From cb2f2bf6443eb806e441e4a93c68e692ac725476 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 16 Apr 2026 23:24:53 +0200 Subject: [PATCH] Fix drawing incorrect LOD transition when using 2 cameras in a scene at once #4055 --- Source/Engine/Graphics/Models/ModelDraw.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Graphics/Models/ModelDraw.h b/Source/Engine/Graphics/Models/ModelDraw.h index 3e2a61242..2867499f3 100644 --- a/Source/Engine/Graphics/Models/ModelDraw.h +++ b/Source/Engine/Graphics/Models/ModelDraw.h @@ -111,7 +111,7 @@ FORCE_INLINE void ModelDraw(ModelType* model, const RenderContext& renderContext } // Draw - if (info.DrawState->PrevLOD == lodIndex || renderContext.View.IsSingleFrame) + if (info.DrawState->PrevLOD == lodIndex || info.DrawState->LODTransition == 255 || renderContext.View.IsSingleFrame) { model->LODs.Get()[lodIndex].Draw(context, info, 0.0f); }