Remove debug code
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@@ -139,7 +139,7 @@ void PS_Forward(
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if(TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas)){
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float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
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reflections = lerp(2 * surfaceAtlas, float4(screenColor, 1), hit.z);
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reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
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}
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}
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