Add Graphics::MotionVectors::MinObjectScreenSize to skip too small objects from drawing motion vectors

This commit is contained in:
2026-05-04 17:29:58 +02:00
parent 429f8e5336
commit cbcfa4013b
3 changed files with 16 additions and 2 deletions
+1
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@@ -32,6 +32,7 @@ bool Graphics::SpreadWorkload = true;
#if !BUILD_RELEASE || USE_EDITOR
float Graphics::TestValue = 0.0f;
#endif
float Graphics::MotionVectors::MinObjectScreenSize = 0.02f;
float Graphics::Shadows::MinObjectPixelSize = 2.0f;
bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;