Add ManagedEditor to C++ scripting (same as C#)
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@@ -17,7 +17,7 @@ namespace CSG
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/// <summary>
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/// The main managed editor class. Editor root object.
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/// </summary>
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API_CLASS(Namespace="FlaxEditor", Name="Editor", NoSpawn, NoConstructor) class ManagedEditor : private ScriptingObject
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API_CLASS(Namespace="FlaxEditor", Name="Editor", NoSpawn, NoConstructor) class FLAXENGINE_API ManagedEditor : private ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(ManagedEditor);
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static Guid ObjectID;
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