Refractor C++ code structure
This commit is contained in:
@@ -6,7 +6,7 @@
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#include "Engine/Core/Log.h"
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#include "Engine/Threading/Threading.h"
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#include "IncludeFreeType.h"
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#include "MultiFont.h"
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#include "FallbackFonts.h"
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Font::Font(FontAsset* parentAsset, float size)
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: ManagedScriptingObject(SpawnParams(Guid::New(), Font::TypeInitializer))
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@@ -293,6 +293,261 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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}
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}
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void Font::ProcessText(FallbackFonts* fallbacks, const StringView& text, Array<BlockedTextLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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const Array<Font*>& fallbackFonts = fallbacks->GetFontList(GetSize());
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float cursorX = 0;
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int32 kerning;
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BlockedTextLineCache tmpLine;
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FontBlockCache tmpBlock;
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FontCharacterEntry entry;
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FontCharacterEntry previous;
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int32 textLength = text.Length();
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float scale = layout.Scale / FontManager::FontScale;
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float boundsWidth = layout.Bounds.GetWidth();
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float baseLinesDistanceScale = layout.BaseLinesGapScale * scale;
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tmpBlock.Location = Float2::Zero;
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tmpBlock.Size = Float2::Zero;
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tmpBlock.FirstCharIndex = 0;
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tmpBlock.LastCharIndex = -1;
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tmpLine.Location = Float2::Zero;
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tmpLine.Size = Float2::Zero;
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tmpLine.Blocks = Array<FontBlockCache>();
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if (textLength == 0) {
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return;
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}
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int32 lastWrapCharIndex = INVALID_INDEX;
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float lastWrapCharX = 0;
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bool lastMoveLine = false;
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// The index of the font used by the current block
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int32 currentFontIndex = fallbacks->GetCharFallbackIndex(text[0], this);
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// The maximum font height of the current line
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float maxHeight = 0;
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float maxAscender = 0;
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float lastCursorX = 0;
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auto getFont = [&](int32 index)->Font* {
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return index >= 0 ? fallbackFonts[index] : this;
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};
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// Process each character to split text into single blocks
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for (int32 currentIndex = 0; currentIndex < textLength;)
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{
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bool moveLine = false;
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bool moveBlock = false;
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float xAdvance = 0;
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int32 nextCharIndex = currentIndex + 1;
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// Submit line and block if text ends
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if (nextCharIndex == textLength) {
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moveLine = moveBlock = true;
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}
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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// Check if character can wrap words
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const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar) || (currentChar >= 0x3040 && currentChar <= 0x9FFF);
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if (isWrapChar && currentIndex != 0)
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{
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lastWrapCharIndex = currentIndex;
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lastWrapCharX = cursorX;
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}
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int32 nextFontIndex = currentFontIndex;
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// Check if it's a newline character
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if (currentChar == '\n')
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{
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// Break line
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moveLine = moveBlock = true;
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tmpBlock.LastCharIndex++;
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}
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else
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{
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// Get character entry
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if (nextCharIndex < textLength) {
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nextFontIndex = fallbacks->GetCharFallbackIndex(text[nextCharIndex], this, currentFontIndex);
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}
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// Get character entry
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getFont(currentFontIndex)->GetCharacter(currentChar, entry);
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maxHeight = Math::Max(maxHeight,
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static_cast<float>(getFont(currentFontIndex)->GetHeight()));
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maxAscender = Math::Max(maxAscender,
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static_cast<float>(getFont(currentFontIndex)->GetAscender()));
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// Move block if the font changes or text ends
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if (nextFontIndex != currentFontIndex || nextCharIndex == textLength) {
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moveBlock = true;
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}
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// Get kerning, only when the font hasn't changed
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if (!isWhitespace && previous.IsValid && !moveBlock)
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{
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kerning = getFont(currentFontIndex)->GetKerning(previous.Character, entry.Character);
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}
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else
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{
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kerning = 0;
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}
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previous = entry;
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xAdvance = (kerning + entry.AdvanceX) * scale;
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// Check if character fits the line or skip wrapping
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if (cursorX + xAdvance <= boundsWidth || layout.TextWrapping == TextWrapping::NoWrap)
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{
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// Move character
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cursorX += xAdvance;
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tmpBlock.LastCharIndex++;
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}
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else if (layout.TextWrapping == TextWrapping::WrapWords)
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{
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if (lastWrapCharIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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int32 lastLineLastCharIndex = outputLines.HasItems() && outputLines.Last().Blocks.HasItems() ? outputLines.Last().Blocks.Last().LastCharIndex : -10000;
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if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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continue;
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}
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// Move line
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const Char wrapChar = text[lastWrapCharIndex];
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moveLine = true;
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moveBlock = tmpBlock.FirstCharIndex < lastWrapCharIndex;
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cursorX = lastWrapCharX;
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if (StringUtils::IsWhitespace(wrapChar))
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{
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// Skip whitespaces
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tmpBlock.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex + 1;
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}
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else
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{
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tmpBlock.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex;
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}
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}
