From d92da5cebafa2867b94d0287e5a449389e4c2f9f Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 7 Feb 2023 13:35:00 +0100 Subject: [PATCH] Upgrade GPU limits to support 16k textures --- Source/Engine/Graphics/Config.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Engine/Graphics/Config.h b/Source/Engine/Graphics/Config.h index 254efea58..02d95c947 100644 --- a/Source/Engine/Graphics/Config.h +++ b/Source/Engine/Graphics/Config.h @@ -57,9 +57,9 @@ #define GPU_USE_SHADERS_DEBUG_LAYER (BUILD_DEBUG) // Maximum size of the texture that is supported by the engine (specific platforms can have lower limit) -#define GPU_MAX_TEXTURE_SIZE 8192 -#define GPU_MAX_TEXTURE_MIP_LEVELS 14 -#define GPU_MAX_TEXTURE_ARRAY_SIZE 512 +#define GPU_MAX_TEXTURE_SIZE 16384 +#define GPU_MAX_TEXTURE_MIP_LEVELS 15 +#define GPU_MAX_TEXTURE_ARRAY_SIZE 1024 // Define default back buffer(s) format #if GPU_USE_BGRA_BACK_BUFFER