Fix order of Large Worlds Real using

This commit is contained in:
2022-07-18 20:20:12 +02:00
parent 63c9cdfc31
commit 9ff0ad4734
39 changed files with 78 additions and 76 deletions
+2 -1
View File
@@ -1,10 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
// ReSharper disable RedundantAssignment
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Gizmo
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph.Actors;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Modules;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph.Actors;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Reflection;
using FlaxEditor.CustomEditors.Editors;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.GUI;
+2 -2
View File
@@ -1,3 +1,5 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
using RealValueBox = FlaxEditor.GUI.Input.DoubleValueBox;
@@ -6,8 +8,6 @@ using Real = System.Single;
using RealValueBox = FlaxEditor.GUI.Input.FloatValueBox;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using System.Collections.Generic;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.Gizmo;
using FlaxEditor.SceneGraph;
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Viewport.Cameras
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -1
View File
@@ -1,10 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
// Greetings to Alexandre Mutel. Original code published with the following license:
+2 -2
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;