Merge branch 'Tryibion-fix-physics-attach-rigid'

This commit is contained in:
2025-09-21 21:04:59 +02:00
+1 -1
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@@ -248,7 +248,7 @@ void Collider::UpdateGeometry()
const auto rigidBody = dynamic_cast<RigidBody*>(GetParent());
if (_staticActor != nullptr || (rigidBody && CanAttach(rigidBody)))
{
PhysicsBackend::AttachShape(_shape, actor);
Attach(rigidBody);
}
else
{