diff --git a/Source/Shaders/SSR.shader b/Source/Shaders/SSR.shader index 3a7f52f7c..734c40346 100644 --- a/Source/Shaders/SSR.shader +++ b/Source/Shaders/SSR.shader @@ -285,5 +285,6 @@ float4 PS_MixPass(Quad_VS2PS input) : SV_Target0 #endif + ssr.a = saturate(ssr.a); return ssr; }