Use bundled mono on Linux for C# compilation

This commit is contained in:
2021-02-14 23:04:42 +01:00
parent ff44622624
commit c68e3af566
2 changed files with 22 additions and 21 deletions
+9 -19
View File
@@ -217,39 +217,29 @@ bool ScriptsBuilder::RunBuildTool(const StringView& args)
return true;
}
#if PLATFORM_WINDOWS
// Prepare build options
StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 30);
cmdLine.Append(TEXT("\""));
cmdLine.Append(buildToolPath);
cmdLine.Append(TEXT("\" "));
cmdLine.Append(args.Get(), args.Length());
cmdLine.Append(TEXT('\0'));
#else
// Use mono to run the build tool
const String monoPath = Globals::MonoPath / TEXT("bin/mono.exe");
StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 200);
#if PLATFORM_LINUX
const String monoPath = Globals::MonoPath / TEXT("bin/mono");
if (!FileSystem::FileExists(monoPath))
{
Log::FileNotFoundException(monoPath).SetLevel(LogType::Fatal);
return true;
}
// Prepare build options
StringBuilder cmdLine(monoPath.Length() + args.Length() + buildToolPath.Length() + 30);
//const String monoPath = TEXT("mono");
cmdLine.Append(TEXT("\""));
cmdLine.Append(monoPath);
cmdLine.Append(TEXT("\" \""));
cmdLine.Append(TEXT("\" "));
#endif
cmdLine.Append(TEXT("\""));
cmdLine.Append(buildToolPath);
cmdLine.Append(TEXT("\" "));
cmdLine.Append(args.Get(), args.Length());
cmdLine.Append(TEXT('\0'));
// TODO: Set env var for the mono MONO_GC_PARAMS=nursery-size64m to boost build performance
#endif
// TODO: Set env var for the mono MONO_GC_PARAMS=nursery-size64m to boost build performance -> profile it
// Call build tool
const int32 result = Platform::RunProcess(StringView(*cmdLine, cmdLine.Length()), StringView::Empty);
return result != 0;
}
@@ -344,8 +334,8 @@ void ScriptsBuilder::GetBinariesConfiguration(StringView& target, StringView& pl
void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*& platform, const Char*& architecture, const Char*& configuration)
{
if (Editor::Project->ProjectFolderPath == Globals::StartupFolder)
// Special case when opening engine project
if (Editor::Project->ProjectFolderPath == Globals::StartupFolder)
{
target = platform = architecture = configuration = nullptr;
return;
@@ -44,9 +44,20 @@ namespace Flax.Build
var outputPath = Path.GetDirectoryName(buildData.Target.GetOutputFilePath(buildOptions));
var outputFile = Path.Combine(outputPath, binaryModuleName + ".CSharp.dll");
var outputDocFile = Path.Combine(outputPath, binaryModuleName + ".CSharp.xml");
var monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Windows", "Mono");
string monoRoot, exePath;
switch (buildPlatform)
{
case TargetPlatform.Windows:
monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Windows", "Mono");
exePath = Path.Combine(monoRoot, "bin", "mono.exe");
break;
case TargetPlatform.Linux:
monoRoot = Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Editor", "Linux", "Mono");
exePath = Path.Combine(monoRoot, "bin", "mono");
break;
default: throw new InvalidPlatformException(buildPlatform);
}
var cscPath = Path.Combine(monoRoot, "lib", "mono", "4.5", "csc.exe");
var exePath = buildPlatform == TargetPlatform.Windows ? Path.Combine(monoRoot, "bin", "mono.exe") : "mono";
var referenceAssemblies = Path.Combine(monoRoot, "lib", "mono", "4.5-api");
var references = new HashSet<string>(buildOptions.ScriptingAPI.FileReferences);
foreach (var module in binaryModule)