Refactor engine to support double-precision vectors
This commit is contained in:
@@ -13,10 +13,10 @@ namespace FlaxEngine.GUI
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private struct AnchorPresetData
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{
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public AnchorPresets Preset;
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public Vector2 Min;
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public Vector2 Max;
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public Float2 Min;
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public Float2 Max;
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public AnchorPresetData(AnchorPresets preset, Vector2 min, Vector2 max)
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public AnchorPresetData(AnchorPresets preset, Float2 min, Float2 max)
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{
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Preset = preset;
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Min = min;
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@@ -26,27 +26,27 @@ namespace FlaxEngine.GUI
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private static readonly AnchorPresetData[] AnchorPresetsData =
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{
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new AnchorPresetData(AnchorPresets.TopLeft, new Vector2(0, 0), new Vector2(0, 0)),
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new AnchorPresetData(AnchorPresets.TopCenter, new Vector2(0.5f, 0), new Vector2(0.5f, 0)),
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new AnchorPresetData(AnchorPresets.TopRight, new Vector2(1, 0), new Vector2(1, 0)),
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new AnchorPresetData(AnchorPresets.TopLeft, new Float2(0, 0), new Float2(0, 0)),
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new AnchorPresetData(AnchorPresets.TopCenter, new Float2(0.5f, 0), new Float2(0.5f, 0)),
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new AnchorPresetData(AnchorPresets.TopRight, new Float2(1, 0), new Float2(1, 0)),
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new AnchorPresetData(AnchorPresets.MiddleLeft, new Vector2(0, 0.5f), new Vector2(0, 0.5f)),
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new AnchorPresetData(AnchorPresets.MiddleCenter, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f)),
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new AnchorPresetData(AnchorPresets.MiddleRight, new Vector2(1, 0.5f), new Vector2(1, 0.5f)),
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new AnchorPresetData(AnchorPresets.MiddleLeft, new Float2(0, 0.5f), new Float2(0, 0.5f)),
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new AnchorPresetData(AnchorPresets.MiddleCenter, new Float2(0.5f, 0.5f), new Float2(0.5f, 0.5f)),
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new AnchorPresetData(AnchorPresets.MiddleRight, new Float2(1, 0.5f), new Float2(1, 0.5f)),
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new AnchorPresetData(AnchorPresets.BottomLeft, new Vector2(0, 1), new Vector2(0, 1)),
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new AnchorPresetData(AnchorPresets.BottomCenter, new Vector2(0.5f, 1), new Vector2(0.5f, 1)),
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new AnchorPresetData(AnchorPresets.BottomRight, new Vector2(1, 1), new Vector2(1, 1)),
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new AnchorPresetData(AnchorPresets.BottomLeft, new Float2(0, 1), new Float2(0, 1)),
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new AnchorPresetData(AnchorPresets.BottomCenter, new Float2(0.5f, 1), new Float2(0.5f, 1)),
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new AnchorPresetData(AnchorPresets.BottomRight, new Float2(1, 1), new Float2(1, 1)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchTop, new Vector2(0, 0), new Vector2(1, 0)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchMiddle, new Vector2(0, 0.5f), new Vector2(1, 0.5f)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchBottom, new Vector2(0, 1), new Vector2(1, 1)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchTop, new Float2(0, 0), new Float2(1, 0)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchMiddle, new Float2(0, 0.5f), new Float2(1, 0.5f)),
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new AnchorPresetData(AnchorPresets.HorizontalStretchBottom, new Float2(0, 1), new Float2(1, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchLeft, new Vector2(0, 0), new Vector2(0, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchCenter, new Vector2(0.5f, 0), new Vector2(0.5f, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchRight, new Vector2(1, 0), new Vector2(1, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchLeft, new Float2(0, 0), new Float2(0, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchCenter, new Float2(0.5f, 0), new Float2(0.5f, 1)),
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new AnchorPresetData(AnchorPresets.VerticalStretchRight, new Float2(1, 0), new Float2(1, 1)),
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new AnchorPresetData(AnchorPresets.StretchAll, new Vector2(0, 0), new Vector2(1, 1)),
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new AnchorPresetData(AnchorPresets.StretchAll, new Float2(0, 0), new Float2(1, 1)),
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};
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private ContainerControl _parent;
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@@ -68,11 +68,11 @@ namespace FlaxEngine.GUI
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private Rectangle _bounds;
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private Margin _offsets = new Margin(0.0f, 100.0f, 0.0f, 30.0f);
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private Vector2 _anchorMin;
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private Vector2 _anchorMax;
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private Vector2 _scale = new Vector2(1.0f);
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private Vector2 _pivot = new Vector2(0.5f);
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private Vector2 _shear;
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private Float2 _anchorMin;
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private Float2 _anchorMax;
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private Float2 _scale = new Float2(1.0f);
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private Float2 _pivot = new Float2(0.5f);
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private Float2 _shear;
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private float _rotation;
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internal Matrix3x3 _cachedTransform;
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internal Matrix3x3 _cachedTransformInv;
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@@ -122,7 +122,7 @@ namespace FlaxEngine.GUI
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Defocus();
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Vector2 oldParentSize;
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Float2 oldParentSize;
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if (_parent != null)
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{
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oldParentSize = _parent.Size;
