Fix missing shader file in packaged build and startup on broken gizmo material

This commit is contained in:
2026-04-17 09:51:28 +02:00
parent 0754ea85a9
commit 915f655e2c
2 changed files with 12 additions and 2 deletions
@@ -81,7 +81,8 @@ namespace FlaxEditor.Gizmo
_isDisabled = ShouldGizmoBeLocked();
float brightness = _isDisabled ? options.Visual.TransformGizmoBrightnessDisabled : options.Visual.TransformGizmoBrightness;
if (Mathf.NearEqual(brightness, (float)_materialAxisX.GetParameterValue(_brightnessParamName)))
var currentValue = _materialAxisX.GetParameterValue(_brightnessParamName);
if (currentValue is not float currentValueFloat || Mathf.NearEqual(brightness, currentValueFloat))
return;
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);