Use bundled mono on Linux for C# compilation
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@@ -217,39 +217,29 @@ bool ScriptsBuilder::RunBuildTool(const StringView& args)
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return true;
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}
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#if PLATFORM_WINDOWS
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// Prepare build options
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StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 30);
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cmdLine.Append(TEXT("\""));
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cmdLine.Append(buildToolPath);
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cmdLine.Append(TEXT("\" "));
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cmdLine.Append(args.Get(), args.Length());
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cmdLine.Append(TEXT('\0'));
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#else
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// Use mono to run the build tool
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const String monoPath = Globals::MonoPath / TEXT("bin/mono.exe");
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StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 200);
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#if PLATFORM_LINUX
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const String monoPath = Globals::MonoPath / TEXT("bin/mono");
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if (!FileSystem::FileExists(monoPath))
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{
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Log::FileNotFoundException(monoPath).SetLevel(LogType::Fatal);
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return true;
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}
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// Prepare build options
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StringBuilder cmdLine(monoPath.Length() + args.Length() + buildToolPath.Length() + 30);
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//const String monoPath = TEXT("mono");
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cmdLine.Append(TEXT("\""));
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cmdLine.Append(monoPath);
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cmdLine.Append(TEXT("\" \""));
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cmdLine.Append(TEXT("\" "));
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#endif
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cmdLine.Append(TEXT("\""));
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cmdLine.Append(buildToolPath);
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cmdLine.Append(TEXT("\" "));
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cmdLine.Append(args.Get(), args.Length());
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cmdLine.Append(TEXT('\0'));
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// TODO: Set env var for the mono MONO_GC_PARAMS=nursery-size64m to boost build performance
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#endif
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// TODO: Set env var for the mono MONO_GC_PARAMS=nursery-size64m to boost build performance -> profile it
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// Call build tool
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const int32 result = Platform::RunProcess(StringView(*cmdLine, cmdLine.Length()), StringView::Empty);
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return result != 0;
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}
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@@ -344,8 +334,8 @@ void ScriptsBuilder::GetBinariesConfiguration(StringView& target, StringView& pl
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void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*& platform, const Char*& architecture, const Char*& configuration)
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{
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if (Editor::Project->ProjectFolderPath == Globals::StartupFolder)
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// Special case when opening engine project
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if (Editor::Project->ProjectFolderPath == Globals::StartupFolder)
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{
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target = platform = architecture = configuration = nullptr;
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return;
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@@ -44,9 +44,20 @@ namespace Flax.Build
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var outputPath = Path.GetDirectoryName(buildData.Target.GetOutputFilePath(buildOptions));
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var outputFile = Path.Combine(outputPath, binaryModuleName + ".CSharp.dll");
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var outputDocFile = Path.Combine(outputPath, binaryModuleName + ".CSharp.xml");
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var monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Windows", "Mono");
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string monoRoot, exePath;
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switch (buildPlatform)
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{
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case TargetPlatform.Windows:
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monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Windows", "Mono");
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exePath = Path.Combine(monoRoot, "bin", "mono.exe");
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break;
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case TargetPlatform.Linux:
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monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Linux", "Mono");
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exePath = Path.Combine(monoRoot, "bin", "mono");
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break;
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default: throw new InvalidPlatformException(buildPlatform);
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}
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var cscPath = Path.Combine(monoRoot, "lib", "mono", "4.5", "csc.exe");
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var exePath = buildPlatform == TargetPlatform.Windows ? Path.Combine(monoRoot, "bin", "mono.exe") : "mono";
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var referenceAssemblies = Path.Combine(monoRoot, "lib", "mono", "4.5-api");
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var references = new HashSet<string>(buildOptions.ScriptingAPI.FileReferences);
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foreach (var module in binaryModule)
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