Merge branch 'master' into PressGToGameModeAndPToNavigate
This commit is contained in:
@@ -174,7 +174,9 @@ void EditorAnalytics::StartSession()
|
||||
// Bind events
|
||||
GameCooker::OnEvent.Bind<RegisterGameCookingStart>();
|
||||
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Bind<RegisterLightmapsBuildingStart>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnError.Bind<RegisterError>();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EditorAnalytics::EndSession()
|
||||
@@ -187,7 +189,9 @@ void EditorAnalytics::EndSession()
|
||||
// Unbind events
|
||||
GameCooker::OnEvent.Unbind<RegisterGameCookingStart>();
|
||||
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Unbind<RegisterLightmapsBuildingStart>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnError.Unbind<RegisterError>();
|
||||
#endif
|
||||
|
||||
// End session
|
||||
{
|
||||
|
||||
@@ -117,7 +117,8 @@ namespace FlaxEditor.Content.Create
|
||||
|
||||
private static bool IsValid(Type type)
|
||||
{
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType;
|
||||
var controlTypes = Editor.Instance.CodeEditing.Controls.Get();
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType && controlTypes.Contains(new ScriptType(type));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
|
||||
eyeAdaptation.Mode = EyeAdaptationMode.None;
|
||||
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
|
||||
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
|
||||
|
||||
var antiAliasing = preview.PostFxVolume.AntiAliasing;
|
||||
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
|
||||
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
|
||||
preview.PostFxVolume.AntiAliasing = antiAliasing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,13 +20,6 @@ class PlatformTools;
|
||||
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
|
||||
#endif
|
||||
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
|
||||
#else
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("")
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Game building options. Used as flags.
|
||||
/// </summary>
|
||||
@@ -374,6 +367,8 @@ public:
|
||||
/// </summary>
|
||||
void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
|
||||
|
||||
String GetDotnetCommandArg() const;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
|
||||
#include "Engine/Content/JsonAsset.h"
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#if PLATFORM_TOOLS_WINDOWS
|
||||
#include "Platform/Windows/WindowsPlatformTools.h"
|
||||
#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
|
||||
@@ -311,6 +312,14 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
|
||||
}
|
||||
}
|
||||
|
||||
String CookingData::GetDotnetCommandArg() const
|
||||
{
|
||||
int32 version = Tools->GetDotnetVersion();
|
||||
if (version == 0)
|
||||
return String::Empty;
|
||||
return String::Format(TEXT("-dotnet={}"), version);
|
||||
}
|
||||
|
||||
void CookingData::StepProgress(const String& info, const float stepProgress) const
|
||||
{
|
||||
const float singleStepProgress = 1.0f / (StepsCount + 1);
|
||||
@@ -380,6 +389,7 @@ bool GameCooker::IsCancelRequested()
|
||||
|
||||
PlatformTools* GameCooker::GetTools(BuildPlatform platform)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
PlatformTools* result = nullptr;
|
||||
if (!Tools.TryGet(platform, result))
|
||||
{
|
||||
@@ -471,6 +481,7 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
|
||||
LOG(Error, "Build platform {0} is not supported.", ::ToString(platform));
|
||||
return true;
|
||||
}
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Setup
|
||||
CancelFlag = 0;
|
||||
@@ -624,6 +635,7 @@ void GameCookerImpl::ReportProgress(const String& info, float totalProgress)
|
||||
|
||||
void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
if (Internal_OnCollectAssets == nullptr)
|
||||
{
|
||||
auto c = GameCooker::GetStaticClass();
|
||||
@@ -651,6 +663,7 @@ void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
|
||||
|
||||
bool GameCookerImpl::Build()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
CookingData& data = *Data;
|
||||
LOG(Info, "Starting Game Cooker...");
|
||||
LOG(Info, "Platform: {0}, Configuration: {2}, Options: {1}", ::ToString(data.Platform), (int32)data.Options, ::ToString(data.Configuration));
|
||||
@@ -670,8 +683,7 @@ bool GameCookerImpl::Build()
|
||||
|
||||
MCore::Thread::Attach();
|
||||
|
||||
// Build Started
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
// Build start
|
||||
{
|
||||
CallEvent(GameCooker::EventType::BuildStarted);
|
||||
data.Tools->OnBuildStarted(data);
|
||||
@@ -744,8 +756,8 @@ bool GameCookerImpl::Build()
|
||||
}
|
||||
IsRunning = false;
|
||||
CancelFlag = 0;
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
{
|
||||
// Build end
|
||||
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
|
||||
Steps[stepIndex]->OnBuildEnded(data, failed);
|
||||
data.Tools->OnBuildEnded(data, failed);
|
||||
@@ -778,6 +790,8 @@ int32 GameCookerImpl::ThreadFunction()
|
||||
|
||||
bool GameCookerService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
|
||||
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
|
||||
GameCooker::OnCollectAssets.Bind(OnCollectAssets);
|
||||
@@ -789,6 +803,7 @@ void GameCookerService::Update()
|
||||
{
|
||||
if (IsRunning)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
ScopeLock lock(ProgressLocker);
|
||||
|
||||
if (ProgressMsg.HasChars())
|
||||
|
||||
@@ -15,26 +15,32 @@
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
String GetGDK()
|
||||
{
|
||||
// Find GDK
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
String gdk;
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
gdk.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
gdk.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 6);
|
||||
else if (_gdkPath.EndsWith(TEXT("GRDK")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 5);
|
||||
if (gdk.EndsWith(TEXT("GRDK\\")))
|
||||
gdk.Remove(gdk.Length() - 6);
|
||||
else if (gdk.EndsWith(TEXT("GRDK")))
|
||||
gdk.Remove(gdk.Length() - 5);
|
||||
}
|
||||
}
|
||||
return gdk;
|
||||
}
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
{
|
||||
_gdkPath = GetGDK();
|
||||
}
|
||||
|
||||
DotNetAOTModes GDKPlatformTools::UseAOT() const
|
||||
@@ -121,7 +127,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
validName.Add('\0');
|
||||
|
||||
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
|
||||
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
|
||||
validName.Get(),
|
||||
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,
|
||||
@@ -195,4 +201,9 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
return false;
|
||||
}
|
||||
|
||||
int32 GDKPlatformTools::GetDotnetVersion() const
|
||||
{
|
||||
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,6 +26,7 @@ public:
|
||||
public:
|
||||
|
||||
// [PlatformTools]
|
||||
int32 GetDotnetVersion() const override;
|
||||
DotNetAOTModes UseAOT() const override;
|
||||
bool OnDeployBinaries(CookingData& data) override;
|
||||
};
|
||||
|
||||
@@ -186,7 +186,7 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
ADD_ENTRY("CFBundlePackageType", "APPL");
|
||||
ADD_ENTRY("NSPrincipalClass", "NSApplication");
|
||||
ADD_ENTRY("LSApplicationCategoryType", "public.app-category.games");
|
||||
ADD_ENTRY("LSMinimumSystemVersion", "10.15");
|
||||
ADD_ENTRY("LSMinimumSystemVersion", "13");
|
||||
ADD_ENTRY("CFBundleIconFile", "icon.icns");
|
||||
ADD_ENTRY_STR("CFBundleExecutable", executableName);
|
||||
ADD_ENTRY_STR("CFBundleIdentifier", appIdentifier);
|
||||
@@ -231,6 +231,8 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
LOG(Info, "Building app package...");
|
||||
{
|
||||
const String dmgPath = data.OriginalOutputPath / appName + TEXT(".dmg");
|
||||
if (FileSystem::FileExists(dmgPath))
|
||||
FileSystem::DeleteFile(dmgPath);
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.HiddenWindow = true;
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
|
||||
@@ -528,6 +528,9 @@ bool WindowsPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
|
||||
void WindowsPlatformTools::OnBuildStarted(CookingData& data)
|
||||
{
|
||||
if (EnumHasAllFlags(data.Options, BuildOptions::NoCook))
|
||||
return;
|
||||
|
||||
// Remove old executable
|
||||
Array<String> files;
|
||||
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*.exe"), DirectorySearchOption::TopDirectoryOnly);
|
||||
|
||||
@@ -70,6 +70,20 @@ public:
|
||||
/// </summary>
|
||||
virtual ArchitectureType GetArchitecture() const = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the .Net version to use for the cooked game.
