diff --git a/Source/Editor/Content/Proxy/AnimationGraphFunctionProxy.cs b/Source/Editor/Content/Proxy/AnimationGraphFunctionProxy.cs index cb611d2f8..a8092a162 100644 --- a/Source/Editor/Content/Proxy/AnimationGraphFunctionProxy.cs +++ b/Source/Editor/Content/Proxy/AnimationGraphFunctionProxy.cs @@ -11,14 +11,12 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Animation/Animation Graph Function")] public class AnimationGraphFunctionProxy : BinaryAssetProxy { /// public override string Name => "Animation Graph Function"; - /// - public override string CategoryName => "Animation"; - /// public override EditorWindow Open(Editor editor, ContentItem item) { diff --git a/Source/Editor/Content/Proxy/AnimationGraphProxy.cs b/Source/Editor/Content/Proxy/AnimationGraphProxy.cs index 103fee18e..7f43b8c7b 100644 --- a/Source/Editor/Content/Proxy/AnimationGraphProxy.cs +++ b/Source/Editor/Content/Proxy/AnimationGraphProxy.cs @@ -11,13 +11,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Animation/Animation Graph")] public class AnimationGraphProxy : BinaryAssetProxy { /// public override string Name => "Animation Graph"; - - /// - public override string CategoryName => "Animation"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/AnimationProxy.cs b/Source/Editor/Content/Proxy/AnimationProxy.cs index 07b613dcb..eb8c892ab 100644 --- a/Source/Editor/Content/Proxy/AnimationProxy.cs +++ b/Source/Editor/Content/Proxy/AnimationProxy.cs @@ -14,13 +14,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Animation/Animation")] public class AnimationProxy : BinaryAssetProxy { /// public override string Name => "Animation"; - - /// - public override string CategoryName => "Animation"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/AssetProxy.cs b/Source/Editor/Content/Proxy/AssetProxy.cs index 772b00a20..6516dbc37 100644 --- a/Source/Editor/Content/Proxy/AssetProxy.cs +++ b/Source/Editor/Content/Proxy/AssetProxy.cs @@ -22,11 +22,6 @@ namespace FlaxEditor.Content /// public abstract string TypeName { get; } - /// - /// The category name used to sort in context menus - /// - public abstract string CategoryName { get; } - /// /// Checks if this proxy supports the given asset type id at the given path. /// diff --git a/Source/Editor/Content/Proxy/AudioClipProxy.cs b/Source/Editor/Content/Proxy/AudioClipProxy.cs index f52802234..8b9ace491 100644 --- a/Source/Editor/Content/Proxy/AudioClipProxy.cs +++ b/Source/Editor/Content/Proxy/AudioClipProxy.cs @@ -62,9 +62,6 @@ namespace FlaxEditor.Content /// public override string Name => "Audio Clip"; - - /// - public override string CategoryName => "Audio"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/CSharpScriptProxy.cs b/Source/Editor/Content/Proxy/CSharpScriptProxy.cs index 332695695..a871d0589 100644 --- a/Source/Editor/Content/Proxy/CSharpScriptProxy.cs +++ b/Source/Editor/Content/Proxy/CSharpScriptProxy.cs @@ -12,6 +12,7 @@ namespace FlaxEditor.Content /// Context proxy object for C# script files. /// /// + [ContentContextMenu("New/C# Script")] public class CSharpScriptProxy : ScriptProxy { /// diff --git a/Source/Editor/Content/Proxy/CollisionDataProxy.cs b/Source/Editor/Content/Proxy/CollisionDataProxy.cs index 4bddbf063..b6ff2e75f 100644 --- a/Source/Editor/Content/Proxy/CollisionDataProxy.cs +++ b/Source/Editor/Content/Proxy/CollisionDataProxy.cs @@ -38,13 +38,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Physics/Collision Data")] class CollisionDataProxy : BinaryAssetProxy { /// public override string Name => "Collision Data"; - - /// - public override string CategoryName => "Physics"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/CppProxy.cs b/Source/Editor/Content/Proxy/CppProxy.cs index d975b8778..6581dccd2 100644 --- a/Source/Editor/Content/Proxy/CppProxy.cs +++ b/Source/Editor/Content/Proxy/CppProxy.cs @@ -75,6 +75,7 @@ namespace FlaxEditor.Content /// Context proxy object for C++ script files. /// /// + [ContentContextMenu("New/C++/C++ Script")] public class CppScriptProxy : CppProxy { /// @@ -98,6 +99,7 @@ namespace FlaxEditor.Content /// Context proxy object for C++ Json Asset files. /// /// + [ContentContextMenu("New/C++/C++ Function Library")] public class CppStaticClassProxy : CppProxy { /// @@ -115,6 +117,7 @@ namespace FlaxEditor.Content /// Context proxy object for C++ Json Asset files. /// /// + [ContentContextMenu("New/C++/C++ Json Asset")] public class CppAssetProxy : CppProxy { /// diff --git a/Source/Editor/Content/Proxy/CubeTextureProxy.cs b/Source/Editor/Content/Proxy/CubeTextureProxy.cs index 653e71ce3..d89771b13 100644 --- a/Source/Editor/Content/Proxy/CubeTextureProxy.cs +++ b/Source/Editor/Content/Proxy/CubeTextureProxy.cs @@ -20,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "Cube Texture"; - - /// - public override string CategoryName => "Texture"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/FontProxy.cs b/Source/Editor/Content/Proxy/FontProxy.cs index bb78d5ab0..10f0d9076 100644 --- a/Source/Editor/Content/Proxy/FontProxy.cs +++ b/Source/Editor/Content/Proxy/FontProxy.cs @@ -17,9 +17,6 @@ namespace FlaxEditor.Content { /// public override string Name => "Font"; - - /// - public override string CategoryName => "Font"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/GameplayGlobalsProxy.cs b/Source/Editor/Content/Proxy/GameplayGlobalsProxy.cs index 60a9b78bb..af391a8c4 100644 --- a/Source/Editor/Content/Proxy/GameplayGlobalsProxy.cs +++ b/Source/Editor/Content/Proxy/GameplayGlobalsProxy.cs @@ -11,13 +11,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Gameplay Globals")] public class GameplayGlobalsProxy : BinaryAssetProxy { /// public override string Name => "Gameplay Globals"; - - /// - public override string CategoryName => "Globals"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/IESProfileProxy.cs b/Source/Editor/Content/Proxy/IESProfileProxy.cs index 8ec932106..55b4c8d47 100644 --- a/Source/Editor/Content/Proxy/IESProfileProxy.cs +++ b/Source/Editor/Content/Proxy/IESProfileProxy.cs @@ -20,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "IES Profile"; - - /// - public override string CategoryName => "Lighting"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/JsonAssetProxy.cs b/Source/Editor/Content/Proxy/JsonAssetProxy.cs index 2f48a1b6c..8bfaae384 100644 --- a/Source/Editor/Content/Proxy/JsonAssetProxy.cs +++ b/Source/Editor/Content/Proxy/JsonAssetProxy.cs @@ -22,6 +22,7 @@ namespace FlaxEditor.Content /// Json assets proxy. /// /// + [ContentContextMenu("New/Json Asset")] public abstract class JsonAssetProxy : JsonAssetBaseProxy { /// @@ -31,9 +32,6 @@ namespace FlaxEditor.Content /// public override string Name => "Json Asset"; - - /// - public override string CategoryName => "Json Asset"; /// public override string FileExtension => Extension; @@ -168,20 +166,6 @@ namespace FlaxEditor.Content /// public override string Name { get; } = Utilities.Utils.GetPropertyNameUI(typeof(T).Name); - private string _categoryName; - - /// - public override string CategoryName => _categoryName; - - /// - /// Sets the category name - /// - /// This is the category name - public void SetCategoryName(string name) - { - _categoryName = name; - } - /// public override bool CanCreate(ContentFolder targetLocation) { diff --git a/Source/Editor/Content/Proxy/MaterialFunctionProxy.cs b/Source/Editor/Content/Proxy/MaterialFunctionProxy.cs index c2c317342..f8c868cb5 100644 --- a/Source/Editor/Content/Proxy/MaterialFunctionProxy.cs +++ b/Source/Editor/Content/Proxy/MaterialFunctionProxy.cs @@ -11,13 +11,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Material/Material Function")] public class MaterialFunctionProxy : BinaryAssetProxy { /// public override string Name => "Material Function"; - - /// - public override string CategoryName => "Material"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/MaterialInstanceProxy.cs b/Source/Editor/Content/Proxy/MaterialInstanceProxy.cs index ea0a73cbe..60ff9bc51 100644 --- a/Source/Editor/Content/Proxy/MaterialInstanceProxy.cs +++ b/Source/Editor/Content/Proxy/MaterialInstanceProxy.cs @@ -14,15 +14,13 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Material/Material Instance")] public class MaterialInstanceProxy : BinaryAssetProxy { private MaterialPreview _preview; /// public override string Name => "Material Instance"; - - /// - public override string CategoryName => "Material"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/MaterialProxy.cs b/Source/Editor/Content/Proxy/MaterialProxy.cs index 2da83bf96..68c9c81b7 100644 --- a/Source/Editor/Content/Proxy/MaterialProxy.cs +++ b/Source/Editor/Content/Proxy/MaterialProxy.cs @@ -15,15 +15,13 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Material/Material")] public class MaterialProxy : BinaryAssetProxy { private MaterialPreview _preview; /// public override string Name => "Material"; - - /// - public override string CategoryName => "Material"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/ModelProxy.cs b/Source/Editor/Content/Proxy/ModelProxy.cs index ed0633ce4..b99d15134 100644 --- a/Source/Editor/Content/Proxy/ModelProxy.cs +++ b/Source/Editor/Content/Proxy/ModelProxy.cs @@ -21,9 +21,6 @@ namespace FlaxEditor.Content /// public override string Name => "Model"; - - /// - public override string CategoryName => "Model"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/ParticleEmitterFunctionProxy.cs b/Source/Editor/Content/Proxy/ParticleEmitterFunctionProxy.cs index c56e5f695..b508bb818 100644 --- a/Source/Editor/Content/Proxy/ParticleEmitterFunctionProxy.cs +++ b/Source/Editor/Content/Proxy/ParticleEmitterFunctionProxy.cs @@ -11,13 +11,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Particles/Particle Emitter Function")] public class ParticleEmitterFunctionProxy : BinaryAssetProxy { /// public override string Name => "Particle Emitter Function"; - - /// - public override string CategoryName => "Particles"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/ParticleEmitterProxy.cs b/Source/Editor/Content/Proxy/ParticleEmitterProxy.cs index 391670085..be07720d2 100644 --- a/Source/Editor/Content/Proxy/ParticleEmitterProxy.cs +++ b/Source/Editor/Content/Proxy/ParticleEmitterProxy.cs @@ -15,6 +15,7 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Particles/Particle Emitter")] public class ParticleEmitterProxy : BinaryAssetProxy { private ParticleEmitterPreview _preview; @@ -22,9 +23,6 @@ namespace FlaxEditor.Content /// public override string Name => "Particle Emitter"; - - /// - public override string CategoryName => "Particles"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/ParticleSystemProxy.cs b/Source/Editor/Content/Proxy/ParticleSystemProxy.cs index b1fda9b60..38301afdf 100644 --- a/Source/Editor/Content/Proxy/ParticleSystemProxy.cs +++ b/Source/Editor/Content/Proxy/ParticleSystemProxy.cs @@ -39,6 +39,7 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Particles/Particle System")] public class ParticleSystemProxy : BinaryAssetProxy { private ParticleSystemPreview _preview; @@ -46,9 +47,6 @@ namespace FlaxEditor.Content /// public override string Name => "Particle System"; - - /// - public override string CategoryName => "Particles"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/PrefabProxy.cs b/Source/Editor/Content/Proxy/PrefabProxy.cs index 