Add drawing particle debug in system editor window
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@@ -338,6 +338,8 @@ namespace FlaxEditor.Windows.Assets
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PlaySimulation = true,
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Parent = _split2.Panel1
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};
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_preview.PreviewActor.ShowDebugDraw = true;
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_preview.ShowDebugDraw = true;
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// Timeline
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_timeline = new ParticleSystemTimeline(_preview, _undo)
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