Disable Eye Adaptation in material previews by default
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@@ -148,6 +148,7 @@ namespace FlaxEditor.Viewport.Previews
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// Setup preview scene
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_previewModel = new StaticModel();
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SelectedModelIndex = 0;
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Task.ViewFlags &= ~ViewFlags.EyeAdaptation;
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// Link actors for rendering
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Task.AddCustomActor(_previewModel);
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