diff --git a/Source/Editor/GUI/AssetPicker.cs b/Source/Editor/GUI/AssetPicker.cs index bf04aa068..56c358c2f 100644 --- a/Source/Editor/GUI/AssetPicker.cs +++ b/Source/Editor/GUI/AssetPicker.cs @@ -38,11 +38,6 @@ namespace FlaxEditor.GUI /// public event Action SelectedItemChanged; - /// - /// The custom callback for assets validation. Cane be used to implement a rule for assets to pick. - /// - public Func CheckValid; - /// /// False if changing selected item is disabled. /// diff --git a/Source/Editor/Windows/Assets/SkinnedModelWindow.cs b/Source/Editor/Windows/Assets/SkinnedModelWindow.cs index 75fa87dfe..839905f40 100644 --- a/Source/Editor/Windows/Assets/SkinnedModelWindow.cs +++ b/Source/Editor/Windows/Assets/SkinnedModelWindow.cs @@ -272,7 +272,7 @@ namespace FlaxEditor.Windows.Assets infoLabel.AutoHeight = true; var sourceAssetPicker = setupGroup.AddPropertyItem("Source Asset").Custom().CustomControl; sourceAssetPicker.Height = 48; - sourceAssetPicker.CheckValid = CheckSourceAssetValid; + sourceAssetPicker.Validator.CheckValid = CheckSourceAssetValid; sourceAssetPicker.SelectedItemChanged += () => { proxy.Setups.Add(sourceAssetPicker.Validator.SelectedAsset, new SetupProxy());