|
||||
/// </summary>
|
||||
virtual int32 GetDotnetVersion() const
|
||||
{
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
|
||||
#else
|
||||
// Use the highest version found on a system (Flax.Build will decide)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
|
||||
/// </summary>
|
||||
|
||||
@@ -10,9 +10,10 @@
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Editor/Cooker/PlatformTools.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Editor/Editor.h"
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
#if PLATFORM_MAC
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
@@ -127,7 +128,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
|
||||
const String dst = dstPath / StringUtils::GetFileName(file);
|
||||
if (dst == file)
|
||||
continue;
|
||||
if (FileSystem::CopyFile(dst, file))
|
||||
if (EditorUtilities::CopyFileIfNewer(dst, file))
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
|
||||
return true;
|
||||
@@ -189,7 +190,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
|
||||
auto args = String::Format(
|
||||
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), data.GetDotnetCommandArg());
|
||||
#if PLATFORM_WINDOWS
|
||||
if (data.Platform == BuildPlatform::LinuxX64)
|
||||
#elif PLATFORM_LINUX
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "Engine/Engine/Base/GameBase.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
#if PLATFORM_TOOLS_WINDOWS
|
||||
@@ -525,6 +526,7 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
|
||||
#if PLATFORM_TOOLS_XBOX_SCARLETT
|
||||
case BuildPlatform::XboxScarlett:
|
||||
{
|
||||
options.Platform = PlatformType::XboxScarlett;
|
||||
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
|
||||
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
|
||||
break;
|
||||
@@ -1366,7 +1368,10 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
{
|
||||
typeName = e.TypeName;
|
||||
}
|
||||
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
|
||||
if (e.Count == 1)
|
||||
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
|
||||
else
|
||||
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
|
||||
}
|
||||
LOG(Info, "");
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
{
|
||||
// Ask Flax.Build to provide .NET SDK location for the current platform
|
||||
String sdks;
|
||||
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
|
||||
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), data.GetDotnetCommandArg()), data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
|
||||
if (idx != -1)
|
||||
@@ -200,7 +200,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
String sdks;
|
||||
const Char *platformName, *archName;
|
||||
data.GetBuildPlatformName(platformName, archName);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, data.GetDotnetCommandArg());
|
||||
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
Array<String> parts;
|
||||
@@ -244,10 +244,13 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
int32 minVer = GAME_BUILD_DOTNET_RUNTIME_MIN_VER, maxVer = GAME_BUILD_DOTNET_RUNTIME_MAX_VER;
|
||||
if (srcDotnetFromEngine)
|
||||
{
|
||||
// Detect version from runtime files inside Engine Platform folder
|
||||
for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
|
||||
if (data.Tools->GetDotnetVersion() != 0)
|
||||
minVer = maxVer = data.Tools->GetDotnetVersion();
|
||||
for (int32 i = maxVer; i >= minVer; i--)
|
||||
{
|
||||
// Check runtime files inside Engine Platform folder
|
||||
String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
|
||||
@@ -262,7 +265,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to find supported .NET {} version for the current host platform."), GAME_BUILD_DOTNET_RUNTIME_MIN_VER));
|
||||
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -364,7 +367,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
|
||||
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
logFile, data.DataOutputPath, data.GetDotnetCommandArg());
|
||||
for (const String& define : data.CustomDefines)
|
||||
{
|
||||
args += TEXT(" -D");
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
|
||||
{
|
||||
const DotNetAOTModes aotMode = data.Tools->UseAOT();
|
||||
if (aotMode == DotNetAOTModes::None)
|
||||
if (aotMode == DotNetAOTModes::None || EnumHasAllFlags(data.Options, BuildOptions::NoCook))
|
||||
return;
|
||||
const auto& buildSettings = *BuildSettings::Get();
|
||||
|
||||
@@ -59,6 +59,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
|
||||
data.StepProgress(infoMsg, 0);
|
||||
|
||||
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
|
||||
// TODO: remove it since EngineModule does properly reference AOT lib now
|
||||
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
|
||||
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
|
||||
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
|
||||
@@ -69,7 +70,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, data.GetDotnetCommandArg());
|
||||
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
|
||||
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
|
||||
for (const String& define : data.CustomDefines)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "Engine/Core/Types/TimeSpan.h"
|
||||
#include "Engine/Core/Types/Stopwatch.h"
|
||||
#include "Engine/Core/Collections/Dictionary.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Scripting/Scripting.h"
|
||||
#include "Engine/Scripting/BinaryModule.h"
|
||||
@@ -69,6 +71,7 @@ MTypeObject* CustomEditorsUtil::GetCustomEditor(MTypeObject* refType)
|
||||
|
||||
bool CustomEditorsUtilService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
TRACK_ASSEMBLY(((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly);
|
||||
Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
|
||||
|
||||
@@ -77,6 +80,8 @@ bool CustomEditorsUtilService::Init()
|
||||
|
||||
void OnAssemblyLoaded(MAssembly* assembly)
|
||||
{
|
||||
PROFILE_CPU_NAMED("CustomEditors.OnAssemblyLoaded");
|
||||
PROFILE_MEM(Editor);
|
||||
Stopwatch stopwatch;
|
||||
|
||||
// Prepare FlaxEngine
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
public class AudioSourceEditor : ActorEditor
|
||||
{
|
||||
private Label _infoLabel;
|
||||
private Slider _slider;
|
||||
private AudioSource.States _slideStartState;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
@@ -28,6 +30,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
_infoLabel = playbackGroup.Label(string.Empty).Label;
|
||||
_infoLabel.AutoHeight = true;
|
||||
|
||||
// Play back slider
|
||||
var sliderElement = playbackGroup.CustomContainer<Slider>();
|
||||
_slider = sliderElement.CustomControl;
|
||||
_slider.ThumbSize = new Float2(_slider.ThumbSize.X * 0.5f, _slider.ThumbSize.Y);
|
||||
_slider.SlidingStart += OnSlidingStart;
|
||||
_slider.SlidingEnd += OnSlidingEnd;
|
||||
|
||||
var grid = playbackGroup.UniformGrid();
|
||||
var gridControl = grid.CustomControl;
|
||||
gridControl.ClipChildren = false;
|
||||
@@ -40,6 +49,38 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSlidingEnd()
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
switch (_slideStartState)
|
||||
{
|
||||
case AudioSource.States.Playing:
|
||||
audioSource.Play();
|
||||
break;
|
||||
case AudioSource.States.Paused:
|
||||
case AudioSource.States.Stopped:
|
||||
audioSource.Pause();
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSlidingStart()
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
_slideStartState = audioSource.State;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Refresh()
|
||||
{
|
||||
@@ -51,7 +92,29 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
text += $"Time: {audioSource.Time:##0.0}s / {audioSource.Clip.Length:##0.0}s\n";
|
||||
_slider.Maximum = audioSource.Clip.Length;
|
||||
_slider.Minimum = 0;
|
||||
if (_slider.IsSliding)
|
||||
{
|
||||
if (audioSource.State != AudioSource.States.Playing)
|
||||
{
|
||||
// Play to move slider correctly
|
||||
audioSource.Play();
|
||||
audioSource.Time = _slider.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
audioSource.Time = _slider.Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_slider.Value = audioSource.Time;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
_infoLabel.Text = text;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
@@ -11,7 +12,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
|
||||
public class EnvironmentProbeEditor : ActorEditor
|
||||
{
|
||||
private FlaxEngine.GUI.Button _bake;
|
||||
private Button _bake;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
@@ -20,8 +21,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
|
||||
if (Values.HasDifferentTypes == false)
|
||||
{
|
||||
layout.Space(10);
|
||||
_bake = layout.Button("Bake").Button;
|
||||
var group = layout.Group("Bake");
|
||||
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
|
||||
_bake = group.Button("Bake").Button;
|
||||
_bake.Clicked += BakeButtonClicked;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
private void OnImageClicked(Image image, MouseButton button)
|
||||
{
|
||||
var texture = Values[0] as GPUTexture;
|
||||
if (!texture)
|
||||
if (!texture || button != MouseButton.Right)
|
||||
return;
|
||||
var menu = new ContextMenu();
|
||||
menu.AddButton("Save...", () => Screenshot.Capture(Values[0] as GPUTexture));
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
ScriptName = scriptName;
|
||||
TooltipText = "Create a new script";
|
||||
DrawHighlights = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var buttonHeight = (textSize.Y < 18) ? 18 : textSize.Y + 4;
|
||||
_addScriptsButton = new Button
|
||||
{
|
||||
TooltipText = "Add new scripts to the actor",
|
||||
TooltipText = "Add new scripts to the actor.",
|
||||
AnchorPreset = AnchorPresets.MiddleCenter,
|
||||
Text = buttonText,
|
||||
Parent = this,
|
||||
@@ -114,7 +115,16 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
cm.TextChanged += text =>
|
||||
{
|
||||
if (!IsValidScriptName(text))
|
||||
{
|
||||
// Remove NewScriptItems
|
||||
List<Control> newScriptItems = cm.ItemsPanel.Children.FindAll(c => c is NewScriptItem);
|
||||
foreach (var item in newScriptItems)
|
||||
{
|
||||
cm.ItemsPanel.RemoveChild(item);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
if (!cm.ItemsPanel.Children.Any(x => x.Visible && x is not NewScriptItem))
|
||||
{
|
||||
// If there are no visible items, that means the search failed so we can find the create script button or create one if it's the first time
|
||||
@@ -876,7 +886,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
// Add drag button to the group
|
||||
var scriptDrag = new DragImage
|
||||
{
|
||||
TooltipText = "Script reference",
|
||||
TooltipText = "Script reference.",
|
||||
AutoFocus = true,
|
||||
IsScrollable = false,
|
||||
Color = FlaxEngine.GUI.Style.Current.ForegroundGrey,
|
||||
@@ -904,9 +914,11 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
// Remove drop down arrows and containment lines if no objects in the group
|
||||
if (group.Children.Count == 0)
|
||||
{
|
||||
group.Panel.Close();
|
||||
group.Panel.ArrowImageOpened = null;
|
||||
group.Panel.ArrowImageClosed = null;
|
||||
group.Panel.EnableContainmentLines = false;
|
||||
group.Panel.CanOpenClose = false;
|
||||
}
|
||||
|
||||
// Scripts arrange bar
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
@@ -19,8 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
if (Values.HasDifferentTypes == false)
|
||||
{
|
||||
// Add 'Bake' button
|
||||
layout.Space(10);
|
||||
var button = layout.Button("Bake");
|
||||
var group = layout.Group("Bake");
|
||||
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
|
||||
var button = group.Button("Bake");
|
||||
button.Button.Clicked += BakeButtonClicked;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,6 +123,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
if (Picker == null)
|
||||
return;
|
||||
var differentValues = HasDifferentValues;
|
||||
Picker.DifferentValues = differentValues;
|
||||
if (!differentValues)
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
menu.AddButton("Copy", linkedEditor.Copy);
|
||||
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
|
||||
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
|
||||
b.Enabled = !Editor._readOnly && Editor._canResize;
|
||||
b = menu.AddButton("Paste", linkedEditor.Paste);
|
||||
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
|
||||
|
||||
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
menu.AddButton("Copy", linkedEditor.Copy);
|
||||
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
|
||||
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
|
||||
b.Enabled = !Editor._readOnly && Editor._canResize;
|
||||
var paste = menu.AddButton("Paste", linkedEditor.Paste);
|
||||
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
|
||||
|
||||
@@ -422,7 +422,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
moveDownButton.Enabled = Index + 1 < Editor.Count;
|
||||
}
|
||||
|
||||
menu.AddButton("Remove", OnRemoveClicked);
|
||||
b = menu.AddButton("Remove", OnRemoveClicked);
|
||||
b.Enabled = !Editor._readOnly && Editor._canResize;
|
||||
|
||||
menu.Show(panel, location);
|
||||
}
|
||||
@@ -649,7 +650,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
panel.Panel.Size = new Float2(0, 18);
|
||||
panel.Panel.Margin = new Margin(0, 0, Utilities.Constants.UIMargin, 0);
|
||||
|
||||
var removeButton = panel.Button("-", "Remove the last item");
|
||||
var removeButton = panel.Button("-", "Remove the last item.");
|
||||
removeButton.Button.Size = new Float2(16, 16);
|
||||
removeButton.Button.Enabled = size > _minCount;
|
||||
removeButton.Button.AnchorPreset = AnchorPresets.TopRight;
|
||||
@@ -660,7 +661,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
Resize(Count - 1);
|
||||
};
|
||||
|
||||
var addButton = panel.Button("+", "Add a new item");
|
||||
var addButton = panel.Button("+", "Add a new item.");
|
||||
addButton.Button.Size = new Float2(16, 16);
|
||||
addButton.Button.Enabled = (!NotNullItems || size > 0) && size < _maxCount;
|
||||
addButton.Button.AnchorPreset = AnchorPresets.TopRight;
|
||||
|
||||
@@ -22,7 +22,7 @@ internal class UIControlRefPickerControl : FlaxObjectRefPickerControl
|
||||
/// <inheritdoc />
|
||||
protected override bool IsValid(Object obj)
|
||||
{
|
||||
return obj == null || (obj is UIControl control && control.Control.GetType() == ControlType);
|
||||
return obj == null || (obj is UIControl control && ControlType.IsAssignableFrom(control.Control.GetType()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -180,7 +180,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
// Show prefab diff when reference value type is different
|
||||
var color = Color.Transparent;
|
||||
if (Values.HasReferenceValue && CanRevertReferenceValue && Values[0].GetType() != Values.ReferenceValue.GetType())
|
||||
if (Values.HasReferenceValue && CanRevertReferenceValue && Values[0]?.GetType() != Values.ReferenceValue?.GetType())
|
||||
color = FlaxEngine.GUI.Style.Current.BackgroundSelected;
|
||||
_typeItem.Labels[0].HighlightStripColor = color;
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public event Action<TypePickerControl> TypePickerValueChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The custom callback for types validation. Cane be used to implement a rule for types to pick.
