Refactor engine to support double-precision vectors
This commit is contained in:
@@ -10,7 +10,7 @@
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Int2.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Utilities/StringConverter.h"
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@@ -53,7 +53,7 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
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// Cache data
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int32 width = Math::TruncToInt(settings.Size.X);
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int32 height = Math::TruncToInt(settings.Size.Y);
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_clientSize = Vector2((float)width, (float)height);
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_clientSize = Float2((float)width, (float)height);
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int32 x = 0, y = 0;
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switch (settings.StartPosition)
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{
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@@ -67,7 +67,7 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
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break;
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case WindowStartPosition::CenterScreen:
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{
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Vector2 desktopSize = Platform::GetDesktopSize();
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Float2 desktopSize = Platform::GetDesktopSize();
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x = Math::TruncToInt((desktopSize.X - _clientSize.X) * 0.5f);
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y = Math::TruncToInt((desktopSize.Y - _clientSize.Y) * 0.5f);
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}
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@@ -365,13 +365,13 @@ void LinuxWindow::SetClientBounds(const Rectangle& clientArea)
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X11::XSetNormalHints(display, window, &hints);
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}
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_clientSize = Vector2((float)width, (float)height);
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_clientSize = Float2((float)width, (float)height);
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X11::XResizeWindow(display, window, width, height);
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X11::XMoveWindow(display, window, x, y);
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X11::XFlush(display);
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}
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void LinuxWindow::SetPosition(const Vector2& position)
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void LinuxWindow::SetPosition(const Float2& position)
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{
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int32 x = Math::TruncToInt(position.X);
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int32 y = Math::TruncToInt(position.Y);
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@@ -382,7 +382,7 @@ void LinuxWindow::SetPosition(const Vector2& position)
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X11::XFlush(display);
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}
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void LinuxWindow::SetClientPosition(const Vector2& position)
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void LinuxWindow::SetClientPosition(const Float2& position)
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{
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int32 x = Math::TruncToInt(position.X);
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int32 y = Math::TruncToInt(position.Y);
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@@ -395,32 +395,32 @@ void LinuxWindow::SetClientPosition(const Vector2& position)
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X11::XFlush(display);
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}
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Vector2 LinuxWindow::GetPosition() const
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Float2 LinuxWindow::GetPosition() const
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{
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LINUX_WINDOW_PROLOG;
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if (!display)
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return Vector2::Zero;
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return Float2::Zero;
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X11::XWindowAttributes xwa;
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X11::XGetWindowAttributes(display, window, &xwa);
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return Vector2((float)xwa.x, (float)xwa.y);
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return Float2((float)xwa.x, (float)xwa.y);
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}
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Vector2 LinuxWindow::GetSize() const
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Float2 LinuxWindow::GetSize() const
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{
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LINUX_WINDOW_PROLOG;
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if (!display)
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return _clientSize;
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X11::XWindowAttributes xwa;
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X11::XGetWindowAttributes(display, window, &xwa);
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return Vector2((float)(xwa.width + xwa.border_width), (float)(xwa.height + xwa.border_width));
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return Float2((float)(xwa.width + xwa.border_width), (float)(xwa.height + xwa.border_width));
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}
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Vector2 LinuxWindow::GetClientSize() const
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Float2 LinuxWindow::GetClientSize() const
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{
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return _clientSize;
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}
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Vector2 LinuxWindow::ScreenToClient(const Vector2& screenPos) const
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Float2 LinuxWindow::ScreenToClient(const Float2& screenPos) const
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{
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LINUX_WINDOW_PROLOG;
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if (!display)
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@@ -428,10 +428,10 @@ Vector2 LinuxWindow::ScreenToClient(const Vector2& screenPos) const
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int32 x, y;
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X11::Window child;
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X11::XTranslateCoordinates(display, X11_DefaultRootWindow(display), window, (int32)screenPos.X, (int32)screenPos.Y, &x, &y, &child);
