Fix missing shader file in packaged build and startup on broken gizmo material
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@@ -81,7 +81,8 @@ namespace FlaxEditor.Gizmo
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_isDisabled = ShouldGizmoBeLocked();
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float brightness = _isDisabled ? options.Visual.TransformGizmoBrightnessDisabled : options.Visual.TransformGizmoBrightness;
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if (Mathf.NearEqual(brightness, (float)_materialAxisX.GetParameterValue(_brightnessParamName)))
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var currentValue = _materialAxisX.GetParameterValue(_brightnessParamName);
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if (currentValue is not float currentValueFloat || Mathf.NearEqual(brightness, currentValueFloat))
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return;
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_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
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_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
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