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@@ -130,7 +130,7 @@ namespace FlaxEngine.GUI
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}
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else
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{
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oldParentSize = Vector2.Zero;
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oldParentSize = Float2.Zero;
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}
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_parent = value;
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@@ -184,8 +184,8 @@ namespace FlaxEngine.GUI
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var result = AnchorPresets.Custom;
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for (int i = 0; i < AnchorPresetsData.Length; i++)
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{
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if (Vector2.NearEqual(ref _anchorMin, ref AnchorPresetsData[i].Min) &&
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Vector2.NearEqual(ref _anchorMax, ref AnchorPresetsData[i].Max))
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if (Float2.NearEqual(ref _anchorMin, ref AnchorPresetsData[i].Min) &&
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Float2.NearEqual(ref _anchorMax, ref AnchorPresetsData[i].Max))
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{
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result = AnchorPresetsData[i].Preset;
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break;
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@@ -318,14 +318,14 @@ namespace FlaxEngine.GUI
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/// <summary>
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/// Gets screen position of the control (upper left corner).
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/// </summary>
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public Vector2 ScreenPos
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public Float2 ScreenPos
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{
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get
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{
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var parentWin = Root;
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if (parentWin == null)
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throw new InvalidOperationException("Missing parent window.");
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var clientPos = PointToWindow(Vector2.Zero);
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var clientPos = PointToWindow(Float2.Zero);
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return parentWin.PointToScreen(clientPos);
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}
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}
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@@ -379,7 +379,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">Upper left corner location.</param>
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/// <param name="size">Bounds size.</param>
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public Control(Vector2 location, Vector2 size)
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public Control(Float2 location, Float2 size)
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: this(new Rectangle(location, size))
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{
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}
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@@ -440,7 +440,7 @@ namespace FlaxEngine.GUI
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// Paint Background
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if (_backgroundColor.A > 0.0f)
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{
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Render2D.FillRectangle(new Rectangle(Vector2.Zero, Size), _backgroundColor);
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Render2D.FillRectangle(new Rectangle(Float2.Zero, Size), _backgroundColor);
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}
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}
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@@ -632,16 +632,16 @@ namespace FlaxEngine.GUI
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/// <param name="direction">The navigation direction.</param>
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/// <returns>The navigation origin for the automatic navigation.</returns>
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[NoAnimate]
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public virtual Vector2 GetNavOrigin(NavDirection direction)
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public virtual Float2 GetNavOrigin(NavDirection direction)
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{
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var size = Size;
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switch (direction)
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{
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case NavDirection.Up: return new Vector2(size.X * 0.5f, 0);
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case NavDirection.Down: return new Vector2(size.X * 0.5f, size.Y);
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case NavDirection.Left: return new Vector2(0, size.Y * 0.5f);
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case NavDirection.Right: return new Vector2(size.X, size.Y * 0.5f);
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case NavDirection.Next: return Vector2.Zero;
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case NavDirection.Up: return new Float2(size.X * 0.5f, 0);
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case NavDirection.Down: return new Float2(size.X * 0.5f, size.Y);
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case NavDirection.Left: return new Float2(0, size.Y * 0.5f);
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case NavDirection.Right: return new Float2(size.X, size.Y * 0.5f);
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case NavDirection.Next: return Float2.Zero;
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default: return size * 0.5f;
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}
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}
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@@ -654,7 +654,7 @@ namespace FlaxEngine.GUI
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/// <param name="caller">The control that calls the event.</param>
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/// <param name="visited">The list with visited controls. Used to skip recursive navigation calls when doing traversal across the UI hierarchy.</param>
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/// <returns>The target navigation control or null if didn't performed any navigation.</returns>
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public virtual Control OnNavigate(NavDirection direction, Vector2 location, Control caller, List<Control> visited)
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public virtual Control OnNavigate(NavDirection direction, Float2 location, Control caller, List<Control> visited)
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{
