diff --git a/Source/Editor/Options/InputOptions.cs b/Source/Editor/Options/InputOptions.cs index 7c577ad4a..be0ba7a7e 100644 --- a/Source/Editor/Options/InputOptions.cs +++ b/Source/Editor/Options/InputOptions.cs @@ -60,14 +60,14 @@ namespace FlaxEditor.Options public sealed class InputOptions { /// - /// Gets a value based on the current settings that indicates wether window shortcuts will be avaliable during play mode. + /// Gets a value based on the current settings that indicates whether window shortcuts will be available during play mode. /// - public static bool WindowShortcutsAvaliable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All; + public static bool WindowShortcutsAvailable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All; /// - /// Gets a value based on the current settings that indicates wether the profiler window shortcut will be avaliable during play mode. + /// Gets a value based on the current settings that indicates whether the profiler window shortcut will be available during play mode. /// - public static bool ProfilerShortcutAvaliable => WindowShortcutsAvaliable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly; + public static bool ProfilerShortcutAvailable => WindowShortcutsAvailable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly; #region Common diff --git a/Source/Editor/Windows/EditorWindow.cs b/Source/Editor/Windows/EditorWindow.cs index 03d435efe..7a5eb847a 100644 --- a/Source/Editor/Windows/EditorWindow.cs +++ b/Source/Editor/Windows/EditorWindow.cs @@ -53,72 +53,72 @@ namespace FlaxEditor.Windows // Set up editor window shortcuts InputActions.Add(options => options.ContentWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.ContentWin.FocusOrShow(); }); InputActions.Add(options => options.SceneWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.SceneWin.FocusOrShow(); }); InputActions.Add(options => options.ToolboxWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.ToolboxWin.FocusOrShow(); }); InputActions.Add(options => options.PropertiesWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.PropertiesWin.FocusOrShow(); }); InputActions.Add(options => options.GameWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.GameWin.FocusOrShow(); }); InputActions.Add(options => options.EditorWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.EditWin.FocusOrShow(); }); InputActions.Add(options => options.DebugLogWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.DebugLogWin.FocusOrShow(); }); InputActions.Add(options => options.OutputLogWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.OutputLogWin.FocusOrShow(); }); InputActions.Add(options => options.GraphicsQualityWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.GraphicsQualityWin.FocusOrShow(); }); InputActions.Add(options => options.GameCookerWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.GameCookerWin.FocusOrShow(); }); InputActions.Add(options => options.ProfilerWindow, () => { - if (InputOptions.ProfilerShortcutAvaliable) + if (InputOptions.ProfilerShortcutAvailable) Editor.Windows.ProfilerWin.FocusOrShow(); }); InputActions.Add(options => options.ContentFinder, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.ContentFinding.ShowSearch(); }); InputActions.Add(options => options.VisualScriptDebuggerWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.VisualScriptDebuggerWin.FocusOrShow(); }); InputActions.Add(options => options.EditorOptionsWindow, () => { - if (InputOptions.WindowShortcutsAvaliable) + if (InputOptions.WindowShortcutsAvailable) Editor.Windows.EditorOptionsWin.FocusOrShow(); });