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}
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else if (layout.TextWrapping == TextWrapping::WrapChars)
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{
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// Move line
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moveLine = true;
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moveBlock = tmpBlock.FirstCharIndex < currentChar;
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nextCharIndex = currentIndex;
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// Skip moving twice for the same character
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if (lastMoveLine)
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break;
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}
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}
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if (moveBlock) {
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// Add block
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tmpBlock.Size.X = lastCursorX - cursorX;
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tmpBlock.Size.Y = baseLinesDistanceScale * getFont(currentFontIndex)->GetHeight();
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tmpBlock.LastCharIndex = Math::Max(tmpBlock.LastCharIndex, tmpBlock.FirstCharIndex);
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tmpBlock.FallbackFontIndex = currentFontIndex;
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tmpLine.Blocks.Add(tmpBlock);
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// Reset block
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tmpBlock.Location.X = cursorX;
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tmpBlock.FirstCharIndex = nextCharIndex;
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tmpBlock.LastCharIndex = nextCharIndex - 1;
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currentFontIndex = nextFontIndex;
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lastCursorX = cursorX;
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}
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// Check if move to another line
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if (moveLine)
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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tmpLine.MaxAscender = maxAscender;
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outputLines.Add(tmpLine);
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// Reset line
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tmpLine.Blocks.Clear();
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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cursorX = 0;
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tmpBlock.Location.X = cursorX;
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lastWrapCharIndex = INVALID_INDEX;
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lastWrapCharX = 0;
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previous.IsValid = false;
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// Reset max font height
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maxHeight = 0;
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maxAscender = 0;
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lastCursorX = 0;
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}
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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}
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// Check if an additional line should be created
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if (text[textLength - 1] == '\n')
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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outputLines.Add(tmpLine);
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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}
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// Check amount of lines
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if (outputLines.IsEmpty())
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return;
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float totalHeight = tmpLine.Location.Y;
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Float2 offset = Float2::Zero;
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if (layout.VerticalAlignment == TextAlignment::Center)
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{
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offset.Y += (layout.Bounds.GetHeight() - totalHeight) * 0.5f;
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}
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else if (layout.VerticalAlignment == TextAlignment::Far)
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{
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offset.Y += layout.Bounds.GetHeight() - totalHeight;
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}
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for (int32 i = 0; i < outputLines.Count(); i++)
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{
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BlockedTextLineCache& line = outputLines[i];
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Float2 rootPos = line.Location + offset;
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// Fix upper left line corner to match desire text alignment
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if (layout.HorizontalAlignment == TextAlignment::Center)
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{
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rootPos.X += (layout.Bounds.GetWidth() - line.Size.X) * 0.5f;
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}
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else if (layout.HorizontalAlignment == TextAlignment::Far)
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{
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rootPos.X += layout.Bounds.GetWidth() - line.Size.X;
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}
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line.Location = rootPos;
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// Align all blocks to center in case they have different heights
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for (int32 j = 0; j < line.Blocks.Count(); j++)
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{
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FontBlockCache& block = line.Blocks[j];
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block.Location.Y += (line.MaxAscender - getFont(block.FallbackFontIndex)->GetAscender()) / 2;
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}
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}
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}
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Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout)
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{
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// Check if there is no need to do anything
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@@ -314,6 +569,27 @@ Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout
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return max;
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}
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Float2 Font::MeasureText(FallbackFonts* fallbacks, const StringView& text, const TextLayoutOptions& layout)
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{
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// Check if there is no need to do anything
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if (text.IsEmpty())
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return Float2::Zero;
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// Process text
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Array<BlockedTextLineCache> lines;
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ProcessText(fallbacks, text, lines, layout);
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// Calculate bounds
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Float2 max = Float2::Zero;
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for (int32 i = 0; i < lines.Count(); i++)
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{
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const BlockedTextLineCache& line = lines[i];
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max = Float2::Max(max, line.Location + line.Size);
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}
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return max;
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}
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int32 Font::HitTestText(const StringView& text, const Float2& location, const TextLayoutOptions& layout)
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{
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// Check if there is no need to do anything
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@@ -388,6 +664,106 @@ int32 Font::HitTestText(const StringView& text, const Float2& location, const Te
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return smallestIndex;
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}
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int32 Font::HitTestText(FallbackFonts* fallbacks, const StringView& text, const Float2& location, const TextLayoutOptions& layout)
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{
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// Check if there is no need to do anything
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if (text.Length() <= 0)
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return 0;
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// Process text
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const Array<Font*>& fallbackFonts = fallbacks->GetFontList(GetSize());
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Array<BlockedTextLineCache> lines;
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ProcessText(fallbacks, text, lines, layout);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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// Offset position to match lines origin space
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Float2 rootOffset = layout.Bounds.Location + lines.First().Location;
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Float2 testPoint = location - rootOffset;
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// Get block which may intersect with the position (it's possible because lines have fixed height)
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int32 lineIndex = 0;
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while (lineIndex < lines.Count())
