Deprecate old GPU limits
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@@ -297,8 +297,9 @@ API_STRUCT(NoDefault) struct GPULimits
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/// <summary>
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/// True if device supports separate render target blending states.
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/// [Deprecated in v1.12]
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/// </summary>
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API_FIELD() bool HasSeparateRenderTargetBlendState = false;
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API_FIELD() DEPRECATED() bool HasSeparateRenderTargetBlendState = false;
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/// <summary>
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/// True if device supports depth buffer texture as a shader resource view.
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@@ -322,8 +323,9 @@ API_STRUCT(NoDefault) struct GPULimits
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/// <summary>
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/// True if device supports multisampled depth buffer texture as a shader resource view.
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/// [Deprecated in v1.12]
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/// </summary>
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API_FIELD() bool HasMultisampleDepthAsSRV = false;
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API_FIELD() DEPRECATED() bool HasMultisampleDepthAsSRV = false;
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/// <summary>
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/// True if device supports reading from typed UAV in shader (common types such as R32G32B32A32, R16G16B16A16, R16, R8). This doesn't apply to single-component 32-bit formats.
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