Revert 10c8454e8f to use more common paste logic in scene tree
(duplicate can paste at the same tree level, paste puts new object into the selection by default)
This commit is contained in:
@@ -541,7 +541,7 @@ namespace FlaxEditor.Modules
|
||||
// Set paste target if only one actor is selected and no target provided
|
||||
if (pasteTargetActor == null && SelectionCount == 1 && Selection[0] is ActorNode actorNode)
|
||||
{
|
||||
pasteTargetActor = actorNode.Actor.Scene == actorNode.Actor ? actorNode.Actor : actorNode.Actor.Parent;
|
||||
pasteTargetActor = actorNode.Actor;
|
||||
}
|
||||
|
||||
// Create paste action
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
// Set paste target if only one actor is selected and no target provided
|
||||
if (pasteTargetActor == null && Selection.Count == 1 && Selection[0] is ActorNode actorNode)
|
||||
{
|
||||
pasteTargetActor = actorNode.Actor.IsPrefabRoot ? actorNode.Actor : actorNode.Actor.Parent;
|
||||
pasteTargetActor = actorNode.Actor;
|
||||
}
|
||||
|
||||
// Create paste action
|
||||
|
||||
Reference in New Issue
Block a user