Cleanup stuff in #2019
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@@ -15,7 +15,6 @@ struct Matrix3x3;
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struct Viewport;
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struct TextRange;
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class Font;
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class FontFallbackList;
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class GPUPipelineState;
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class GPUTexture;
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class GPUTextureView;
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@@ -34,7 +33,7 @@ API_CLASS(Static) class FLAXENGINE_API Render2D
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/// <summary>
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/// The rendering features and options flags.
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/// </summary>
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API_ENUM(Attributes = "Flags") enum class RenderingFeatures
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API_ENUM(Attributes="Flags") enum class RenderingFeatures
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{
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/// <summary>
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/// The none.
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@@ -45,6 +44,11 @@ API_CLASS(Static) class FLAXENGINE_API Render2D
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/// Enables automatic geometry vertices snapping to integer coordinates in screen space. Reduces aliasing and sampling artifacts. Might be disabled for 3D projection viewport or for complex UI transformations.
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/// </summary>
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VertexSnapping = 1,
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/// <summary>
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/// Enables automatic characters usage from fallback fonts.
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/// </summary>
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FallbackFonts = 2,
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};
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struct CustomData
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@@ -54,7 +58,6 @@ API_CLASS(Static) class FLAXENGINE_API Render2D
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};
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public:
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/// <summary>
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/// Checks if interface is during rendering phrase (Draw calls may be performed without failing).
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/// </summary>
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@@ -70,10 +73,6 @@ public:
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/// </summary>
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API_FIELD() static RenderingFeatures Features;
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API_FIELD() static bool EnableFontFallback;
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API_FIELD() static FontFallbackList* FallbackFonts;
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/// <summary>
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/// Called when frame rendering begins by the graphics device.
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/// </summary>
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@@ -180,17 +179,17 @@ public:
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public:
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/// <summary>
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/// Draws a text, with font fallbacking disabled.
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/// Draws a text.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(Font* font, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text, with font fallbacking disabled.
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/// Draws a text.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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@@ -198,20 +197,20 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting, with font fallbacking disabled.
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/// Draws a text with formatting.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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API_FUNCTION() static void DrawText(Font* font, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting, with font fallbacking disabled.
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/// Draws a text with formatting.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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@@ -219,120 +218,7 @@ public:
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text, using custom fallback options.
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/// </summary>
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/// <param name="fonts">The fonts to use, ordered by priority.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, FontFallbackList* fallbacks, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting, using custom fallback options.
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/// </summary>
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/// <param name="fonts">The fonts to use, ordered by priority.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting, using custom fallback options.
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/// </summary>
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/// <param name="fonts">The fonts to use, ordered by priority.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, FontFallbackList* fallbacks, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text with formatting, using custom fallback options.
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/// </summary>
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/// <param name="fonts">The fonts to use, ordered by priority.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() static void DrawTextInternal(Font* font, FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Draws a text, follows the fallback settings defined in <see cref="Render2D" />.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() FORCE_INLINE static void DrawText(Font* font, const StringView& text, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr) {
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if (EnableFontFallback && FallbackFonts) {
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DrawTextInternal(font, FallbackFonts, text, color, location, customMaterial);
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}
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else {
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DrawTextInternal(font, text, color, location, customMaterial);
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}
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}
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/// <summary>
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/// Draws a text, follows the fallback settings defined in <see cref="Render2D" />.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
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/// <param name="color">The text color.</param>
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/// <param name="location">The text location.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() FORCE_INLINE static void DrawText(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, const Float2& location, MaterialBase* customMaterial = nullptr) {
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if (EnableFontFallback && FallbackFonts) {
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DrawTextInternal(font, FallbackFonts, text, textRange, color, location, customMaterial);
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}
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else {
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DrawTextInternal(font, text, textRange, color, location, customMaterial);
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}
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}
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/// <summary>
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/// Draws a text with formatting, follows the fallback settings defined in <see cref="Render2D" />.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() FORCE_INLINE static void DrawText(Font* font, const StringView& text, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr) {
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if (EnableFontFallback && FallbackFonts) {
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DrawTextInternal(font, FallbackFonts, text, color, layout, customMaterial);
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}
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else {
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DrawTextInternal(font, text, color, layout, customMaterial);
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}
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}
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/// <summary>
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/// Draws a text with formatting, follows the fallback settings defined in <see cref="Render2D" />.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="text">The text to render.</param>
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/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
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/// <param name="color">The text color.</param>
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/// <param name="layout">The text layout properties.</param>
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/// <param name="customMaterial">The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
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API_FUNCTION() FORCE_INLINE static void DrawText(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr) {
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if (EnableFontFallback && FallbackFonts) {
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DrawTextInternal(font, FallbackFonts, text, textRange, color, layout, customMaterial);
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}
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else {
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DrawTextInternal(font, text, textRange, color, layout, customMaterial);
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}
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}
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API_FUNCTION() static void DrawText(Font* font, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Color& color, API_PARAM(Ref) const TextLayoutOptions& layout, MaterialBase* customMaterial = nullptr);
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/// <summary>
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/// Fills a rectangle area.
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@@ -571,3 +457,5 @@ public:
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/// <param name="color">The color.</param>
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API_FUNCTION() static void FillTriangle(const Float2& p0, const Float2& p1, const Float2& p2, const Color& color);
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};
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DECLARE_ENUM_OPERATORS(Render2D::RenderingFeatures);
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