Fix missing shader file in packaged build and startup on broken gizmo material
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@@ -81,7 +81,8 @@ namespace FlaxEditor.Gizmo
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_isDisabled = ShouldGizmoBeLocked();
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float brightness = _isDisabled ? options.Visual.TransformGizmoBrightnessDisabled : options.Visual.TransformGizmoBrightness;
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if (Mathf.NearEqual(brightness, (float)_materialAxisX.GetParameterValue(_brightnessParamName)))
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var currentValue = _materialAxisX.GetParameterValue(_brightnessParamName);
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if (currentValue is not float currentValueFloat || Mathf.NearEqual(brightness, currentValueFloat))
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return;
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_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
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_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
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+10
-1
@@ -1,7 +1,8 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using Flax.Build;
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using Flax.Build.NativeCpp;
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using System.Collections.Generic;
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using System.IO;
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/// <summary>
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/// https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
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@@ -19,4 +20,12 @@ public class FidelityFX : HeaderOnlyModule
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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/// <inheritdoc />
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public override void GetFilesToDeploy(List<string> files)
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{
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base.GetFilesToDeploy(files);
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files.AddRange(Directory.GetFiles(FolderPath, "*.h", SearchOption.AllDirectories));
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}
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}
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