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{
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if (lines[lineIndex].Location.Y + lines[lineIndex].Size.Y >= location.Y) {
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break;
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}
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lineIndex++;
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}
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lineIndex = Math::Clamp(lineIndex, 0, lines.Count() - 1);
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const BlockedTextLineCache& line = lines[lineIndex];
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int32 blockIndex = 0;
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while (blockIndex < line.Blocks.Count() - 1)
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{
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if (line.Location.X + line.Blocks[blockIndex + 1].Location.X >= location.X) {
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break;
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}
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blockIndex++;
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}
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const FontBlockCache& block = line.Blocks[blockIndex];
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float x = line.Location.X;
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// Check all characters in the line to find hit point
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FontCharacterEntry previous;
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FontCharacterEntry entry;
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int32 smallestIndex = INVALID_INDEX;
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float dst, smallestDst = MAX_float;
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auto getFont = [&](int32 index)->Font* {
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return index >= 0 ? fallbackFonts[index] : this;
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};
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for (int32 currentIndex = block.FirstCharIndex; currentIndex <= block.LastCharIndex; currentIndex++)
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{
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// Cache current character
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const Char currentChar = text[currentIndex];
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getFont(block.FallbackFontIndex)->GetCharacter(currentChar, entry);
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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// Apply kerning
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if (!isWhitespace && previous.IsValid)
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{
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x += getFont(block.FallbackFontIndex)->GetKerning(previous.Character, entry.Character);
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}
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previous = entry;
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// Test
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dst = Math::Abs(testPoint.X - x);
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if (dst < smallestDst)
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{
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// Found closer character
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smallestIndex = currentIndex;
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smallestDst = dst;
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}
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else if (dst > smallestDst)
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{
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// Current char is worse so return the best result
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return smallestIndex;
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}
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// Move
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x += entry.AdvanceX * scale;
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}
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// Test line end edge
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dst = Math::Abs(testPoint.X - x);
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if (dst < smallestDst)
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{
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// Pointer is behind the last character in the line
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smallestIndex = block.LastCharIndex;
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// Fix for last line
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if (lineIndex == lines.Count() - 1)
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smallestIndex++;
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}
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return smallestIndex;
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}
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Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayoutOptions& layout)
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{
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// Check if there is no need to do anything
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@@ -442,9 +818,68 @@ Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayo
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return rootOffset + Float2(lines.Last().Location.X + lines.Last().Size.X, static_cast<float>((lines.Count() - 1) * baseLinesDistance));
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}
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bool Font::ContainsChar(Char c) const
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Float2 Font::GetCharPosition(FallbackFonts* fallbacks, const StringView& text, int32 index, const TextLayoutOptions& layout)
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{
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return FT_Get_Char_Index(GetAsset()->GetFTFace(), c) > 0;
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// Check if there is no need to do anything
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if (text.IsEmpty())
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return layout.Bounds.Location;
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// Process text
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const Array<Font*>& fallbackFonts = fallbacks->GetFontList(GetSize());
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Array<BlockedTextLineCache> lines;
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ProcessText(fallbacks, text, lines, layout);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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float baseLinesDistance = layout.BaseLinesGapScale * scale;
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Float2 rootOffset = layout.Bounds.Location;
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// Find line with that position
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FontCharacterEntry previous;
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FontCharacterEntry entry;
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auto getFont = [&](int32 index)->Font* {
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return index >= 0 ? fallbackFonts[index] : this;
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};
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for (int32 lineIndex = 0; lineIndex < lines.Count(); lineIndex++)
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{
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const BlockedTextLineCache& line = lines[lineIndex];
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for (int32 blockIndex = 0; blockIndex < line.Blocks.Count(); blockIndex++)
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{
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const FontBlockCache& block = line.Blocks[blockIndex];
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// Check if desire position is somewhere inside characters in line range
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if (Math::IsInRange(index, block.FirstCharIndex, block.LastCharIndex))
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{
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float x = line.Location.X + block.Location.X;
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float y = line.Location.Y + block.Location.Y;
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// Check all characters in the line
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for (int32 currentIndex = block.FirstCharIndex; currentIndex < index; currentIndex++)
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{
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// Cache current character
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const Char currentChar = text[currentIndex];
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getFont(block.FallbackFontIndex)->GetCharacter(currentChar, entry);
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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// Apply kerning
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if (!isWhitespace && previous.IsValid)
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{
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x += getFont(block.FallbackFontIndex)->GetKerning(previous.Character, entry.Character);
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}
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previous = entry;
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// Move
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x += entry.AdvanceX * scale;
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}
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// Upper left corner of the character
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return rootOffset + Float2(x, y);
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}
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}
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}
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// Position after last character in the last line
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return rootOffset + Float2(lines.Last().Location.X + lines.Last().Size.X, lines.Last().Location.Y);
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}
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void Font::FlushFaceSize() const
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