Fix a bunch of rendering bugs
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "Engine/Core/Log.h"
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#include "Engine/Threading/Threading.h"
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#include "IncludeFreeType.h"
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#include "MultiFont.h"
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Font::Font(FontAsset* parentAsset, float size)
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: ManagedScriptingObject(SpawnParams(Guid::New(), Font::TypeInitializer))
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@@ -118,6 +119,10 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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tmpLine.FirstCharIndex = 0;
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tmpLine.LastCharIndex = -1;
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if (textLength == 0) {
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return;
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}
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int32 lastWrapCharIndex = INVALID_INDEX;
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float lastWrapCharX = 0;
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bool lastMoveLine = false;
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@@ -129,6 +134,11 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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float xAdvance = 0;
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int32 nextCharIndex = currentIndex + 1;
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// Submit line if text ends
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if (nextCharIndex == textLength) {
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moveLine = true;
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}
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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@@ -146,7 +156,6 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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{
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// Break line
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moveLine = true;
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currentIndex++;
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tmpLine.LastCharIndex++;
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}
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else
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@@ -178,8 +187,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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if (lastWrapCharIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
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int32 lastLineLastCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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@@ -226,8 +235,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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// Reset line
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tmpLine.Location.Y += baseLinesDistance;
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tmpLine.FirstCharIndex = currentIndex;
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tmpLine.LastCharIndex = currentIndex - 1;
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tmpLine.FirstCharIndex = nextCharIndex;
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tmpLine.LastCharIndex = nextCharIndex - 1;
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cursorX = 0;
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lastWrapCharIndex = INVALID_INDEX;
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lastWrapCharX = 0;
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@@ -238,7 +247,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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lastMoveLine = moveLine;
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}
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if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
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// Check if an additional line should be created
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if (text[textLength - 1] == '\n')
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{
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// Add line
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tmpLine.Size.X = cursorX;
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@@ -283,84 +293,101 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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}
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}
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void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
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void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<MultiFontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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float cursorX = 0;
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int32 kerning;
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FontLineCache tmpLine;
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MultiFontLineCache tmpLine;
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MultiFontSegmentCache tmpSegment;
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FontCharacterEntry entry;
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FontCharacterEntry previous;
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int32 textLength = text.Length();
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float scale = layout.Scale / FontManager::FontScale;
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float boundsWidth = layout.Bounds.GetWidth();
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float baseLinesDistanceScale = layout.BaseLinesGapScale * scale;
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tmpSegment.Location = Float2::Zero;
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tmpSegment.Height = 0;
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tmpSegment.FirstCharIndex = 0;
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tmpSegment.LastCharIndex = -1;
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tmpLine.Location = Float2::Zero;
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tmpLine.Size = Float2::Zero;
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tmpLine.FirstCharIndex = 0;
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tmpLine.LastCharIndex = -1;
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tmpLine.Segments = Array<MultiFontSegmentCache>();
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if (textLength == 0) {
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return;
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}
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int32 lastWrapCharIndex = INVALID_INDEX;
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float lastWrapCharX = 0;
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bool lastMoveLine = false;
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int32 previousFontIndex = -1;
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// The index of the font used by the current segment
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int32 currentFontIndex = GetCharFontIndex(fonts, text[0], 0);
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// The maximum font height of the current line
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float maxHeight = 0;
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float maxAscender = 0;
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// Process each character to split text into single lines
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for (int32 currentIndex = 0; currentIndex < textLength;)
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{
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bool moveLine = false;
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bool moveSegment = false;
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float xAdvance = 0;
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int32 nextCharIndex = currentIndex + 1;
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// Submit line and segment if text ends
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if (nextCharIndex == textLength) {
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moveLine = moveSegment = true;
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}
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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// Check if character can wrap words
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const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar);
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const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar) || (currentChar >= 0x3040 && currentChar <= 0x9FFF);
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if (isWrapChar && currentIndex != 0)
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{
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lastWrapCharIndex = currentIndex;
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lastWrapCharX = cursorX;
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}
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int32 nextFontIndex = currentFontIndex;
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// Check if it's a newline character
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if (currentChar == '\n')
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{
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// Break line
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moveLine = true;
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currentIndex++;
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tmpLine.LastCharIndex++;
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moveLine = moveSegment = true;
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tmpSegment.LastCharIndex++;
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}
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else
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{
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// Get character entry
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int32 fontIndex = 0;
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while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(currentChar))
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{
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fontIndex++;
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if (nextCharIndex < textLength) {
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nextFontIndex = GetCharFontIndex(fonts, text[nextCharIndex], currentFontIndex);
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}