|
||||
/// The custom callback for types validation. Can be used to implement a rule for types to pick.
|
||||
/// </summary>
|
||||
public Func<ScriptType, bool> CheckValid;
|
||||
|
||||
@@ -353,7 +353,13 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
if (!string.IsNullOrEmpty(typeReference.CheckMethod))
|
||||
{
|
||||
var parentType = ParentEditor.Values[0].GetType();
|
||||
var parentEditor = ParentEditor;
|
||||
// Find actual parent editor if parent editor is collection editor
|
||||
while (parentEditor.GetType().IsAssignableTo(typeof(CollectionEditor)))
|
||||
parentEditor = parentEditor.ParentEditor;
|
||||
|
||||
var parentType = parentEditor.Values[0].GetType();
|
||||
|
||||
var method = parentType.GetMethod(typeReference.CheckMethod, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
if (method != null)
|
||||
{
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Engine/Engine/Engine.h"
|
||||
#include "Engine/ShadowsOfMordor/Builder.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "FlaxEngine.Gen.h"
|
||||
#if PLATFORM_LINUX
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
@@ -47,6 +48,7 @@ void Editor::CloseSplashScreen()
|
||||
|
||||
bool Editor::CheckProjectUpgrade()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
const auto versionFilePath = Globals::ProjectCacheFolder / TEXT("version");
|
||||
|
||||
// Load version cache file
|
||||
@@ -266,8 +268,8 @@ bool Editor::CheckProjectUpgrade()
|
||||
// Check if last version was older
|
||||
else if (lastVersion.Major < FLAXENGINE_VERSION_MAJOR || (lastVersion.Major == FLAXENGINE_VERSION_MAJOR && lastVersion.Minor < FLAXENGINE_VERSION_MINOR))
|
||||
{
|
||||
LOG(Warning, "The project was opened with the older editor version last time");
|
||||
const auto result = MessageBox::Show(TEXT("The project was opened with the older editor version last time. Loading it may modify existing data so older editor version won't open it. Do you want to perform a backup before or cancel operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Question);
|
||||
LOG(Warning, "The project was last opened with an older editor version");
|
||||
const auto result = MessageBox::Show(TEXT("The project was last opened with an older editor version.\nLoading it may modify existing data, which can result in older editor versions being unable to open it.\n\nDo you want to perform a backup before or cancel the operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Question);
|
||||
if (result == DialogResult::Yes)
|
||||
{
|
||||
if (BackupProject())
|
||||
@@ -289,8 +291,8 @@ bool Editor::CheckProjectUpgrade()
|
||||
// Check if last version was newer
|
||||
else if (lastVersion.Major > FLAXENGINE_VERSION_MAJOR || (lastVersion.Major == FLAXENGINE_VERSION_MAJOR && lastVersion.Minor > FLAXENGINE_VERSION_MINOR))
|
||||
{
|
||||
LOG(Warning, "The project was opened with the newer editor version last time");
|
||||
const auto result = MessageBox::Show(TEXT("The project was opened with the newer editor version last time. Loading it may fail and corrupt existing data. Do you want to perform a backup before or cancel operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Warning);
|
||||
LOG(Warning, "The project was last opened with a newer editor version");
|
||||
const auto result = MessageBox::Show(TEXT("The project was last opened with a newer editor version.\nLoading it may fail and corrupt existing data.\n\nDo you want to perform a backup before loading or cancel the operation?"), TEXT("Project upgrade"), MessageBoxButtons::YesNoCancel, MessageBoxIcon::Warning);
|
||||
if (result == DialogResult::Yes)
|
||||
{
|
||||
if (BackupProject())
|
||||
@@ -366,6 +368,8 @@ bool Editor::BackupProject()
|
||||
|
||||
int32 Editor::LoadProduct()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Flax Editor product
|
||||
Globals::ProductName = TEXT("Flax Editor");
|
||||
Globals::CompanyName = TEXT("Flax");
|
||||
@@ -626,6 +630,7 @@ int32 Editor::LoadProduct()
|
||||
|
||||
Window* Editor::CreateMainWindow()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
Window* window = Managed->GetMainWindow();
|
||||
|
||||
#if PLATFORM_LINUX
|
||||
@@ -662,6 +667,7 @@ bool Editor::Init()
|
||||
return true;
|
||||
}
|
||||
PROFILE_CPU();
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// If during last lightmaps baking engine crashed we could try to restore the progress
|
||||
ShadowsOfMordor::Builder::Instance()->CheckIfRestoreState();
|
||||
@@ -693,11 +699,13 @@ bool Editor::Init()
|
||||
|
||||
void Editor::BeforeRun()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
Managed->BeforeRun();
|
||||
}
|
||||
|
||||
void Editor::BeforeExit()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
CloseSplashScreen();
|
||||
|
||||
Managed->Exit();
|
||||
@@ -708,6 +716,8 @@ void Editor::BeforeExit()
|
||||
|
||||
void EditorImpl::OnUpdate()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Update c# editor
|
||||
Editor::Managed->Update();
|
||||
|
||||
|
||||
+35
-4
@@ -51,6 +51,7 @@ namespace FlaxEditor
|
||||
private readonly List<EditorModule> _modules = new List<EditorModule>(16);
|
||||
private bool _isAfterInit, _areModulesInited, _areModulesAfterInitEnd, _isHeadlessMode, _autoExit;
|
||||
private string _projectToOpen;
|
||||
private bool _projectIsNew;
|
||||
private float _lastAutoSaveTimer, _autoExitTimeout = 0.1f;
|
||||
private Button _saveNowButton;
|
||||
private Button _cancelSaveButton;
|
||||
@@ -737,11 +738,12 @@ namespace FlaxEditor
|
||||
var procSettings = new CreateProcessSettings
|
||||
{
|
||||
FileName = Platform.ExecutableFilePath,
|
||||
Arguments = string.Format("-project \"{0}\"", _projectToOpen),
|
||||
Arguments = string.Format("-project \"{0}\"" + (_projectIsNew ? " -new" : string.Empty), _projectToOpen),
|
||||
ShellExecute = true,
|
||||
WaitForEnd = false,
|
||||
HiddenWindow = false,
|
||||
};
|
||||
_projectIsNew = false;
|
||||
_projectToOpen = null;
|
||||
Platform.CreateProcess(ref procSettings);
|
||||
}
|
||||
@@ -790,6 +792,24 @@ namespace FlaxEditor
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the given project. Afterwards closes this project with running editor and opens the given project.
|
||||
/// </summary>
|
||||
/// <param name="projectFilePath">The project file path.</param>
|
||||
public void NewProject(string projectFilePath)
|
||||
{
|
||||
if (projectFilePath == null)
|
||||
{
|
||||
MessageBox.Show("Missing project");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cache project path and start editor exit (it will open new instance on valid closing)
|
||||
_projectToOpen = StringUtils.NormalizePath(Path.GetDirectoryName(projectFilePath));
|
||||
_projectIsNew = true;
|
||||
Windows.MainWindow.Close(ClosingReason.User);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes this project with running editor and opens the given project.
