Refactor NetworkMessage and NetworkStream to handle errors gracefully, including in Release builds
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@@ -42,7 +42,7 @@ void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, cons
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// Tho, we cannot use it, because we're releasing the message right after the send - and the packet might not
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// be sent, yet. To avoid data corruption, we're just using the copy method. We might fix that later, but I'll take
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// the smaller risk.
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ENetPacket* packet = enet_packet_create(message.Buffer, message.Length, flag);
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ENetPacket* packet = enet_packet_create(message.Buffer, message.Position, flag);
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// And send it!
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enet_peer_send(peer, 0, packet);
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@@ -195,7 +195,7 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
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case ENET_EVENT_TYPE_RECEIVE:
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eventPtr.EventType = NetworkEventType::Message;
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eventPtr.Message = _networkHost->CreateMessage();
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eventPtr.Message.Length = event.packet->dataLength;
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eventPtr.Message.BufferSize = event.packet->dataLength;
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Platform::MemoryCopy(eventPtr.Message.Buffer, event.packet->data, event.packet->dataLength);
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break;
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default:
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