change selectedSegment to int
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@@ -12,7 +12,7 @@ namespace FlaxEngine.GUI
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{
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private bool _materialIsDirty = true;
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private float _angle;
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private float _selectedSegment;
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private int _selectedSegment;
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private int _highlightSegment = -1;
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private MaterialBase _material;
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private MaterialInstance _materialInstance;
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@@ -145,7 +145,7 @@ namespace FlaxEngine.GUI
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/// The selected segment.
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/// </summary>
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[HideInEditor]
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public float SelectedSegment => _selectedSegment;
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public int SelectedSegment => _selectedSegment;
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/// <summary>
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/// Allows the selected to change when the mouse is moved in the empty center of the menu.
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@@ -378,8 +378,7 @@ namespace FlaxEngine.GUI
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var sa = (1.0f / _segmentCount) * Mathf.TwoPi;
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_angle = Mathf.Atan2(p.X, p.Y);
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_angle = Mathf.Ceil((_angle - (sa * 0.5f)) / sa) * sa;
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_selectedSegment = _angle;
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_selectedSegment = Mathf.RoundToInt((_selectedSegment < 0 ? Mathf.TwoPi + _selectedSegment : _selectedSegment) / sa);
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_selectedSegment = Mathf.RoundToInt((_angle < 0 ? Mathf.TwoPi + _angle : _angle) / sa);
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if (float.IsNaN(_angle) || float.IsInfinity(_angle))
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_angle = 0;
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_materialInstance.SetParameterValue("RadialMenu_Rotation", -_angle + Mathf.Pi);
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