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if (caller == _parent && AutoFocus && Visible)
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return this;
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@@ -706,7 +706,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">Mouse location in Control Space</param>
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[NoAnimate]
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public virtual void OnMouseEnter(Vector2 location)
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public virtual void OnMouseEnter(Float2 location)
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{
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// Set flag
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_isMouseOver = true;
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@@ -724,7 +724,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">Mouse location in Control Space</param>
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[NoAnimate]
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public virtual void OnMouseMove(Vector2 location)
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public virtual void OnMouseMove(Float2 location)
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{
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// Update tooltip
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if (ShowTooltip && OnTestTooltipOverControl(ref location))
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@@ -766,7 +766,7 @@ namespace FlaxEngine.GUI
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/// <param name="delta">Mouse wheel move delta. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user. Normalized to [-1;1] range.</param>
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/// <returns>True if event has been handled</returns>
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[NoAnimate]
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public virtual bool OnMouseWheel(Vector2 location, float delta)
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public virtual bool OnMouseWheel(Float2 location, float delta)
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{
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return false;
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}
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@@ -778,7 +778,7 @@ namespace FlaxEngine.GUI
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/// <param name="button">Mouse buttons state (flags)</param>
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/// <returns>True if event has been handled, otherwise false</returns>
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[NoAnimate]
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public virtual bool OnMouseDown(Vector2 location, MouseButton button)
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public virtual bool OnMouseDown(Float2 location, MouseButton button)
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{
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return false;
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}
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@@ -790,7 +790,7 @@ namespace FlaxEngine.GUI
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/// <param name="button">Mouse buttons state (flags)</param>
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/// <returns>True if event has been handled, otherwise false</returns>
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[NoAnimate]
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public virtual bool OnMouseUp(Vector2 location, MouseButton button)
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public virtual bool OnMouseUp(Float2 location, MouseButton button)
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{
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return false;
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}
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@@ -802,7 +802,7 @@ namespace FlaxEngine.GUI
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/// <param name="button">Mouse buttons state (flags)</param>
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/// <returns>True if event has been handled, otherwise false</returns>
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[NoAnimate]
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public virtual bool OnMouseDoubleClick(Vector2 location, MouseButton button)
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public virtual bool OnMouseDoubleClick(Float2 location, MouseButton button)
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{
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return false;
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}
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@@ -867,7 +867,7 @@ namespace FlaxEngine.GUI
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/// <param name="location">Touch location in Control Space</param>
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/// <param name="pointerId">The touch pointer identifier. Stable for the whole touch gesture/interaction.</param>
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[NoAnimate]
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public virtual void OnTouchEnter(Vector2 location, int pointerId)
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public virtual void OnTouchEnter(Float2 location, int pointerId)
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{
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if (_touchOvers == null)
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_touchOvers = new List<int>();
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@@ -881,7 +881,7 @@ namespace FlaxEngine.GUI
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/// <param name="pointerId">The touch pointer identifier. Stable for the whole touch gesture/interaction.</param>
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/// <returns>True if event has been handled, otherwise false.</returns>
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[NoAnimate]
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public virtual bool OnTouchDown(Vector2 location, int pointerId)
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public virtual bool OnTouchDown(Float2 location, int pointerId)
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{
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return false;
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}
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@@ -892,7 +892,7 @@ namespace FlaxEngine.GUI
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/// <param name="location">Touch location in Control Space.</param>
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/// <param name="pointerId">The touch pointer identifier. Stable for the whole touch gesture/interaction.</param>
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[NoAnimate]
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public virtual void OnTouchMove(Vector2 location, int pointerId)
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public virtual void OnTouchMove(Float2 location, int pointerId)
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{
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}
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@@ -903,7 +903,7 @@ namespace FlaxEngine.GUI