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return Vector2((float)x, (float)y);
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return Float2((float)x, (float)y);
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}
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Vector2 LinuxWindow::ClientToScreen(const Vector2& clientPos) const
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Float2 LinuxWindow::ClientToScreen(const Float2& clientPos) const
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{
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LINUX_WINDOW_PROLOG;
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if (!display)
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@@ -439,7 +439,7 @@ Vector2 LinuxWindow::ClientToScreen(const Vector2& clientPos) const
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int32 x, y;
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X11::Window child;
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X11::XTranslateCoordinates(display, window, X11_DefaultRootWindow(display), (int32)clientPos.X, (int32)clientPos.Y, &x, &y, &child);
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return Vector2((float)x, (float)y);
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return Float2((float)x, (float)y);
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}
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void LinuxWindow::FlashWindow()
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@@ -513,7 +513,7 @@ void LinuxWindow::CheckForWindowResize()
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X11::XGetWindowAttributes(display, window, &xwa);
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const int32 width = xwa.width;
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const int32 height = xwa.height;
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const Vector2 clientSize((float)width, (float)height);
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const Float2 clientSize((float)width, (float)height);
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// Check if window size has been changed
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if (clientSize != _clientSize && width > 0 && height > 0)
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@@ -564,7 +564,7 @@ void LinuxWindow::OnButtonPress(void* event)
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{
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auto buttonEvent = (X11::XButtonPressedEvent*)event;
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Vector2 mousePos((float)buttonEvent->x, (float)buttonEvent->y);
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Float2 mousePos((float)buttonEvent->x, (float)buttonEvent->y);
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MouseButton mouseButton;
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switch (buttonEvent->button)
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{
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@@ -602,7 +602,7 @@ void LinuxWindow::OnButtonPress(void* event)
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void LinuxWindow::OnButtonRelease(void* event)
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{
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auto buttonEvent = (X11::XButtonReleasedEvent*)event;
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Vector2 mousePos((float)buttonEvent->x, (float)buttonEvent->y);
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Float2 mousePos((float)buttonEvent->x, (float)buttonEvent->y);
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switch (buttonEvent->button)
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{
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case Button1:
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@@ -628,7 +628,7 @@ void LinuxWindow::OnButtonRelease(void* event)
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void LinuxWindow::OnMotionNotify(void* event)
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{
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auto motionEvent = (X11::XMotionEvent*)event;
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Vector2 mousePos((float)motionEvent->x, (float)motionEvent->y);
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Float2 mousePos((float)motionEvent->x, (float)motionEvent->y);
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Input::Mouse->OnMouseMove(ClientToScreen(mousePos), this);
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}
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@@ -641,7 +641,7 @@ void LinuxWindow::OnLeaveNotify(void* event)
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void LinuxWindow::OnConfigureNotify(void* event)
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{
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auto configureEvent = (X11::XConfigureEvent*)event;
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const Vector2 clientSize((float)configureEvent->width, (float)configureEvent->height);
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const Float2 clientSize((float)configureEvent->width, (float)configureEvent->height);
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if (clientSize != _clientSize)
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{
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_clientSize = clientSize;
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@@ -847,7 +847,7 @@ void LinuxWindow::SetIcon(TextureData& icon)
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{
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for (int32 x = 0; x < icon.Width; x++)
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{
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const Vector2 uv((float)x / icon.Width, (float)y / icon.Height);
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const Float2 uv((float)x / icon.Width, (float)y / icon.Height);
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Color color = TextureTool::SampleLinear(sampler, uv, iconData->Data.Get(), iconSize, iconData->RowPitch);
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*(mipData + y * icon.Width + x) = Color32(color);
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}
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@@ -891,7 +891,7 @@ void LinuxWindow::SetIcon(TextureData& icon)
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{
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for (int32 x = 0; x < newWidth; x++)
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{
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const Vector2 uv((float)x / newWidth, (float)y / newHeight);
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const Float2 uv((float)x / newWidth, (float)y / newHeight);
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Color color = TextureTool::SampleLinear(sampler, uv, iconData->Data.Get(), iconSize, iconData->RowPitch);
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*(mipData + y * newWidth + x) = Color32(color);
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}
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