Add command line controls for reverse z
This commit is contained in:
@@ -80,9 +80,12 @@ namespace Flax.Build
|
||||
options.ScriptingAPI.Defines.Add("USE_LARGE_WORLDS");
|
||||
}
|
||||
|
||||
// Add reverse-z definitions
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("FLAX_REVERSE_Z");
|
||||
options.ScriptingAPI.Defines.Add("FLAX_REVERSE_Z");
|
||||
if (!EngineConfiguration.WithTraditionalZ(options))
|
||||
{
|
||||
// Add reverse-z definitions
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("FLAX_REVERSE_Z");
|
||||
options.ScriptingAPI.Defines.Add("FLAX_REVERSE_Z");
|
||||
}
|
||||
|
||||
// Add include paths for this and all referenced projects sources
|
||||
foreach (var project in Project.GetAllProjects())
|
||||
|
||||
@@ -264,6 +264,12 @@ namespace Flax.Build
|
||||
[CommandLine("useLargeWorlds", "1 to enable large worlds with 64-bit coordinates precision support in build (USE_LARGE_WORLDS=1)")]
|
||||
public static bool UseLargeWorlds = false;
|
||||
|
||||
/// <summary>
|
||||
/// 1 to use traditional z buffer, or reversed z will be adopted by default.
|
||||
/// </summary>
|
||||
[CommandLine("useLargeWorlds", "1 to use traditional z buffer, or reversed z will be adopted by default.")]
|
||||
public static bool NoReverseZ = false;
|
||||
|
||||
/// <summary>
|
||||
/// True if managed C# scripting should be enabled, otherwise false. Engine without C# is partially supported and can be used when porting to a new platform before implementing C# runtime on it.
|
||||
/// </summary>
|
||||
@@ -287,6 +293,12 @@ namespace Flax.Build
|
||||
return UseLargeWorlds;
|
||||
}
|
||||
|
||||
public static bool WithTraditionalZ(NativeCpp.BuildOptions options)
|
||||
{
|
||||
// Whether to use traditional z-buffer instead of reversed z
|
||||
return NoReverseZ;
|
||||
}
|
||||
|
||||
public static bool WithDotNet(NativeCpp.BuildOptions options)
|
||||
{
|
||||
return UseDotNet;
|
||||
|
||||
Reference in New Issue
Block a user