Deprecate old GPU limits

This commit is contained in:
2026-03-03 08:36:35 +01:00
parent b1befacb84
commit a925c7410a
+4 -2
View File
@@ -297,8 +297,9 @@ API_STRUCT(NoDefault) struct GPULimits
/// <summary>
/// True if device supports separate render target blending states.
/// [Deprecated in v1.12]
/// </summary>
API_FIELD() bool HasSeparateRenderTargetBlendState = false;
API_FIELD() DEPRECATED() bool HasSeparateRenderTargetBlendState = false;
/// <summary>
/// True if device supports depth buffer texture as a shader resource view.
@@ -322,8 +323,9 @@ API_STRUCT(NoDefault) struct GPULimits
/// <summary>
/// True if device supports multisampled depth buffer texture as a shader resource view.
/// [Deprecated in v1.12]
/// </summary>
API_FIELD() bool HasMultisampleDepthAsSRV = false;
API_FIELD() DEPRECATED() bool HasMultisampleDepthAsSRV = false;
/// <summary>
/// True if device supports reading from typed UAV in shader (common types such as R32G32B32A32, R16G16B16A16, R16, R8). This doesn't apply to single-component 32-bit formats.