Add Deformable material domain
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@@ -350,7 +350,7 @@ bool Mesh::Intersects(const Ray& ray, const Matrix& world, float& distance, Vect
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#endif
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}
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void Mesh::GetDrawCallGeometry(DrawCall& drawCall)
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void Mesh::GetDrawCallGeometry(DrawCall& drawCall) const
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{
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drawCall.Geometry.IndexBuffer = _indexBuffer;
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drawCall.Geometry.VertexBuffers[0] = _vertexBuffers[0];
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