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// If no font can match the char, then use the first font
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if (fontIndex == fonts.Count()) {
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fontIndex = 0;
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}
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// Get character entry
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fonts[fontIndex]->GetCharacter(currentChar, entry);
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maxHeight = Math::Max(maxHeight, static_cast<float>(fonts[fontIndex]->GetHeight()));
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fonts[currentFontIndex]->GetCharacter(currentChar, entry);
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maxHeight = Math::Max(maxHeight, static_cast<float>(fonts[currentFontIndex]->GetHeight()));
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maxAscender = Math::Max(maxAscender, static_cast<float>(fonts[currentFontIndex]->GetAscender()));
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// Move segment if the font changes or text ends
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if (nextFontIndex != currentFontIndex || nextCharIndex == textLength) {
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moveSegment = true;
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}
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// Get kerning, only when the font hasn't changed
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if (!isWhitespace && previous.IsValid && previousFontIndex == fontIndex)
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if (!isWhitespace && previous.IsValid && !moveSegment)
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{
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kerning = fonts[fontIndex]->GetKerning(previous.Character, entry.Character);
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kerning = fonts[currentFontIndex]->GetKerning(previous.Character, entry.Character);
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}
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else
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{
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kerning = 0;
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}
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previous = entry;
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previousFontIndex = fontIndex;
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xAdvance = (kerning + entry.AdvanceX) * scale;
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// Check if character fits the line or skip wrapping
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@@ -368,15 +395,15 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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{
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// Move character
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cursorX += xAdvance;
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tmpLine.LastCharIndex++;
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tmpSegment.LastCharIndex++;
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}
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else if (layout.TextWrapping == TextWrapping::WrapWords)
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{
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if (lastWrapCharIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
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int32 lastLineLastCharIndex = outputLines.HasItems() && outputLines.Last().Segments.HasItems() ? outputLines.Last().Segments.Last().LastCharIndex : -10000;
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if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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@@ -386,16 +413,18 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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// Move line
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const Char wrapChar = text[lastWrapCharIndex];
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moveLine = true;
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moveSegment = tmpSegment.FirstCharIndex < lastWrapCharIndex;
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cursorX = lastWrapCharX;
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if (StringUtils::IsWhitespace(wrapChar))
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{
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// Skip whitespaces
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tmpLine.LastCharIndex = lastWrapCharIndex - 1;
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tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex + 1;
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}
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else
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{
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tmpLine.LastCharIndex = lastWrapCharIndex - 1;
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tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex;
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}
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}
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@@ -404,6 +433,7 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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{
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// Move line
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moveLine = true;
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moveSegment = tmpSegment.FirstCharIndex < currentChar;
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nextCharIndex = currentIndex;
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// Skip moving twice for the same character
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@@ -412,38 +442,54 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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}
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if (moveSegment) {
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// Add segment
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tmpSegment.Height = baseLinesDistanceScale * fonts[currentFontIndex]->GetHeight();
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tmpSegment.LastCharIndex = Math::Max(tmpSegment.LastCharIndex, tmpSegment.FirstCharIndex);
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tmpSegment.FontIndex = currentFontIndex;
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tmpLine.Segments.Add(tmpSegment);
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// Reset segment
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tmpSegment.Location.X = cursorX;
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tmpSegment.FirstCharIndex = nextCharIndex;
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tmpSegment.LastCharIndex = nextCharIndex - 1;
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currentFontIndex = nextFontIndex;
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}
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// Check if move to another line
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if (moveLine)
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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tmpLine.LastCharIndex = Math::Max(tmpLine.LastCharIndex, tmpLine.FirstCharIndex);
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tmpLine.MaxAscender = maxAscender;
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outputLines.Add(tmpLine);
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// Reset line
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tmpLine.Segments.Clear();
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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tmpLine.FirstCharIndex = currentIndex;
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tmpLine.LastCharIndex = currentIndex - 1;
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cursorX = 0;
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tmpSegment.Location.X = cursorX;
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lastWrapCharIndex = INVALID_INDEX;
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lastWrapCharX = 0;
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previous.IsValid = false;
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// Reset max font height
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maxHeight = 0;
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maxAscender = 0;
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}
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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}
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if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
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// Check if an additional line should be created
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if (text[textLength - 1] == '\n')
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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tmpLine.LastCharIndex = textLength - 1;
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outputLines.Add(tmpLine);
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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@@ -466,7 +512,7 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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for (int32 i = 0; i < outputLines.Count(); i++)
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{
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FontLineCache& line = outputLines[i];
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MultiFontLineCache& line = outputLines[i];
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Float2 rootPos = line.Location + offset;
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// Fix upper left line corner to match desire text alignment
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@@ -480,6 +526,13 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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line.Location = rootPos;
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// Align all segments to center in case they have different heights
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for (int32 j = 0; j < line.Segments.Count(); j++)
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{
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MultiFontSegmentCache& segment = line.Segments[j];
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segment.Location.Y += (line.MaxAscender - fonts[segment.FontIndex]->GetAscender()) / 2;
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}
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}
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}
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