Fix regression in HDR screen space reflections
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@@ -229,6 +229,10 @@ float4 PS_ResolvePass(Quad_VS2PS input) : SV_Target0
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result.rgb /= 1 - Luminance(result.rgb);
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result.rgb /= 1 - Luminance(result.rgb);
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#endif
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#endif
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// Normalize alpha
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result.rgb *= max(1, result.a);
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result.a = min(result, 1);
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//return float4(abs(Luminance(result) - Luminance(saturate(result))).xxx, 1);
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//return float4(abs(Luminance(result) - Luminance(saturate(result))).xxx, 1);
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//return saturate(result);
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//return saturate(result);
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return result;
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return result;
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