Fix game build

This commit is contained in:
2024-02-16 23:29:01 +01:00
parent 12f7370caf
commit c3faabaa0f
+5 -1
View File
@@ -27,7 +27,7 @@
#include "Engine/ContentImporters/AssetsImportingManager.h"
#endif
#endif
#if TERRAIN_UPDATING
#if TERRAIN_EDITING || TERRAIN_UPDATING
#include "Engine/Core/Collections/ArrayExtensions.h"
#endif
#if USE_EDITOR
@@ -181,6 +181,7 @@ struct TerrainDataUpdateInfo
// When using physical materials, then get splatmaps data required for per-triangle material indices
void GetSplatMaps()
{
#if TERRAIN_UPDATING
if (SplatMaps[0])
return;
if (UsePhysicalMaterials())
@@ -188,6 +189,9 @@ struct TerrainDataUpdateInfo
for (int32 i = 0; i < TERRAIN_MAX_SPLATMAPS_COUNT; i++)
SplatMaps[i] = Patch->GetSplatMapData(i);
}
#else
LOG(Warning, "Splatmaps reading not implemented for physical layers updating.");
#endif
}
};