Add GetTextureData function to texture API in C#
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@@ -753,6 +753,17 @@ bool TextureBase::InitCSharp(void* ptr)
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return Init(initData);
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return Init(initData);
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}
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}
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TextureData* TextureBase::GetTextureData()
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{
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auto result = New<TextureData>();
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if (GetTextureData(*result, false))
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{
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Delete(result);
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result = nullptr;
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}
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return result;
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}
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#endif
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#endif
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uint64 TextureBase::GetMemoryUsage() const
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uint64 TextureBase::GetMemoryUsage() const
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@@ -36,6 +36,16 @@ namespace FlaxEngine
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/// </summary>
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/// </summary>
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public const int MaxArraySize = 512;
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public const int MaxArraySize = 512;
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/// <summary>
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/// Loads the texture data from the asset.
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/// </summary>
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/// <remarks>Use with caution as this operation loads texture data from the file.</remarks>
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/// <returns>The loaded texture data or null if failed.</returns>
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public TextureData GetTextureData()
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{
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return Internal_GetTextureData(__unmanagedPtr);
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}
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/// <summary>
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/// <summary>
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/// The texture data initialization container.
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/// The texture data initialization container.
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/// </summary>
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/// </summary>
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