|
||||
/// </summary>
|
||||
@@ -1370,6 +1390,7 @@ namespace FlaxEditor
|
||||
public void BuildAllMeshesSDF()
|
||||
{
|
||||
var models = new List<Model>();
|
||||
var forceRebuild = Input.GetKey(KeyboardKeys.F);
|
||||
Scene.ExecuteOnGraph(node =>
|
||||
{
|
||||
if (node is StaticModelNode staticModelNode && staticModelNode.Actor is StaticModel staticModel)
|
||||
@@ -1379,7 +1400,7 @@ namespace FlaxEditor
|
||||
model != null &&
|
||||
!models.Contains(model) &&
|
||||
!model.IsVirtual &&
|
||||
model.SDF.Texture == null)
|
||||
(forceRebuild || model.SDF.Texture == null))
|
||||
{
|
||||
models.Add(model);
|
||||
}
|
||||
@@ -1392,7 +1413,17 @@ namespace FlaxEditor
|
||||
{
|
||||
var model = models[i];
|
||||
Log($"[{i}/{models.Count}] Generating SDF for {model}");
|
||||
if (!model.GenerateSDF())
|
||||
float resolutionScale = 1.0f, backfacesThreshold = 0.6f;
|
||||
int lodIndex = 6;
|
||||
bool useGPU = true;
|
||||
var sdf = model.SDF;
|
||||
if (sdf.Texture != null)
|
||||
{
|
||||
// Preserve options set on this model
|
||||
resolutionScale = sdf.ResolutionScale;
|
||||
lodIndex = sdf.LOD;
|
||||
}
|
||||
if (!model.GenerateSDF(resolutionScale, lodIndex, true, backfacesThreshold, useGPU))
|
||||
model.Save();
|
||||
}
|
||||
});
|
||||
@@ -1567,7 +1598,7 @@ namespace FlaxEditor
|
||||
if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
|
||||
result = dockedTo.SelectedTab.Size;
|
||||
else
|
||||
result = gameWin.Viewport.Size;
|
||||
result = gameWin.Viewport.ContentSize;
|
||||
|
||||
result *= root.DpiScale;
|
||||
result = Float2.Round(result);
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace FlaxEditor.GUI
|
||||
/// <summary>
|
||||
/// The column title horizontal text alignment
|
||||
/// </summary>
|
||||
public TextAlignment TitleAlignment = TextAlignment.Near;
|
||||
public TextAlignment TitleAlignment = TextAlignment.Center;
|
||||
|
||||
/// <summary>
|
||||
/// The column title margin.
|
||||
|
||||
@@ -114,9 +114,10 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
public ContextMenuBase()
|
||||
: base(0, 0, 120, 32)
|
||||
{
|
||||
_direction = ContextMenuDirection.RightDown;
|
||||
Visible = false;
|
||||
AutoFocus = true;
|
||||
|
||||
_direction = ContextMenuDirection.RightDown;
|
||||
_isSubMenu = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -76,6 +76,8 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
public ColorSelector(float wheelSize)
|
||||
: base(0, 0, wheelSize, wheelSize)
|
||||
{
|
||||
AutoFocus = true;
|
||||
|
||||
_colorWheelSprite = Editor.Instance.Icons.ColorWheel128;
|
||||
_wheelRect = new Rectangle(0, 0, wheelSize, wheelSize);
|
||||
}
|
||||
|
||||
@@ -70,8 +70,6 @@ namespace FlaxEditor.GUI.Docking
|
||||
internal DockPanelProxy(DockPanel panel)
|
||||
: base(0, 0, 64, 64)
|
||||
{
|
||||
AutoFocus = false;
|
||||
|
||||
_panel = panel;
|
||||
AnchorPreset = AnchorPresets.StretchAll;
|
||||
Offsets = Margin.Zero;
|
||||
|
||||
@@ -129,11 +129,39 @@ namespace FlaxEditor.GUI.Input
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
var style = Style.Current;
|
||||
var r = new Rectangle(0, 0, Width, Height);
|
||||
bool isTransparent = _value.A < 1;
|
||||
|
||||
Render2D.FillRectangle(r, _value);
|
||||
Render2D.DrawRectangle(r, IsMouseOver || IsNavFocused ? style.BackgroundSelected : Color.Black);
|
||||
var style = Style.Current;
|
||||
var fullRect = new Rectangle(0, 0, Width, Height);
|
||||
var colorRect = new Rectangle(0, 0, isTransparent ? Width * 0.7f : Width, Height);
|
||||
|
||||
if (isTransparent)
|
||||
{
|
||||
var alphaRect = new Rectangle(colorRect.Right, 0, Width - colorRect.Right, Height);
|
||||
|
||||
// Draw checkerboard pattern to part of the color value box
|
||||
Render2D.FillRectangle(alphaRect, Color.White);
|
||||
var smallRectSize = 7.9f;
|
||||
var numHor = Mathf.CeilToInt(alphaRect.Width / smallRectSize);
|
||||
var numVer = Mathf.CeilToInt(alphaRect.Height / smallRectSize);
|
||||
for (int i = 0; i < numHor; i++)
|
||||
{
|
||||
for (int j = 0; j < numVer; j++)
|
||||
{
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
var rect = new Rectangle(alphaRect.X + smallRectSize * i, alphaRect.Y + smallRectSize * j, new Float2(smallRectSize));
|
||||
Render2D.PushClip(alphaRect);
|
||||
Render2D.FillRectangle(rect, Color.Gray);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
}
|
||||
}
|
||||
Render2D.FillRectangle(alphaRect, _value);
|
||||
}
|
||||
|
||||
Render2D.FillRectangle(colorRect, _value with { A = 1 });
|
||||
Render2D.DrawRectangle(fullRect, IsMouseOver || IsNavFocused ? style.BackgroundSelected : Color.Black);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -368,6 +368,8 @@ namespace FlaxEditor.GUI.Input
|
||||
public SliderControl(float value, float x = 0, float y = 0, float width = 120, float min = float.MinValue, float max = float.MaxValue)
|
||||
: base(x, y, width, TextBox.DefaultHeight)
|
||||
{
|
||||
AutoFocus = true;
|
||||
|
||||
_min = min;
|
||||
_max = max;
|
||||
_value = Mathf.Clamp(value, min, max);
|
||||
|
||||
@@ -51,6 +51,11 @@ namespace FlaxEditor.GUI
|
||||
/// </summary>
|
||||
public float SortScore;
|
||||
|
||||
/// <summary>
|
||||
/// Wether the query highlights should be draw.
|
||||
/// </summary>
|
||||
public bool DrawHighlights = true;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when items gets clicked by the user.
|
||||
/// </summary>
|
||||
@@ -165,7 +170,7 @@ namespace FlaxEditor.GUI
|
||||
Render2D.FillRectangle(new Rectangle(Float2.Zero, Size), style.BackgroundHighlighted);
|
||||
|
||||
// Draw all highlights
|
||||
if (_highlights != null)
|
||||
if (DrawHighlights && _highlights != null)
|
||||
{
|
||||
var color = style.ProgressNormal * 0.6f;
|
||||
for (int i = 0; i < _highlights.Count; i++)
|
||||
|
||||
@@ -10,6 +10,7 @@ using System.Text;
|
||||
using FlaxEditor.GUI.Timeline.Undo;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
using FlaxEngine.Utilities;
|
||||
|
||||
namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
@@ -54,7 +55,10 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
var paramTypeName = LoadName(stream);
|
||||
e.EventParamsTypes[i] = TypeUtils.GetManagedType(paramTypeName);
|
||||
if (e.EventParamsTypes[i] == null)
|
||||
{
|
||||
Editor.LogError($"Unknown type {paramTypeName}.");
|
||||
isInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isInvalid)
|
||||
@@ -82,7 +86,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
for (int j = 0; j < paramsCount; j++)
|
||||
{
|
||||
stream.Read(dataBuffer, 0, e.EventParamsSizes[j]);
|
||||
key.Parameters[j] = Marshal.PtrToStructure(handle.AddrOfPinnedObject(), e.EventParamsTypes[j]);
|
||||
key.Parameters[j] = Utilities.Utils.ByteArrayToStructure(handle.AddrOfPinnedObject(), e.EventParamsTypes[j], e.EventParamsSizes[j]);
|
||||
}
|
||||
|
||||
events[i] = new KeyframesEditor.Keyframe
|
||||
@@ -125,8 +129,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
|
||||
for (int j = 0; j < paramsCount; j++)
|
||||
{
|
||||
Marshal.StructureToPtr(key.Parameters[j], ptr, true);
|
||||
Marshal.Copy(ptr, dataBuffer, 0, e.EventParamsSizes[j]);
|
||||
Utilities.Utils.StructureToByteArray(key.Parameters[j], e.EventParamsSizes[j], ptr, dataBuffer);
|
||||
stream.Write(dataBuffer, 0, e.EventParamsSizes[j]);
|
||||
}
|
||||
}
|
||||
@@ -153,7 +156,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
/// <summary>
|
||||
/// The event key data.
|
||||
/// </summary>
|
||||
public struct EventKey
|
||||
public struct EventKey : ICloneable
|
||||
{
|
||||
/// <summary>
|
||||
/// The parameters values.
