Merge remote-tracking branch 'origin/master' into 1.9
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@@ -119,6 +119,20 @@ void PS_Forward(
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float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
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reflections = lerp(reflections, screenColor, hit.z);
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}
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// Fallback to software tracing if possible
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#if USE_GLOBAL_SURFACE_ATLAS && CAN_USE_GLOBAL_SURFACE_ATLAS
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if (hit.z < REFLECTIONS_HIT_THRESHOLD)
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{
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float3 reflectWS = ScreenSpaceReflectionDirection(screenUV, gBuffer, ViewPos);
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float4 surfaceAtlas;
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if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
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{
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float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
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reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
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}
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}
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#endif
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#endif
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light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
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