diff --git a/Source/Engine/Level/Actor.cpp b/Source/Engine/Level/Actor.cpp
index 3f1ab905b..19fef4ca1 100644
--- a/Source/Engine/Level/Actor.cpp
+++ b/Source/Engine/Level/Actor.cpp
@@ -822,6 +822,11 @@ void Actor::SetRotation(const Matrix& value)
}
void Actor::SetDirection(const Float3& value)
+{
+ SetForward(value);
+}
+
+void Actor::SetForward(const Float3& value)
{
CHECK(!value.IsNanOrInfinity());
Quaternion orientation;
diff --git a/Source/Engine/Level/Actor.h b/Source/Engine/Level/Actor.h
index cd596e86c..0ed5cc822 100644
--- a/Source/Engine/Level/Actor.h
+++ b/Source/Engine/Level/Actor.h
@@ -549,18 +549,36 @@ public:
///
/// Gets actor direction vector (forward vector).
+ /// [Deprecated in v1.13]
///
+ DEPRECATED("Use GetForward instead.")
API_PROPERTY(Attributes="HideInEditor, NoSerialize") FORCE_INLINE Float3 GetDirection() const
+ {
+ return GetForward();
+ }
+
+ ///
+ /// Gets the actor's forward vector.
+ ///
+ API_PROPERTY(Attributes="HideInEditor, NoSerialize") FORCE_INLINE Float3 GetForward() const
{
return Float3::Transform(Float3::Forward, GetOrientation());
}
///
/// Sets actor direction vector (forward)
+ /// [Deprecated in v1.13]
///
/// The value to set.
+ DEPRECATED("Use SetForward instead.")
API_PROPERTY() void SetDirection(const Float3& value);
+ ///
+ /// Rotates the actor to align its forward vector with the passed in value.
+ ///
+ /// The value to align to.
+ API_PROPERTY() void SetForward(const Float3& value);
+
public:
///
/// Resets the actor local transform.