|
||||
@@ -178,6 +181,26 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
sb.Append(')');
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public object Clone()
|
||||
{
|
||||
if (Parameters == null)
|
||||
return new EventKey();
|
||||
|
||||
// Deep clone parameter values (especially boxed value types need to be duplicated to avoid referencing the same ones)
|
||||
var parameters = new object[Parameters.Length];
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var p = Parameters[i];
|
||||
if (p == null || p is FlaxEngine.Object)
|
||||
parameters[i] = Parameters[i];
|
||||
else
|
||||
parameters[i] = JsonSerializer.Deserialize(JsonSerializer.Serialize(p), p.GetType());
|
||||
}
|
||||
|
||||
return new EventKey { Parameters = parameters };
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -234,6 +257,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
var time = Timeline.CurrentTime;
|
||||
if (!TryGetValue(out var value))
|
||||
value = Events.Evaluate(time);
|
||||
value = ((ICloneable)value).Clone();
|
||||
|
||||
// Find event at the current location
|
||||
for (int i = Events.Keyframes.Count - 1; i >= 0; i--)
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
{
|
||||
var time = stream.ReadSingle();
|
||||
stream.Read(dataBuffer, 0, e.ValueSize);
|
||||
var value = Marshal.PtrToStructure(handle.AddrOfPinnedObject(), propertyType);
|
||||
var value = Utilities.Utils.ByteArrayToStructure(handle.AddrOfPinnedObject(), propertyType, e.ValueSize);
|
||||
|
||||
keyframes[i] = new KeyframesEditor.Keyframe
|
||||
{
|
||||
@@ -142,8 +142,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
for (int i = 0; i < keyframes.Count; i++)
|
||||
{
|
||||
var keyframe = keyframes[i];
|
||||
Marshal.StructureToPtr(keyframe.Value, ptr, true);
|
||||
Marshal.Copy(ptr, dataBuffer, 0, e.ValueSize);
|
||||
Utilities.Utils.StructureToByteArray(keyframe.Value, e.ValueSize, ptr, dataBuffer);
|
||||
stream.Write(keyframe.Time);
|
||||
stream.Write(dataBuffer);
|
||||
}
|
||||
|
||||
@@ -447,8 +447,8 @@ namespace FlaxEditor.GUI.Tree
|
||||
// Select previous parent child
|
||||
var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
|
||||
|
||||
// Select last child if is valid and expanded and has any children
|
||||
if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
|
||||
// Get bottom most child node
|
||||
while (select != null && select.IsExpanded && select.HasAnyVisibleChild)
|
||||
{
|
||||
select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
|
||||
}
|
||||
|
||||
@@ -319,6 +319,8 @@ namespace FlaxEditor.GUI.Tree
|
||||
public TreeNode(bool canChangeOrder, SpriteHandle iconCollapsed, SpriteHandle iconOpened)
|
||||
: base(0, 0, 64, 16)
|
||||
{
|
||||
AutoFocus = true;
|
||||
|
||||
_canChangeOrder = canChangeOrder;
|
||||
_animationProgress = 1.0f;
|
||||
_cachedHeight = _headerHeight;
|
||||
|
||||
@@ -161,6 +161,7 @@ namespace FlaxEditor.Gizmo
|
||||
// Ensure player is not moving objects
|
||||
if (ActiveAxis != Axis.None)
|
||||
return;
|
||||
Profiler.BeginEvent("Pick");
|
||||
|
||||
// Get mouse ray and try to hit any object
|
||||
var ray = Owner.MouseRay;
|
||||
@@ -249,6 +250,8 @@ namespace FlaxEditor.Gizmo
|
||||
{
|
||||
sceneEditing.Deselect();
|
||||
}
|
||||
|
||||
Profiler.EndEvent();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Engine/Platform/WindowsManager.h"
|
||||
#include "Engine/Content/Assets/VisualScript.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Level/Actor.h"
|
||||
#include "Engine/CSG/CSGBuilder.h"
|
||||
#include "Engine/Engine/CommandLine.h"
|
||||
#include "Engine/Renderer/ProbesRenderer.h"
|
||||
@@ -75,7 +76,7 @@ void OnLightmapsBuildFinished(bool failed)
|
||||
OnLightmapsBake(ShadowsOfMordor::BuildProgressStep::GenerateLightmapCharts, 0, 0, false);
|
||||
}
|
||||
|
||||
void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
||||
void OnBakeEvent(bool started, Actor* e)
|
||||
{
|
||||
if (Internal_EnvProbeBake == nullptr)
|
||||
{
|
||||
@@ -83,7 +84,7 @@ void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
||||
ASSERT(Internal_EnvProbeBake);
|
||||
}
|
||||
|
||||
MObject* probeObj = e.Actor ? e.Actor->GetManagedInstance() : nullptr;
|
||||
MObject* probeObj = e ? e->GetManagedInstance() : nullptr;
|
||||
|
||||
MainThreadManagedInvokeAction::ParamsBuilder params;
|
||||
params.AddParam(started);
|
||||
@@ -91,12 +92,12 @@ void OnBakeEvent(bool started, const ProbesRenderer::Entry& e)
|
||||
MainThreadManagedInvokeAction::Invoke(Internal_EnvProbeBake, params);
|
||||
}
|
||||
|
||||
void OnRegisterBake(const ProbesRenderer::Entry& e)
|
||||
void OnRegisterBake(Actor* e)
|
||||
{
|
||||
OnBakeEvent(true, e);
|
||||
}
|
||||
|
||||
void OnFinishBake(const ProbesRenderer::Entry& e)
|
||||
void OnFinishBake(Actor* e)
|
||||
{
|
||||
OnBakeEvent(false, e);
|
||||
}
|
||||
@@ -157,7 +158,9 @@ ManagedEditor::ManagedEditor()
|
||||
lightmapsBuilder->OnBuildProgress.Bind<OnLightmapsBuildProgress>();
|
||||
lightmapsBuilder->OnBuildFinished.Bind<OnLightmapsBuildFinished>();
|
||||
CSG::Builder::OnBrushModified.Bind<OnBrushModified>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnMessage.Bind<OnLogMessage>();
|
||||
#endif
|
||||
VisualScripting::DebugFlow.Bind<OnVisualScriptingDebugFlow>();
|
||||
}
|
||||
|
||||
@@ -173,7 +176,9 @@ ManagedEditor::~ManagedEditor()
|
||||
lightmapsBuilder->OnBuildProgress.Unbind<OnLightmapsBuildProgress>();
|
||||
lightmapsBuilder->OnBuildFinished.Unbind<OnLightmapsBuildFinished>();
|
||||
CSG::Builder::OnBrushModified.Unbind<OnBrushModified>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnMessage.Unbind<OnLogMessage>();
|
||||
#endif
|
||||
VisualScripting::DebugFlow.Unbind<OnVisualScriptingDebugFlow>();
|
||||
}
|
||||
|
||||
|
||||
@@ -673,6 +673,7 @@ namespace FlaxEditor.Modules
|
||||
pasteAction.Do(out _, out var nodeParents);
|
||||
|
||||
// Select spawned objects (parents only)
|
||||
newSelection.Clear();
|
||||
newSelection.AddRange(nodeParents);
|
||||
var selectAction = new SelectionChangeAction(Selection.ToArray(), newSelection.ToArray(), OnSelectionUndo);
|
||||
selectAction.Do();
|
||||
@@ -711,7 +712,11 @@ namespace FlaxEditor.Modules
|
||||
|
||||
private void OnActorChildNodesDispose(ActorNode node)
|
||||
{
|
||||
if (Selection.Count == 0)
|
||||
return;
|
||||
|
||||
// TODO: cache if selection contains any actor child node and skip this loop if no need to iterate
|
||||
// TODO: or build a hash set with selected nodes for quick O(1) checks (cached until selection changes)
|
||||
|
||||
// Deselect child nodes
|
||||
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.SceneGraph.Actors;
|
||||
using FlaxEngine;
|
||||
@@ -662,6 +663,48 @@ namespace FlaxEditor.Modules
|
||||
//node?.TreeNode.OnActiveChanged();
|
||||
}
|
||||
|
||||
private void OnActorDestroyChildren(Actor actor)
|
||||
{
|
||||
// Instead of doing OnActorParentChanged for every child lets remove all of them at once from that actor
|
||||
ActorNode node = GetActorNode(actor);
|
||||
if (node != null)
|
||||
{
|
||||
if (Editor.SceneEditing.HasSthSelected)
|
||||
{
|
||||
// Clear selection if one of the removed actors is selected
|
||||
var selection = new HashSet<Actor>();
|
||||
foreach (var e in Editor.SceneEditing.Selection)
|
||||
{
|
||||
if (e is ActorNode q && q.Actor)
|
||||
selection.Add(q.Actor);
|
||||
}
|
||||
var count = actor.ChildrenCount;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var child = actor.GetChild(i);
|
||||
if (selection.Contains(child))
|
||||
{
|
||||
Editor.SceneEditing.Deselect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove all child nodes (upfront remove all nodes to run faster)
|
||||
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||
{
|
||||
if (node.ChildNodes[i] is ActorNode child)
|
||||
child.parentNode = null;
|
||||
}
|
||||
node.TreeNode.DisposeChildren();
|
||||
for (int i = 0; i < node.ChildNodes.Count; i++)
|
||||
{
|
||||
node.ChildNodes[i].Dispose();
|
||||
}
|
||||
node.ChildNodes.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the actor node.
