Added abstract check to spawning actor
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@@ -177,6 +177,12 @@ bool LevelImpl::spawnActor(Actor* actor, Actor* parent)
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return true;
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}
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if (actor->GetType().ManagedClass->IsAbstract())
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{
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Log::Exception(TEXT("Cannot spawn abstract actor type."));
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return true;
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}
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if (actor->Is<Scene>())
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{
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// Spawn scene
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