Revert 10c8454e8f to use more common paste logic in scene tree

(duplicate can paste at the same tree level, paste puts new object into the selection by default)
This commit is contained in:
2026-04-08 22:19:21 +02:00
parent 5b922e069e
commit b3ceda5a6e
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -541,7 +541,7 @@ namespace FlaxEditor.Modules
// Set paste target if only one actor is selected and no target provided
if (pasteTargetActor == null && SelectionCount == 1 && Selection[0] is ActorNode actorNode)
{
pasteTargetActor = actorNode.Actor.Scene == actorNode.Actor ? actorNode.Actor : actorNode.Actor.Parent;
pasteTargetActor = actorNode.Actor;
}
// Create paste action
@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
// Set paste target if only one actor is selected and no target provided
if (pasteTargetActor == null && Selection.Count == 1 && Selection[0] is ActorNode actorNode)
{
pasteTargetActor = actorNode.Actor.IsPrefabRoot ? actorNode.Actor : actorNode.Actor.Parent;
pasteTargetActor = actorNode.Actor;
}
// Create paste action