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/// <param name="pointerId">The touch pointer identifier. Stable for the whole touch gesture/interaction.</param>
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/// <returns>True if event has been handled, otherwise false.</returns>
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[NoAnimate]
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public virtual bool OnTouchUp(Vector2 location, int pointerId)
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public virtual bool OnTouchUp(Float2 location, int pointerId)
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{
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return false;
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}
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@@ -944,7 +944,7 @@ namespace FlaxEngine.GUI
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/// <param name="data">The data. See <see cref="DragDataText"/> and <see cref="DragDataFiles"/>.</param>
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/// <returns>The drag event result effect.</returns>
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[NoAnimate]
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public virtual DragDropEffect OnDragEnter(ref Vector2 location, DragData data)
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public virtual DragDropEffect OnDragEnter(ref Float2 location, DragData data)
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{
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// Set flag
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_isDragOver = true;
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@@ -958,7 +958,7 @@ namespace FlaxEngine.GUI
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/// <param name="data">The data. See <see cref="DragDataText"/> and <see cref="DragDataFiles"/>.</param>
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/// <returns>The drag event result effect.</returns>
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[NoAnimate]
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public virtual DragDropEffect OnDragMove(ref Vector2 location, DragData data)
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public virtual DragDropEffect OnDragMove(ref Float2 location, DragData data)
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{
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return DragDropEffect.None;
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}
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@@ -970,7 +970,7 @@ namespace FlaxEngine.GUI
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/// <param name="data">The data. See <see cref="DragDataText"/> and <see cref="DragDataFiles"/>.</param>
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/// <returns>The drag event result effect.</returns>
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[NoAnimate]
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public virtual DragDropEffect OnDragDrop(ref Vector2 location, DragData data)
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public virtual DragDropEffect OnDragDrop(ref Float2 location, DragData data)
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{
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// Clear flag
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_isDragOver = false;
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@@ -1063,11 +1063,11 @@ namespace FlaxEngine.GUI
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/// <param name="location">The popup start location (in this control local space).</param>
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/// <param name="area">The allowed area of mouse movement to show tooltip (in this control local space).</param>
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/// <returns>True if can show tooltip, otherwise false to skip.</returns>
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public virtual bool OnShowTooltip(out string text, out Vector2 location, out Rectangle area)
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public virtual bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
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{
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text = _tooltipText;
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location = Size * new Vector2(0.5f, 1.0f);
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area = new Rectangle(Vector2.Zero, Size);
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location = Size * new Float2(0.5f, 1.0f);
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area = new Rectangle(Float2.Zero, Size);
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return ShowTooltip;
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}
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@@ -1084,7 +1084,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">The location.</param>
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/// <returns>True if tooltip can be still visible, otherwise false.</returns>
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public virtual bool OnTestTooltipOverControl(ref Vector2 location)
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public virtual bool OnTestTooltipOverControl(ref Float2 location)
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{
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return ContainsPoint(ref location) && ShowTooltip;
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}
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@@ -1099,7 +1099,7 @@ namespace FlaxEngine.GUI
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/// <param name="locationParent">The location in Parent Space.</param>
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/// <param name="location">The location of intersection in Control Space.</param>
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/// <returns>True if given point in Parent Space intersects with this control content, otherwise false.</returns>
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public virtual bool IntersectsContent(ref Vector2 locationParent, out Vector2 location)
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public virtual bool IntersectsContent(ref Float2 locationParent, out Float2 location)
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{
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location = PointFromParent(ref locationParent);
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return ContainsPoint(ref location);
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@@ -1110,7 +1110,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">Point location in Control Space to check</param>
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/// <returns>True if point is inside control's area, otherwise false.</returns>
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public virtual bool ContainsPoint(ref Vector2 location)
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public virtual bool ContainsPoint(ref Float2 location)
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{
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return location.X >= 0 &&
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location.Y >= 0 &&
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@@ -1124,7 +1124,7 @@ namespace FlaxEngine.GUI
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/// <param name="parent">This control parent of any other parent.</param>