|
||||
/// </summary>
|
||||
@@ -713,6 +756,7 @@ namespace FlaxEditor.Modules
|
||||
Level.ActorOrderInParentChanged += OnActorOrderInParentChanged;
|
||||
Level.ActorNameChanged += OnActorNameChanged;
|
||||
Level.ActorActiveChanged += OnActorActiveChanged;
|
||||
Level.ActorDestroyChildren += OnActorDestroyChildren;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -730,6 +774,7 @@ namespace FlaxEditor.Modules
|
||||
Level.ActorOrderInParentChanged -= OnActorOrderInParentChanged;
|
||||
Level.ActorNameChanged -= OnActorNameChanged;
|
||||
Level.ActorActiveChanged -= OnActorActiveChanged;
|
||||
Level.ActorDestroyChildren -= OnActorDestroyChildren;
|
||||
|
||||
// Cleanup graph
|
||||
Root.Dispose();
|
||||
|
||||
@@ -638,6 +638,7 @@ namespace FlaxEditor.Modules
|
||||
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
|
||||
_menuFileRecompileScripts = cm.AddButton("Recompile scripts", inputOptions.RecompileScripts, ScriptsBuilder.Compile);
|
||||
cm.AddSeparator();
|
||||
cm.AddButton("New project", NewProject);
|
||||
cm.AddButton("Open project...", OpenProject);
|
||||
cm.AddButton("Reload project", ReloadProject);
|
||||
cm.AddButton("Open project folder", () => FileSystem.ShowFileExplorer(Editor.Instance.GameProject.ProjectFolderPath));
|
||||
@@ -668,7 +669,7 @@ namespace FlaxEditor.Modules
|
||||
if (item != null)
|
||||
Editor.ContentEditing.Open(item);
|
||||
});
|
||||
cm.AddButton("Editor Options", () => Editor.Windows.EditorOptionsWin.Show());
|
||||
cm.AddButton("Editor Options", inputOptions.EditorOptionsWindow, () => Editor.Windows.EditorOptionsWin.Show());
|
||||
|
||||
// Scene
|
||||
MenuScene = MainMenu.AddButton("Scene");
|
||||
@@ -713,6 +714,7 @@ namespace FlaxEditor.Modules
|
||||
_menuToolsBuildCSGMesh = cm.AddButton("Build CSG mesh", inputOptions.BuildCSG, Editor.BuildCSG);
|
||||
_menuToolsBuildNavMesh = cm.AddButton("Build Nav Mesh", inputOptions.BuildNav, Editor.BuildNavMesh);
|
||||
_menuToolsBuildAllMeshesSDF = cm.AddButton("Build all meshes SDF", inputOptions.BuildSDF, Editor.BuildAllMeshesSDF);
|
||||
_menuToolsBuildAllMeshesSDF.LinkTooltip("Generates Sign Distance Field texture for all meshes used in loaded scenes. Use with 'F' key pressed to force rebuild SDF for meshes with existing one.");
|
||||
cm.AddSeparator();
|
||||
cm.AddButton("Game Cooker", Editor.Windows.GameCookerWin.FocusOrShow);
|
||||
_menuToolsCancelBuilding = cm.AddButton("Cancel building game", () => GameCooker.Cancel());
|
||||
@@ -929,6 +931,17 @@ namespace FlaxEditor.Modules
|
||||
MasterPanel.Offsets = new Margin(0, 0, ToolStrip.Bottom, StatusBar.Height);
|
||||
}
|
||||
|
||||
private void NewProject()
|
||||
{
|
||||
// Ask user to create project file
|
||||
if (FileSystem.ShowSaveFileDialog(Editor.Windows.MainWindow, null, "Project files (*.flaxproj)\0*.flaxproj\0All files (*.*)\0*.*\0", false, "Create project file", out var files))
|
||||
return;
|
||||
if (files != null && files.Length > 0)
|
||||
{
|
||||
Editor.NewProject(files[0]);
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenProject()
|
||||
{
|
||||
// Ask user to select project file
|
||||
|
||||
@@ -896,9 +896,11 @@ namespace FlaxEditor.Modules
|
||||
|
||||
if (type.IsAssignableTo(typeof(AssetEditorWindow)))
|
||||
{
|
||||
var ctor = type.GetConstructor(new Type[] { typeof(Editor), typeof(AssetItem) });
|
||||
var assetItem = Editor.ContentDatabase.FindAsset(winData.AssetItemID);
|
||||
var assetType = assetItem.GetType();
|
||||
var ctor = type.GetConstructor(new Type[] { typeof(Editor), assetType });
|
||||
var win = (AssetEditorWindow)ctor.Invoke(new object[] { Editor.Instance, assetItem });
|
||||
|
||||
win.Show(winData.DockState, winData.DockState != DockState.Float ? winData.DockedTo : null, winData.SelectOnShow, winData.SplitterValue);
|
||||
if (winData.DockState == DockState.Float)
|
||||
{
|
||||
|
||||
@@ -658,6 +658,10 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Windows"), EditorOrder(4020)]
|
||||
public InputBinding VisualScriptDebuggerWindow = new InputBinding(KeyboardKeys.None);
|
||||
|
||||
[DefaultValue(typeof(InputBinding), "Control+Comma")]
|
||||
[EditorDisplay("Windows"), EditorOrder(4030)]
|
||||
public InputBinding EditorOptionsWindow = new InputBinding(KeyboardKeys.Comma, KeyboardKeys.Control);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Node Editors
|
||||
|
||||
@@ -150,5 +150,26 @@ namespace FlaxEditor.Options
|
||||
[DefaultValue(typeof(Color), "0.5,0.5,0.5,1.0")]
|
||||
[EditorDisplay("Grid"), EditorOrder(310), Tooltip("The color for the viewport grid.")]
|
||||
public Color ViewportGridColor { get; set; } = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the minimum size used for viewport icons.
|
||||
/// </summary>
|
||||
[DefaultValue(7.0f), Limit(1.0f, 1000.0f, 5.0f)]
|
||||
[EditorDisplay("Viewport Icons"), EditorOrder(400)]
|
||||
public float IconsMinimumSize { get; set; } = 7.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum size used for viewport icons.
|
||||
/// </summary>
|
||||
[DefaultValue(30.0f), Limit(1.0f, 1000.0f, 5.0f)]
|
||||
[EditorDisplay("Viewport Icons"), EditorOrder(410)]
|
||||
public float IconsMaximumSize { get; set; } = 30.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the distance towards the camera at which the max icon scale will be applied. Set to 0 to disable scaling the icons based on the distance to the camera.
|
||||
/// </summary>
|
||||
[DefaultValue(1000.0f), Limit(0.0f, 20000.0f, 5.0f)]
|
||||
[EditorDisplay("Viewport Icons"), EditorOrder(410)]
|
||||
public float MaxSizeDistance { get; set; } = 1000.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Engine/Core/Math/Quaternion.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
#include <ThirdParty/pugixml/pugixml.hpp>
|
||||
@@ -327,6 +328,7 @@ ProjectInfo* ProjectInfo::Load(const String& path)
|
||||
}
|
||||
|
||||
// Load
|
||||
PROFILE_MEM(Editor);
|
||||
auto project = New<ProjectInfo>();
|
||||
if (project->LoadProject(path))
|
||||
{
|
||||
|
||||
@@ -97,13 +97,16 @@ namespace FlaxEditor.SceneGraph
|
||||
/// <returns>Hit object or null if there is no intersection at all.</returns>
|
||||
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
|
||||
{
|
||||
Profiler.BeginEvent("RayCastScene");
|
||||
var data = new RayCastData
|
||||
{
|
||||
Ray = ray,
|
||||
View = view,
|
||||
Flags = flags
|
||||
};
|
||||
return RayCast(ref data, out distance, out _);
|
||||
var result = RayCast(ref data, out distance, out _);
|
||||
Profiler.EndEvent();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -117,13 +120,16 @@ namespace FlaxEditor.SceneGraph
|
||||
/// <returns>Hit object or null if there is no intersection at all.</returns>
|
||||
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, out Vector3 normal, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
|
||||
{
|
||||
Profiler.BeginEvent("RayCastScene");
|
||||
var data = new RayCastData
|
||||
{
|
||||
Ray = ray,
|
||||
View = view,
|
||||
Flags = flags
|
||||
};
|
||||
return RayCast(ref data, out distance, out normal);
|
||||
var result = RayCast(ref data, out distance, out normal);
|
||||
Profiler.EndEvent();
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static Quaternion RaycastNormalRotation(ref Vector3 normal)
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace FlaxEditor.SceneGraph
|
||||
/// <summary>
|
||||
/// The parent node.
|
||||
/// </summary>
|
||||
protected SceneGraphNode parentNode;
|
||||
internal SceneGraphNode parentNode;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the children list.
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Platform/Thread.h"
|
||||
#include "Engine/Threading/IRunnable.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
|
||||
void OnAsyncBegin(Thread* thread);
|
||||
void OnAsyncEnd();
|
||||
@@ -232,6 +233,8 @@ void OnAsyncEnd()
|
||||
|
||||
bool CodeEditingManagerService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Try get editors
|
||||
#if USE_VISUAL_STUDIO_DTE
|
||||
VisualStudioEditor::FindEditors(&CodeEditors);
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "Engine/Scripting/Scripting.h"
|
||||
#include "Engine/Scripting/Script.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Level/Level.h"
|
||||
#include "FlaxEngine.Gen.h"
|
||||
|
||||
@@ -77,7 +78,7 @@ namespace ScriptsBuilderImpl
|
||||
void onScriptsReloadEnd();
|
||||
void onScriptsLoaded();
|
||||
|
||||
void GetClassName(const StringAnsi& fullname, StringAnsi& className);
|
||||
void GetClassName(const StringAnsiView fullname, StringAnsi& className);
|
||||
|
||||
void onCodeEditorAsyncOpenBegin()
|
||||
{
|
||||
@@ -272,7 +273,7 @@ bool ScriptsBuilder::GenerateProject(const StringView& customArgs)
|
||||
return RunBuildTool(args);
|
||||
}
|
||||
|
||||
void ScriptsBuilderImpl::GetClassName(const StringAnsi& fullname, StringAnsi& className)
|
||||
void ScriptsBuilderImpl::GetClassName(const StringAnsiView fullname, StringAnsi& className)
|
||||
{
|
||||
const auto lastDotIndex = fullname.FindLast('.');
|
||||
if (lastDotIndex != -1)
|
||||
@@ -413,6 +414,7 @@ void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*&
|
||||
|
||||
bool ScriptsBuilderImpl::compileGameScriptsAsyncInner()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
LOG(Info, "Starting scripts compilation...");
|
||||
CallEvent(EventType::CompileStarted);
|
||||
|
||||
@@ -519,6 +521,8 @@ void ScriptsBuilderImpl::onEditorAssemblyUnloading(MAssembly* assembly)
|
||||
|
||||
bool ScriptsBuilderImpl::compileGameScriptsAsync()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Start
|
||||
{
|
||||
ScopeLock scopeLock(_locker);
|
||||
@@ -562,6 +566,7 @@ bool ScriptsBuilderService::Init()
|
||||
// Check flag
|
||||
if (_isInited)
|
||||
return false;
|
||||
PROFILE_MEM(Editor);
|
||||
_isInited = true;
|
||||
|
||||
// Link for Editor assembly unload event to clear cached Internal_OnCompilationEnd to prevent errors
|
||||
@@ -659,6 +664,9 @@ bool ScriptsBuilderService::Init()
|
||||
|
||||
void ScriptsBuilderService::Update()
|
||||
{
|
||||
PROFILE_CPU();
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Send compilation events
|
||||
{
|
||||
ScopeLock scopeLock(_compileEventsLocker);
|
||||
|
||||
@@ -229,20 +229,20 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
|
||||
{
|
||||
// Check if show additional nodes in the current surface context
|
||||
if (activeCM != _cmStateMachineMenu)
|
||||
{
|
||||
_nodesCache.Get(activeCM);
|
||||
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBox);
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
|
||||
|
||||
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBox);
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -233,6 +233,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
public BlendPointsEditor(Animation.MultiBlend node, bool is2D, float x, float y, float width, float height)
|
||||
: base(x, y, width, height)
|
||||
{
|
||||
AutoFocus = true;
|
||||
|
||||
