diff --git a/Source/Editor/GUI/AssetPicker.cs b/Source/Editor/GUI/AssetPicker.cs
index bf04aa068..56c358c2f 100644
--- a/Source/Editor/GUI/AssetPicker.cs
+++ b/Source/Editor/GUI/AssetPicker.cs
@@ -38,11 +38,6 @@ namespace FlaxEditor.GUI
///
public event Action SelectedItemChanged;
- ///
- /// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
- ///
- public Func CheckValid;
-
///
/// False if changing selected item is disabled.
///
diff --git a/Source/Editor/Windows/Assets/SkinnedModelWindow.cs b/Source/Editor/Windows/Assets/SkinnedModelWindow.cs
index 75fa87dfe..839905f40 100644
--- a/Source/Editor/Windows/Assets/SkinnedModelWindow.cs
+++ b/Source/Editor/Windows/Assets/SkinnedModelWindow.cs
@@ -272,7 +272,7 @@ namespace FlaxEditor.Windows.Assets
infoLabel.AutoHeight = true;
var sourceAssetPicker = setupGroup.AddPropertyItem("Source Asset").Custom().CustomControl;
sourceAssetPicker.Height = 48;
- sourceAssetPicker.CheckValid = CheckSourceAssetValid;
+ sourceAssetPicker.Validator.CheckValid = CheckSourceAssetValid;
sourceAssetPicker.SelectedItemChanged += () =>
{
proxy.Setups.Add(sourceAssetPicker.Validator.SelectedAsset, new SetupProxy());