diff --git a/Source/Editor/Options/InputOptions.cs b/Source/Editor/Options/InputOptions.cs
index 7c577ad4a..be0ba7a7e 100644
--- a/Source/Editor/Options/InputOptions.cs
+++ b/Source/Editor/Options/InputOptions.cs
@@ -60,14 +60,14 @@ namespace FlaxEditor.Options
public sealed class InputOptions
{
///
- /// Gets a value based on the current settings that indicates wether window shortcuts will be avaliable during play mode.
+ /// Gets a value based on the current settings that indicates whether window shortcuts will be available during play mode.
///
- public static bool WindowShortcutsAvaliable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All;
+ public static bool WindowShortcutsAvailable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All;
///
- /// Gets a value based on the current settings that indicates wether the profiler window shortcut will be avaliable during play mode.
+ /// Gets a value based on the current settings that indicates whether the profiler window shortcut will be available during play mode.
///
- public static bool ProfilerShortcutAvaliable => WindowShortcutsAvaliable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly;
+ public static bool ProfilerShortcutAvailable => WindowShortcutsAvailable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly;
#region Common
diff --git a/Source/Editor/Windows/EditorWindow.cs b/Source/Editor/Windows/EditorWindow.cs
index 03d435efe..7a5eb847a 100644
--- a/Source/Editor/Windows/EditorWindow.cs
+++ b/Source/Editor/Windows/EditorWindow.cs
@@ -53,72 +53,72 @@ namespace FlaxEditor.Windows
// Set up editor window shortcuts
InputActions.Add(options => options.ContentWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.ContentWin.FocusOrShow();
});
InputActions.Add(options => options.SceneWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.SceneWin.FocusOrShow();
});
InputActions.Add(options => options.ToolboxWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.ToolboxWin.FocusOrShow();
});
InputActions.Add(options => options.PropertiesWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.PropertiesWin.FocusOrShow();
});
InputActions.Add(options => options.GameWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GameWin.FocusOrShow();
});
InputActions.Add(options => options.EditorWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.EditWin.FocusOrShow();
});
InputActions.Add(options => options.DebugLogWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.DebugLogWin.FocusOrShow();
});
InputActions.Add(options => options.OutputLogWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.OutputLogWin.FocusOrShow();
});
InputActions.Add(options => options.GraphicsQualityWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GraphicsQualityWin.FocusOrShow();
});
InputActions.Add(options => options.GameCookerWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GameCookerWin.FocusOrShow();
});
InputActions.Add(options => options.ProfilerWindow, () =>
{
- if (InputOptions.ProfilerShortcutAvaliable)
+ if (InputOptions.ProfilerShortcutAvailable)
Editor.Windows.ProfilerWin.FocusOrShow();
});
InputActions.Add(options => options.ContentFinder, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.ContentFinding.ShowSearch();
});
InputActions.Add(options => options.VisualScriptDebuggerWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.VisualScriptDebuggerWin.FocusOrShow();
});
InputActions.Add(options => options.EditorOptionsWindow, () =>
{
- if (InputOptions.WindowShortcutsAvaliable)
+ if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.EditorOptionsWin.FocusOrShow();
});