Small improvements.
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@@ -27,9 +27,9 @@ namespace FlaxEngine.GUI
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}
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/// <summary>
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/// The direction to move the progress bar
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/// The origin to move the progress bar to.
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/// </summary>
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public enum BarDirection
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public enum BarOrigin
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{
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/// <summary>
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/// Move the bar horizontally to the left.
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@@ -90,10 +90,10 @@ namespace FlaxEngine.GUI
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public BarMethod Method = BarMethod.Stretch;
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/// <summary>
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/// The direction to clip or stretch the bar.
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/// The origin or where the bar decreases to.
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/// </summary>
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[EditorOrder(42), Tooltip("The direction to clip or stretch the bar.")]
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public BarDirection Direction = BarDirection.HorizontalLeft;
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[EditorOrder(42), Tooltip("The origin or where the bar decreases to.")]
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public BarOrigin Origin = BarOrigin.HorizontalLeft;
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/// <summary>
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/// Gets or sets the minimum value.
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@@ -223,17 +223,17 @@ namespace FlaxEngine.GUI
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if (progressNormalized > 0.001f)
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{
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Rectangle barRect = new Rectangle(0, 0, Width * progressNormalized, Height);
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switch (Direction)
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switch (Origin)
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{
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case BarDirection.HorizontalLeft:
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case BarOrigin.HorizontalLeft:
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break;
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case BarDirection.HorizontalRight:
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case BarOrigin.HorizontalRight:
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barRect = new Rectangle(Width - Width * progressNormalized, 0, Width * progressNormalized, Height);
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break;
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case BarDirection.VerticalTop:
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case BarOrigin.VerticalTop:
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barRect = new Rectangle(0, 0, Width, Height * progressNormalized);
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break;
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case BarDirection.VerticalBottom:
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case BarOrigin.VerticalBottom:
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barRect = new Rectangle(0, Height - Height * progressNormalized, Width, Height * progressNormalized);
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break;
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default: break;
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