16e00069f..a4610b25a 100644 --- a/Source/Editor/Content/Proxy/PrefabProxy.cs +++ b/Source/Editor/Content/Proxy/PrefabProxy.cs @@ -15,6 +15,7 @@ namespace FlaxEditor.Content /// Content proxy for . /// /// + [ContentContextMenu("New/Prefab")] public sealed class PrefabProxy : JsonAssetBaseProxy { private PrefabPreview _preview; @@ -31,9 +32,6 @@ namespace FlaxEditor.Content /// public override string Name => "Prefab"; - - /// - public override string CategoryName => "Prefab"; /// public override string FileExtension => Extension; diff --git a/Source/Editor/Content/Proxy/PreviewsCacheProxy.cs b/Source/Editor/Content/Proxy/PreviewsCacheProxy.cs index 16c6ae9f2..b3bc6e73f 100644 --- a/Source/Editor/Content/Proxy/PreviewsCacheProxy.cs +++ b/Source/Editor/Content/Proxy/PreviewsCacheProxy.cs @@ -15,9 +15,6 @@ namespace FlaxEditor.Content { /// public override string Name => "Previews Cache"; - - /// - public override string CategoryName => "Previews Cache"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/SceneAnimationProxy.cs b/Source/Editor/Content/Proxy/SceneAnimationProxy.cs index 4bebe20f6..30409208e 100644 --- a/Source/Editor/Content/Proxy/SceneAnimationProxy.cs +++ b/Source/Editor/Content/Proxy/SceneAnimationProxy.cs @@ -40,9 +40,6 @@ namespace FlaxEditor.Content { /// public override string Name => "Scene Animation"; - - /// - public override string CategoryName => "Animation"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/SceneProxy.cs b/Source/Editor/Content/Proxy/SceneProxy.cs index 6be481250..cecd825a1 100644 --- a/Source/Editor/Content/Proxy/SceneProxy.cs +++ b/Source/Editor/Content/Proxy/SceneProxy.cs @@ -10,6 +10,7 @@ namespace FlaxEditor.Content /// Content proxy for . /// /// + [ContentContextMenu("New/Scene")] public sealed class SceneProxy : JsonAssetBaseProxy { /// @@ -19,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "Scene"; - - /// - public override string CategoryName => "Scene"; /// public override string FileExtension => Extension; diff --git a/Source/Editor/Content/Proxy/SettingsProxy.cs b/Source/Editor/Content/Proxy/SettingsProxy.cs index abe63f06e..651ba62d2 100644 --- a/Source/Editor/Content/Proxy/SettingsProxy.cs +++ b/Source/Editor/Content/Proxy/SettingsProxy.cs @@ -11,6 +11,7 @@ namespace FlaxEditor.Content /// Content proxy for json settings assets (e.g or ). /// /// + [ContentContextMenu("New/Settings")] public class SettingsProxy : JsonAssetProxy { private readonly Type _type; @@ -20,9 +21,6 @@ namespace FlaxEditor.Content /// Gets the settings type. /// public Type Type => _type; - - /// - public override string CategoryName => "Settings"; /// /// Initializes a new instance of the class. diff --git a/Source/Editor/Content/Proxy/ShaderProxy.cs b/Source/Editor/Content/Proxy/ShaderProxy.cs index 76fd02897..b65949460 100644 --- a/Source/Editor/Content/Proxy/ShaderProxy.cs +++ b/Source/Editor/Content/Proxy/ShaderProxy.cs @@ -14,9 +14,6 @@ namespace FlaxEditor.Content { /// public override string Name => "Shader"; - - /// - public override string CategoryName => "Shader"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/SkeletonMaskProxy.cs b/Source/Editor/Content/Proxy/SkeletonMaskProxy.cs index d84bf3fe8..ab78a1e09 100644 --- a/Source/Editor/Content/Proxy/SkeletonMaskProxy.cs +++ b/Source/Editor/Content/Proxy/SkeletonMaskProxy.cs @@ -11,13 +11,11 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Animation/Skeleton Mask")] public class SkeletonMaskProxy : BinaryAssetProxy { /// public override string Name => "Skeleton Mask"; - - /// - public override string CategoryName => "Animation"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Content/Proxy/SkinnedModelProxy.cs b/Source/Editor/Content/Proxy/SkinnedModelProxy.cs index 18276604e..597c69a1d 100644 --- a/Source/Editor/Content/Proxy/SkinnedModelProxy.cs +++ b/Source/Editor/Content/Proxy/SkinnedModelProxy.cs @@ -20,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "Skinned Model"; - - /// - public override string CategoryName => "Model"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/SpriteAtlasProxy.cs b/Source/Editor/Content/Proxy/SpriteAtlasProxy.cs index fce7e22e5..5184abafb 100644 --- a/Source/Editor/Content/Proxy/SpriteAtlasProxy.cs +++ b/Source/Editor/Content/Proxy/SpriteAtlasProxy.cs @@ -20,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "Sprite Atlas"; - - /// - public override string CategoryName => "Sprites"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/TextureProxy.cs b/Source/Editor/Content/Proxy/TextureProxy.cs index ce292d5b3..67de33851 100644 --- a/Source/Editor/Content/Proxy/TextureProxy.cs +++ b/Source/Editor/Content/Proxy/TextureProxy.cs @@ -20,9 +20,6 @@ namespace FlaxEditor.Content /// public override string Name => "Texture"; - - /// - public override string CategoryName => "Texture"; /// public override bool CanReimport(ContentItem item) diff --git a/Source/Editor/Content/Proxy/VisualScriptProxy.cs b/Source/Editor/Content/Proxy/VisualScriptProxy.cs index 540e46945..afd105131 100644 --- a/Source/Editor/Content/Proxy/VisualScriptProxy.cs +++ b/Source/Editor/Content/Proxy/VisualScriptProxy.cs @@ -15,6 +15,7 @@ namespace FlaxEditor.Content /// A asset proxy object. /// /// + [ContentContextMenu("New/Visual Script")] public class VisualScriptProxy : BinaryAssetProxy, IScriptTypesContainer { internal VisualScriptProxy() @@ -24,9 +25,6 @@ namespace FlaxEditor.Content /// public override string Name => "Visual Script"; - - /// - public override string CategoryName => "Scripting"; /// public override EditorWindow Open(Editor editor, ContentItem item) diff --git a/Source/Editor/Modules/ContentDatabaseModule.cs b/Source/Editor/Modules/ContentDatabaseModule.cs index 990d42615..a3ee714ae 100644 --- a/Source/Editor/Modules/ContentDatabaseModule.cs +++ b/Source/Editor/Modules/ContentDatabaseModule.cs @@ -927,9 +927,7 @@ namespace FlaxEditor.Modules Proxy.Add(new VisualScriptProxy()); Proxy.Add(new LocalizedStringTableProxy()); Proxy.Add(new FileProxy()); - var pm = new SpawnableJsonAssetProxy(); - pm.SetCategoryName("Physics"); - Proxy.Add(pm); + Proxy.Add(new SpawnableJsonAssetProxy()); // Settings Proxy.Add(new SettingsProxy(typeof(GameSettings), Editor.Instance.Icons.GameSettings128)); diff --git a/Source/Editor/Windows/ContentWindow.ContextMenu.cs b/Source/Editor/Windows/ContentWindow.ContextMenu.cs index 7f27e0cd3..36d3e4938 100644 --- a/Source/Editor/Windows/ContentWindow.ContextMenu.cs +++ b/Source/Editor/Windows/ContentWindow.ContextMenu.cs @@ -1,6 +1,7 @@ // Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. using System; +using System.CodeDom; using System.Collections.Generic; using System.Linq; using FlaxEditor.Content; @@ -152,64 +153,78 @@ namespace FlaxEditor.Windows { cm.AddButton("New folder", NewFolder); } - - // categorize the asset proxies according to their category name - Dictionary> categorizedProxyList = new Dictionary>(); - for (int i = 0; i < Editor.ContentDatabase.Proxy.Count; i++) + + // loop through each proxy and user defined json type and add them to the context menu + foreach (var type in Editor.CodeEditing.All.Get()) { - var p = Editor.ContentDatabase.Proxy[i]; + if (type.IsAbstract || !type.HasAttribute(typeof(ContentContextMenuAttribute), true)) + continue; + + ContentContextMenuAttribute attribute = null; + foreach (var typeAttribute in type.GetAttributes(true)) + { + if (typeAttribute is ContentContextMenuAttribute contentContextMenuAttribute) + { + attribute = contentContextMenuAttribute; + break; + } + } + + ContentProxy p; + if (type.Type.IsSubclassOf(typeof(ContentProxy))) + { + p = Editor.ContentDatabase.Proxy.Find(T => T.GetType() == type.Type); + } + else + { + // user can use attribute to put their own assets into the content context menu + var generic = typeof(SpawnableJsonAssetProxy<>).MakeGenericType(type.Type); + var instance = Activator.CreateInstance(generic); + dynamic obj = instance; + p = obj as AssetProxy; + } + + if (p == null) + continue; + + // create menus if (p.CanCreate(folder)) { - if (p is AssetProxy ap) + var splitPath = attribute.Path.Split('/'); + ContextMenuChildMenu childCM = null; + bool mainCM = true; + for (int i = 0; i < splitPath?.Length; i++) { - if (categorizedProxyList.ContainsKey(ap.CategoryName)) + if (i == splitPath.Length - 1) { - categorizedProxyList.TryGetValue(ap.CategoryName, out var apList); - apList?.Add(ap); + if (mainCM) + { + cm.AddButton(splitPath[i].Trim(), () => NewItem(p)); + mainCM = false; + } + else + { + childCM?.ContextMenu.AddButton(splitPath[i].Trim(), () => NewItem(p)); + childCM.ContextMenu.AutoSort = true; + } } else { - categorizedProxyList.Add(ap.CategoryName, new List() {ap}); + if (mainCM) + { + childCM = cm.GetOrAddChildMenu(splitPath[i].Trim()); + mainCM = false; + } + else + { + childCM = childCM?.ContextMenu.GetOrAddChildMenu(splitPath[i].Trim()); + } + childCM.ContextMenu.AutoSort = true; } } } } - c = cm.AddChildMenu("New"); - c.ContextMenu.Tag = item; - c.ContextMenu.AutoSort = true; - int newItems = 0; - for (int i = 0; i < Editor.ContentDatabase.Proxy.Count; i++) - { - var p = Editor.ContentDatabase.Proxy[i]; - if (p.CanCreate(folder)) - { - if (p is AssetProxy ap && categorizedProxyList.TryGetValue(ap.CategoryName, out var apList)) - { - if (apList.Contains(ap)) - { - if (apList.Count > 1) - { - var childMenu = c.ContextMenu.GetOrAddChildMenu(ap.CategoryName); - childMenu.ContextMenu.AutoSort = true; - childMenu.ContextMenu.AddButton(p.Name, () => NewItem(p)); - } - else - { - c.ContextMenu.AddButton(p.Name, () => NewItem(p)); - } - } - } - else - { - c.ContextMenu.AddButton(p.Name, () => NewItem(p)); - } - - newItems++; - } - } - c.Enabled = newItems > 0; - if (folder.CanHaveAssets) { cm.AddButton("Import file", () => diff --git a/Source/Engine/Physics/PhysicalMaterial.h b/Source/Engine/Physics/PhysicalMaterial.h index 0d8356546..b46c1a294 100644 --- a/Source/Engine/Physics/PhysicalMaterial.h +++ b/Source/Engine/Physics/PhysicalMaterial.h @@ -8,7 +8,7 @@ /// /// Physical materials are used to define the response of a physical object when interacting dynamically with the world. /// -API_CLASS() class FLAXENGINE_API PhysicalMaterial final : public ISerializable +API_CLASS(Attributes = "ContentContextMenu(\"New/Physics/Physical Material\")") class FLAXENGINE_API PhysicalMaterial final : public ISerializable { API_AUTO_SERIALIZATION(); DECLARE_SCRIPTING_TYPE_MINIMAL(PhysicalMaterial); diff --git a/Source/Engine/Scripting/Attributes/Editor/ContentContextMenu.cs b/Source/Engine/Scripting/Attributes/Editor/ContentContextMenu.cs new file mode 100644 index 000000000..ee9956ede --- /dev/null +++ b/Source/Engine/Scripting/Attributes/Editor/ContentContextMenu.cs @@ -0,0 +1,26 @@ +using System; + +namespace FlaxEngine +{ + /// + /// This attribute is used to show content items that can be created in the content browser context menu. Separate the subcontext menus with a /. + /// + [Serializable] + [AttributeUsage(AttributeTargets.Class)] + public class ContentContextMenuAttribute : Attribute + { + /// + /// The path to be used in the context menu + /// + public string Path; + + /// + /// Initializes a new instance of the class. + /// + /// The path to use to create the context menu + public ContentContextMenuAttribute(string path) + { + Path = path; + } + } +}