Build msdfgen for Web and Consoles

This commit is contained in:
2026-03-13 09:55:49 +01:00
parent 45a8d82a83
commit c91c209974
4 changed files with 32 additions and 8 deletions
@@ -24,6 +24,12 @@ namespace Flax.Deps.Dependencies
{
TargetPlatform.Windows,
TargetPlatform.Android,
TargetPlatform.XboxOne,
TargetPlatform.XboxScarlett,
TargetPlatform.Switch,
TargetPlatform.PS4,
TargetPlatform.PS5,
TargetPlatform.Web,
};
case TargetPlatform.Linux:
return new[]
@@ -51,6 +57,7 @@ namespace Flax.Deps.Dependencies
case TargetPlatform.Windows:
return new[]
{
TargetArchitecture.x86,
TargetArchitecture.x64,
TargetArchitecture.ARM64,
};
@@ -83,12 +90,17 @@ namespace Flax.Deps.Dependencies
};
var args = new string[]
{
"-DMSDFGEN_BUILD_STANDALONE=OFF",
"-DMSDFGEN_USE_VCPKG=OFF",
"-DMSDFGEN_CORE_ONLY=ON",
"-DMSDFGEN_DYNAMIC_RUNTIME=ON",
"-DMSDFGEN_USE_SKIA=OFF",
"-DMSDFGEN_INSTALL=ON",
"-DMSDFGEN_USE_SKIA=OFF",
"-DMSDFGEN_DISABLE_SVG=ON",
"-DMSDFGEN_DISABLE_PNG=ON",
"-DMSDFGEN_DYNAMIC_RUNTIME=ON",
"-DBUILD_SHARED_LIBS=OFF",
"-DMSDFGEN_INSTALL=ON"
};
// Get the source
@@ -130,7 +142,7 @@ namespace Flax.Deps.Dependencies
break;
}
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs, envVars);
RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -Wno-dev " + cmakeArgs, envVars);
BuildCmake(buildDir);
Utilities.Run("cmake", $"--install {buildDir} --prefix {installDir} --config {configuration}", null, root, Utilities.RunOptions.DefaultTool);
Utilities.FileCopy(Path.Combine(installDir, "lib", libName), Path.Combine(depsFolder, libName));
+8 -2
View File
@@ -519,10 +519,16 @@ namespace Flax.Deps
break;
}
case TargetPlatform.PS4:
cmdLine = "CMakeLists.txt -DCMAKE_GENERATOR_PLATFORM=ORBIS -G \"Visual Studio 15 2017\"";
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2017))
cmdLine = "CMakeLists.txt -DCMAKE_GENERATOR_PLATFORM=ORBIS -G \"Visual Studio 15 2017\"";
else
cmdLine = string.Format("CMakeLists.txt -G \"Ninja\" -DCMAKE_TOOLCHAIN_FILE=\"{0}/Source/Platforms/PS4/Binaries/Data/nethost/src/ps4/PS4Toolchain.txt\"", Globals.EngineRoot);
break;
case TargetPlatform.PS5:
cmdLine = "CMakeLists.txt -DCMAKE_GENERATOR_PLATFORM=PROSPERO -G \"Visual Studio 16 2019\"";
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2019))
cmdLine = "CMakeLists.txt -DCMAKE_GENERATOR_PLATFORM=PROSPERO -G \"Visual Studio 16 2019\"";
else
cmdLine = string.Format("CMakeLists.txt -G \"Ninja\" -DCMAKE_TOOLCHAIN_FILE=\"{0}/Source/Platforms/PS5/Binaries/Data/nethost/src/ps5/PS5Toolchain.txt\"", Globals.EngineRoot);
break;
case TargetPlatform.Linux:
cmdLine = "CMakeLists.txt";