Minor renaming

This commit is contained in:
2022-05-02 12:52:38 +02:00
parent acd064c364
commit ab37cc72a9
6 changed files with 9 additions and 9 deletions
@@ -490,7 +490,7 @@ void MaterialParameter::Bind(BindMeta& meta) const
Platform::MemoryClear(&bindingData, sizeof(bindingData));
for (int32 i = 0; i < 4; i++)
meta.Context->BindSR(_registerIndex + i, bindingData.Cascades[i] ? bindingData.Cascades[i]->ViewVolume() : nullptr);
*((GlobalSignDistanceFieldPass::GlobalSDFData*)(meta.Constants.Get() + _offset)) = bindingData.GlobalSDF;
*((GlobalSignDistanceFieldPass::ConstantsData*)(meta.Constants.Get() + _offset)) = bindingData.GlobalSDF;
break;
}
default:
@@ -41,8 +41,8 @@ PACK_STRUCT(struct Data0
float LightShadowsStrength;
float ViewFarPlane;
Vector4 ViewFrustumWorldRays[4];
GlobalSignDistanceFieldPass::GlobalSDFData GlobalSDF;
GlobalSurfaceAtlasPass::GlobalSurfaceAtlasData GlobalSurfaceAtlas;
GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
LightData Light;
});
@@ -11,7 +11,7 @@ class FLAXENGINE_API GlobalSurfaceAtlasPass : public RendererPass<GlobalSurfaceA
{
public:
// Constant buffer data for Global Surface Atlas access on a GPU.
PACK_STRUCT(struct GlobalSurfaceAtlasData
PACK_STRUCT(struct ConstantsData
{
Vector3 ViewPos;
float Padding0;
@@ -27,7 +27,7 @@ public:
GPUTexture* Atlas[5];
GPUBuffer* Chunks;
GPUBuffer* CulledObjects;
GlobalSurfaceAtlasData GlobalSurfaceAtlas;
ConstantsData GlobalSurfaceAtlas;
};
private:
@@ -52,7 +52,7 @@ PACK_STRUCT(struct Data
Vector3 Padding00;
float ViewFarPlane;
Vector4 ViewFrustumWorldRays[4];
GlobalSignDistanceFieldPass::GlobalSDFData GlobalSDF;
GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
});
PACK_STRUCT(struct ModelsRasterizeData
@@ -11,7 +11,7 @@ class FLAXENGINE_API GlobalSignDistanceFieldPass : public RendererPass<GlobalSig
{
public:
// Constant buffer data for Global SDF access on a GPU.
PACK_STRUCT(struct GlobalSDFData
PACK_STRUCT(struct ConstantsData
{
Vector4 CascadePosDistance[4];
Vector4 CascadeVoxelSize;
@@ -24,7 +24,7 @@ public:
{
GPUTexture* Cascades[4];
GPUTexture* CascadeMips[4];
GlobalSDFData GlobalSDF;
ConstantsData GlobalSDF;
};
private:
@@ -112,7 +112,7 @@ void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& write
}
case MaterialParameterType::GlobalSDF:
zeroRegister = false;
size = sizeof(GlobalSignDistanceFieldPass::GlobalSDFData);
size = sizeof(GlobalSignDistanceFieldPass::ConstantsData);
alignment = 16;
format = TEXT("GlobalSDFData {0};");
break;