_node = node;
|
||||
_is2D = is2D;
|
||||
}
|
||||
|
||||
@@ -726,7 +726,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
private void OnSurfaceMouseUp(ref Float2 mouse, MouseButton buttons, ref bool handled)
|
||||
{
|
||||
if (handled)
|
||||
if (handled || Surface.Context != Context)
|
||||
return;
|
||||
|
||||
// Check click over the connection
|
||||
@@ -751,7 +751,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
|
||||
private void OnSurfaceMouseDoubleClick(ref Float2 mouse, MouseButton buttons, ref bool handled)
|
||||
{
|
||||
if (handled)
|
||||
if (handled || Surface.Context != Context)
|
||||
return;
|
||||
|
||||
// Check double click over the connection
|
||||
|
||||
@@ -6,6 +6,7 @@ using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
@@ -123,7 +124,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
case MaterialDomain.Particle:
|
||||
case MaterialDomain.Deformable:
|
||||
{
|
||||
bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit;
|
||||
bool isNotUnlit = info.ShadingModel != MaterialShadingModel.Unlit && info.ShadingModel != MaterialShadingModel.CustomLit;
|
||||
bool isOpaque = info.BlendMode == MaterialBlendMode.Opaque;
|
||||
bool withTess = info.TessellationMode != TessellationMethod.None;
|
||||
|
||||
GetBox(MaterialNodeBoxes.Color).IsActive = isNotUnlit;
|
||||
@@ -134,8 +136,8 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
GetBox(MaterialNodeBoxes.Roughness).IsActive = isNotUnlit;
|
||||
GetBox(MaterialNodeBoxes.AmbientOcclusion).IsActive = isNotUnlit;
|
||||
GetBox(MaterialNodeBoxes.Normal).IsActive = isNotUnlit;
|
||||
GetBox(MaterialNodeBoxes.Opacity).IsActive = info.ShadingModel == MaterialShadingModel.Subsurface || info.ShadingModel == MaterialShadingModel.Foliage || info.BlendMode != MaterialBlendMode.Opaque;
|
||||
GetBox(MaterialNodeBoxes.Refraction).IsActive = info.BlendMode != MaterialBlendMode.Opaque;
|
||||
GetBox(MaterialNodeBoxes.Opacity).IsActive = info.ShadingModel == MaterialShadingModel.Subsurface || info.ShadingModel == MaterialShadingModel.Foliage || !isOpaque;
|
||||
GetBox(MaterialNodeBoxes.Refraction).IsActive = !isOpaque;
|
||||
GetBox(MaterialNodeBoxes.PositionOffset).IsActive = true;
|
||||
GetBox(MaterialNodeBoxes.TessellationMultiplier).IsActive = withTess;
|
||||
GetBox(MaterialNodeBoxes.WorldDisplacement).IsActive = withTess;
|
||||
@@ -260,6 +262,211 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
}
|
||||
}
|
||||
|
||||
#if false // TODO: finish code editor based on RichTextBoxBase with text block parsing for custom styling
|
||||
internal sealed class CustomCodeTextBox : RichTextBoxBase
|
||||
{
|
||||
protected override void OnParseTextBlocks()
|
||||
{
|
||||
base.OnParseTextBlocks();
|
||||
|
||||
// Single block for a whole text
|
||||
// TODO: implement code parsing with HLSL syntax
|
||||
var font = Style.Current.FontMedium;
|
||||
var style = new TextBlockStyle
|
||||
{
|
||||
Font = new FontReference(font),
|
||||
Color = Style.Current.Foreground,
|
||||
BackgroundSelectedBrush = new SolidColorBrush(Style.Current.BackgroundSelected),
|
||||
};
|
||||
_textBlocks.Clear();
|
||||
_textBlocks.Add(new TextBlock
|
||||
{
|
||||
Range = new TextRange
|
||||
{
|
||||
StartIndex = 0,
|
||||
EndIndex = TextLength,
|
||||
},
|
||||
Style = style,
|
||||
Bounds = new Rectangle(Float2.Zero, font.MeasureText(Text)),
|
||||
});
|
||||
}
|
||||
#else
|
||||
internal sealed class CustomCodeTextBox : TextBox
|
||||
{
|
||||
#endif
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
// Draw border
|
||||
if (!IsFocused)
|
||||
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class CustomCodeNode : SurfaceNode
|
||||
{
|
||||
private Rectangle _resizeButtonRect;
|
||||
private Float2 _startResizingSize;
|
||||
private Float2 _startResizingCornerOffset;
|
||||
private bool _isResizing;
|
||||
private CustomCodeTextBox _textBox;
|
||||
|
||||
private int SizeValueIndex => Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
|
||||
|
||||
private Float2 SizeValue
|
||||
{
|
||||
get => (Float2)Values[SizeValueIndex];
|
||||
set => SetValue(SizeValueIndex, value, false);
|
||||
}
|
||||
|
||||
public CustomCodeNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
|
||||
: base(id, context, nodeArch, groupArch)
|
||||
{
|
||||
Float2 pos = new Float2(FlaxEditor.Surface.Constants.NodeMarginX, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize), size;
|
||||
if (nodeArch.TypeID == 8)
|
||||
{
|
||||
pos += new Float2(60, 0);
|
||||
size = new Float2(172, 200);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos += new Float2(0, 40);
|
||||
size = new Float2(300, 200);
|
||||
}
|
||||
_textBox = new CustomCodeTextBox
|
||||
{
|
||||
IsMultiline = true,
|
||||
Location = pos,
|
||||
Size = size,
|
||||
Parent = this,
|
||||
AnchorMax = Float2.One,
|
||||
};
|
||||
_textBox.EditEnd += () => SetValue(0, _textBox.Text);
|
||||
}
|
||||
|
||||
public override bool CanSelect(ref Float2 location)
|
||||
{
|
||||
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
|
||||
}
|
||||
|
||||
public override void OnSurfaceLoaded(SurfaceNodeActions action)
|
||||
{
|
||||
base.OnSurfaceLoaded(action);
|
||||
|
||||
_textBox.Text = (string)Values[0];
|
||||
|
||||
var size = SizeValue;
|
||||
if (Surface != null && Surface.GridSnappingEnabled)
|
||||
size = Surface.SnapToGrid(size, true);
|
||||
Resize(size.X, size.Y);
|
||||
}
|
||||
|
||||
public override void OnValuesChanged()
|
||||
{
|
||||
base.OnValuesChanged();
|
||||
|
||||
var size = SizeValue;
|
||||
Resize(size.X, size.Y);
|
||||
_textBox.Text = (string)Values[0];
|
||||
}
|
||||
|
||||
protected override void UpdateRectangles()
|
||||
{
|
||||
base.UpdateRectangles();
|
||||
|
||||
const float buttonMargin = FlaxEditor.Surface.Constants.NodeCloseButtonMargin;
|
||||
const float buttonSize = FlaxEditor.Surface.Constants.NodeCloseButtonSize;
|
||||
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
var style = Style.Current;
|
||||
if (_isResizing)
|
||||
{
|
||||
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
|
||||
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
|
||||
}
|
||||
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
}
|
||||
|
||||
public override void OnLostFocus()
|
||||
{
|
||||
if (_isResizing)
|
||||
EndResizing();
|
||||
|
||||
base.OnLostFocus();
|
||||
}
|
||||
|
||||
public override void OnEndMouseCapture()
|
||||
{
|
||||
if (_isResizing)
|
||||
EndResizing();
|
||||
|
||||
base.OnEndMouseCapture();
|
||||
}
|
||||
|
||||
public override bool OnMouseDown(Float2 location, MouseButton button)
|
||||
{
|
||||
if (base.OnMouseDown(location, button))
|
||||
return true;
|
||||
|
||||
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
|
||||
{
|
||||
// Start sliding
|
||||
_isResizing = true;
|
||||
_startResizingSize = Size;
|
||||
_startResizingCornerOffset = Size - location;
|
||||
StartMouseCapture();
|
||||
Cursor = CursorType.SizeNWSE;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnMouseMove(Float2 location)
|
||||
{
|
||||
if (_isResizing)
|
||||
{
|
||||
var emptySize = CalculateNodeSize(0, 0);
|
||||
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, new Float2(240, 160));
|
||||
Resize(size.X, size.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnMouseMove(location);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
if (button == MouseButton.Left && _isResizing)
|
||||
{
|
||||
EndResizing();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseUp(location, button);
|
||||
}
|
||||
|
||||
private void EndResizing()
|
||||
{
|
||||
Cursor = CursorType.Default;
|
||||
EndMouseCapture();
|
||||
_isResizing = false;
|
||||
if (_startResizingSize != Size)
|
||||
{
|
||||
var emptySize = CalculateNodeSize(0, 0);
|
||||
SizeValue = Size - emptySize;
|
||||
Surface.MarkAsEdited(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal enum MaterialTemplateInputsMapping
|
||||
{
|
||||
/// <summary>
|
||||
@@ -410,13 +617,15 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 8,
|
||||
Create = (id, context, arch, groupArch) => new CustomCodeNode(id, context, arch, groupArch),
|
||||
Title = "Custom Code",
|
||||
Description = "Custom HLSL shader code expression",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Float2(300, 200),
|
||||
DefaultValues = new object[]
|
||||
{
|
||||
"// Here you can add HLSL code\nOutput0 = Input0;"
|
||||
"// Here you can add HLSL code\nOutput0 = Input0;",
|
||||
new Float2(300, 200),
|
||||
},
|
||||
Elements = new[]
|
||||
{
|
||||
@@ -433,8 +642,6 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
NodeElementArchetype.Factory.Output(1, "Output1", typeof(Float4), 9),
|
||||
NodeElementArchetype.Factory.Output(2, "Output2", typeof(Float4), 10),
|
||||
NodeElementArchetype.Factory.Output(3, "Output3", typeof(Float4), 11),
|
||||
|
||||
NodeElementArchetype.Factory.TextBox(60, 0, 175, 200, 0),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
@@ -874,6 +1081,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 38,
|
||||
Create = (id, context, arch, groupArch) => new CustomCodeNode(id, context, arch, groupArch),
|
||||
Title = "Custom Global Code",
|
||||
Description = "Custom global HLSL shader code expression (placed before material shader code). Can contain includes to shader utilities or declare functions to reuse later.",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
@@ -883,6 +1091,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
"// Here you can add HLSL code\nfloat4 GetCustomColor()\n{\n\treturn float4(1, 0, 0, 1);\n}",
|
||||
true,
|
||||
(int)MaterialTemplateInputsMapping.Utilities,
|
||||
new Float2(300, 240),
|
||||
},
|
||||
Elements = new[]
|
||||
{
|
||||
@@ -890,7 +1099,6 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
NodeElementArchetype.Factory.Text(20, 0, "Enabled"),
|
||||
NodeElementArchetype.Factory.Text(0, 20, "Location"),
|
||||
NodeElementArchetype.Factory.Enum(50, 20, 120, 2, typeof(MaterialTemplateInputsMapping)),
|
||||
NodeElementArchetype.Factory.TextBox(0, 40, 300, 200, 0),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
|
||||
@@ -1390,7 +1390,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Output(0, "Time", typeof(float), 0),
|
||||
NodeElementArchetype.Factory.Output(1, "Unscaled Time", typeof(float), 1),
|
||||
NodeElementArchetype.Factory.Output(1, "Scaled Time", typeof(float), 1),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
|
||||
@@ -2,11 +2,8 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using FlaxEditor.CustomEditors;
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
@@ -18,6 +15,7 @@ namespace FlaxEditor.Surface
|
||||
class AttributesEditor : ContextMenuBase
|
||||
{
|
||||
private CustomEditorPresenter _presenter;
|
||||
private Proxy _proxy;
|
||||
private byte[] _oldData;
|
||||
|
||||
private class Proxy
|
||||
@@ -72,11 +70,11 @@ namespace FlaxEditor.Surface
|
||||
/// Initializes a new instance of the <see cref="AttributesEditor"/> class.
