Add Graphics::MotionVectors::MinObjectScreenSize to skip too small objects from drawing motion vectors
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@@ -32,6 +32,7 @@ bool Graphics::SpreadWorkload = true;
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#if !BUILD_RELEASE || USE_EDITOR
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float Graphics::TestValue = 0.0f;
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#endif
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float Graphics::MotionVectors::MinObjectScreenSize = 0.02f;
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float Graphics::Shadows::MinObjectPixelSize = 2.0f;
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bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
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