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/// <param name="location">Input location of the point to convert</param>
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/// <returns>Converted point location in parent control coordinates</returns>
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public Vector2 PointToParent(ContainerControl parent, Vector2 location)
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public Float2 PointToParent(ContainerControl parent, Float2 location)
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{
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if (parent == null)
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throw new ArgumentNullException();
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@@ -1146,7 +1146,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">The input location of the point to convert.</param>
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/// <returns>The converted point location in parent control coordinates.</returns>
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public Vector2 PointToParent(Vector2 location)
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public Float2 PointToParent(Float2 location)
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{
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return PointToParent(ref location);
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}
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@@ -1156,7 +1156,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="location">The input location of the point to convert.</param>
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/// <returns>The converted point location in parent control coordinates.</returns>
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public virtual Vector2 PointToParent(ref Vector2 location)
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public virtual Float2 PointToParent(ref Float2 location)
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{
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Matrix3x3.Transform2D(ref location, ref _cachedTransform, out var result);
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return result;
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@@ -1167,7 +1167,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="locationParent">The input location of the point to convert.</param>
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/// <returns>The converted point location in control's space.</returns>
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public Vector2 PointFromParent(Vector2 locationParent)
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public Float2 PointFromParent(Float2 locationParent)
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{
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return PointFromParent(ref locationParent);
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}
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@@ -1177,7 +1177,7 @@ namespace FlaxEngine.GUI
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/// </summary>
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/// <param name="locationParent">The input location of the point to convert.</param>
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/// <returns>The converted point location in control's space.</returns>
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public virtual Vector2 PointFromParent(ref Vector2 locationParent)
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public virtual Float2 PointFromParent(ref Float2 locationParent)
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{
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Matrix3x3.Transform2D(ref locationParent, ref _cachedTransformInv, out var result);
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return result;
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@@ -1189,7 +1189,7 @@ namespace FlaxEngine.GUI
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/// <param name="parent">This control parent of any other parent.</param>
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/// <param name="location">Input location of the point to convert</param>
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/// <returns>The converted point location in control's space.</returns>
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public Vector2 PointFromParent(ContainerControl parent, Vector2 location)
|
||||
public Float2 PointFromParent(ContainerControl parent, Float2 location)
|
||||
{
|
||||
if (parent == null)
|
||||
throw new ArgumentNullException();
|
||||
@@ -1213,7 +1213,7 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
/// <param name="location">Input location of the point to convert</param>
|
||||
/// <returns>Converted point location in window coordinates</returns>
|
||||
public Vector2 PointToWindow(Vector2 location)
|
||||
public Float2 PointToWindow(Float2 location)
|
||||
{
|
||||
location = PointToParent(ref location);
|
||||
if (_parent != null)
|
||||
@@ -1228,7 +1228,7 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
/// <param name="location">Input location of the point to convert</param>
|
||||
/// <returns>Converted point location in control's space</returns>
|
||||
public Vector2 PointFromWindow(Vector2 location)
|
||||
public Float2 PointFromWindow(Float2 location)
|
||||
{
|
||||
if (_parent != null)
|
||||
{
|
||||
@@ -1242,7 +1242,7 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
/// <param name="location">Input location of the point to convert</param>
|
||||
/// <returns>Converted point location in screen coordinates</returns>
|
||||
public virtual Vector2 PointToScreen(Vector2 location)
|
||||
public virtual Float2 PointToScreen(Float2 location)
|
||||
{
|
||||
location = PointToParent(ref location);
|
||||
if (_parent != null)
|
||||
@@ -1257,7 +1257,7 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
/// <param name="location">Input location of the point to convert</param>
|
||||
/// <returns>Converted point location in local control's space</returns>
|
||||
public virtual Vector2 PointFromScreen(Vector2 location)
|
||||
public virtual Float2 PointFromScreen(Float2 location)
|
||||
{
|
||||
if (_parent != null)
|
||||
{
|
||||
@@ -1291,7 +1291,7 @@ namespace FlaxEngine.GUI
|
||||
/// Sets the scale and updates the transform.
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale.</param>
|
||||
protected virtual void SetScaleInternal(ref Vector2 scale)
|
||||
protected virtual void SetScaleInternal(ref Float2 scale)
|
||||
{
|
||||
_scale = scale;
|
||||
UpdateTransform();
|
||||
@@ -1302,7 +1302,7 @@ namespace FlaxEngine.GUI
|
||||
/// Sets the pivot and updates the transform.
|
||||
/// </summary>
|
||||
/// <param name="pivot">The pivot.</param>
|
||||
protected virtual void SetPivotInternal(ref Vector2 pivot)
|
||||
protected virtual void SetPivotInternal(ref Float2 pivot)
|
||||
{
|
||||
_pivot = pivot;
|
||||
UpdateTransform();
|
||||
@@ -1313,7 +1313,7 @@ namespace FlaxEngine.GUI
|
||||
/// Sets the shear and updates the transform.
|
||||
/// </summary>
|
||||
/// <param name="shear">The shear.</param>
|
||||
protected virtual void SetShearInternal(ref Vector2 shear)
|
||||
protected virtual void SetShearInternal(ref Float2 shear)
|
||||
{
|
||||
_shear = shear;
|
||||
UpdateTransform();
|
||||
|
||||
Reference in New Issue
Block a user