|
||||
/// </summary>
|
||||
/// <param name="attributes">The attributes list to edit.</param>
|
||||
/// <param name="attributeType">The allowed attribute types to use.</param>
|
||||
public AttributesEditor(Attribute[] attributes, IList<Type> attributeType)
|
||||
/// <param name="attributeTypes">The allowed attribute types to use.</param>
|
||||
public AttributesEditor(Attribute[] attributes, IList<Type> attributeTypes)
|
||||
{
|
||||
// Context menu dimensions
|
||||
const float width = 340.0f;
|
||||
const float width = 375.0f;
|
||||
const float height = 370.0f;
|
||||
Size = new Float2(width, height);
|
||||
|
||||
@@ -88,61 +86,68 @@ namespace FlaxEditor.Surface
|
||||
Parent = this
|
||||
};
|
||||
|
||||
// Buttons
|
||||
float buttonsWidth = (width - 16.0f) * 0.5f;
|
||||
// Ok and Cancel Buttons
|
||||
float buttonsWidth = (width - 12.0f) * 0.5f;
|
||||
float buttonsHeight = 20.0f;
|
||||
var cancelButton = new Button(4.0f, title.Bottom + 4.0f, buttonsWidth, buttonsHeight)
|
||||
var okButton = new Button(4.0f, Bottom - 4.0f - buttonsHeight, buttonsWidth, buttonsHeight)
|
||||
{
|
||||
Text = "Ok",
|
||||
Parent = this
|
||||
};
|
||||
okButton.Clicked += OnOkButtonClicked;
|
||||
var cancelButton = new Button(okButton.Right + 4.0f, okButton.Y, buttonsWidth, buttonsHeight)
|
||||
{
|
||||
Text = "Cancel",
|
||||
Parent = this
|
||||
};
|
||||
cancelButton.Clicked += Hide;
|
||||
var okButton = new Button(cancelButton.Right + 4.0f, cancelButton.Y, buttonsWidth, buttonsHeight)
|
||||
{
|
||||
Text = "OK",
|
||||
Parent = this
|
||||
};
|
||||
okButton.Clicked += OnOkButtonClicked;
|
||||
|
||||
// Actual panel
|
||||
// Actual panel used to display attributes
|
||||
var panel1 = new Panel(ScrollBars.Vertical)
|
||||
{
|
||||
Bounds = new Rectangle(0, okButton.Bottom + 4.0f, width, height - okButton.Bottom - 2.0f),
|
||||
Bounds = new Rectangle(0, title.Bottom + 4.0f, width, height - buttonsHeight - title.Height - 14.0f),
|
||||
Parent = this
|
||||
};
|
||||
var editor = new CustomEditorPresenter(null);
|
||||
editor.Panel.AnchorPreset = AnchorPresets.HorizontalStretchTop;
|
||||
editor.Panel.IsScrollable = true;
|
||||
editor.Panel.Parent = panel1;
|
||||
editor.Panel.Tag = attributeType;
|
||||
editor.Panel.Tag = attributeTypes;
|
||||
_presenter = editor;
|
||||
|
||||
// Cache 'previous' state to check if attributes were edited after operation
|
||||
_oldData = SurfaceMeta.GetAttributesData(attributes);
|
||||
|
||||
editor.Select(new Proxy
|
||||
_proxy = new Proxy
|
||||
{
|
||||
Value = attributes,
|
||||
});
|
||||
};
|
||||
editor.Select(_proxy);
|
||||
|
||||
_presenter.Modified += OnPresenterModified;
|
||||
OnPresenterModified();
|
||||
}
|
||||
|
||||
private void OnPresenterModified()
|
||||
{
|
||||
if (_proxy.Value.Length == 0)
|
||||
{
|
||||
var label = _presenter.Label("No attributes.\nPress the \"+\" button to add a new one and then select an attribute type using the \"Type\" dropdown.", TextAlignment.Center);
|
||||
label.Label.Wrapping = TextWrapping.WrapWords;
|
||||
label.Control.Height = 35f;
|
||||
label.Label.Margin = new Margin(10f);
|
||||
label.Label.TextColor = label.Label.TextColorHighlighted = Style.Current.ForegroundGrey;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnOkButtonClicked()
|
||||
{
|
||||
var newValue = ((Proxy)_presenter.Selection[0]).Value;
|
||||
for (int i = 0; i < newValue.Length; i++)
|
||||
{
|
||||
if (newValue[i] == null)
|
||||
{
|
||||
MessageBox.Show("One of the attributes is null. Please set it to the valid object.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
newValue = newValue.Where(v => v != null).ToArray();
|
||||
|
||||
var newData = SurfaceMeta.GetAttributesData(newValue);
|
||||
if (!_oldData.SequenceEqual(newData))
|
||||
{
|
||||
Edited?.Invoke(newValue);
|
||||
}
|
||||
|
||||
Hide();
|
||||
}
|
||||
@@ -183,7 +188,9 @@ namespace FlaxEditor.Surface
|
||||
{
|
||||
_presenter = null;
|
||||
_oldData = null;
|
||||
_proxy = null;
|
||||
Edited = null;
|
||||
_presenter.Modified -= OnPresenterModified;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@@ -101,12 +101,12 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
|
||||
{
|
||||
activeCM.ShowExpanded = true;
|
||||
_nodesCache.Get(activeCM);
|
||||
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBox);
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
|
||||
|
||||
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
|
||||
}
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
/// Visject context menu item clicked delegate.
|
||||
/// </summary>
|
||||
/// <param name="clickedItem">The item that was clicked</param>
|
||||
/// <param name="selectedBox">The currently user-selected box. Can be null.</param>
|
||||
public delegate void ItemClickedDelegate(VisjectCMItem clickedItem, Elements.Box selectedBox);
|
||||
/// <param name="selectedBoxes">The currently user-selected boxes. Can be empty/ null.</param>
|
||||
public delegate void ItemClickedDelegate(VisjectCMItem clickedItem, List<Elements.Box> selectedBoxes);
|
||||
|
||||
/// <summary>
|
||||
/// Visject Surface node archetype spawn ability checking delegate.
|
||||
@@ -53,7 +53,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
private Panel _panel1;
|
||||
private VerticalPanel _groupsPanel;
|
||||
private readonly ParameterGetterDelegate _parametersGetter;
|
||||
private Elements.Box _selectedBox;
|
||||
private List<Elements.Box> _selectedBoxes = new List<Elements.Box>();
|
||||
private NodeArchetype _parameterGetNodeArchetype;
|
||||
private NodeArchetype _parameterSetNodeArchetype;
|
||||
|
||||
@@ -411,7 +411,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
if (!IsLayoutLocked)
|
||||
{
|
||||
group.UnlockChildrenRecursive();
|
||||
if (_contextSensitiveSearchEnabled && _selectedBox != null)
|
||||
// TODO: Improve filtering to be based on boxes with the most common things instead of first box
|
||||
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0 && _selectedBoxes[0] != null)
|
||||
UpdateFilters();
|
||||
else
|
||||
SortGroups();
|
||||
@@ -423,9 +424,10 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
OnSearchFilterChanged();
|
||||
}
|
||||
}
|
||||
else if (_contextSensitiveSearchEnabled)
|
||||
else if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0)
|
||||
{
|
||||
group.EvaluateVisibilityWithBox(_selectedBox);
|
||||
// TODO: Filtering could be improved here as well
|
||||
group.EvaluateVisibilityWithBox(_selectedBoxes[0]);
|
||||
}
|
||||
|
||||
Profiler.EndEvent();
|
||||
@@ -460,8 +462,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
Parent = group
|
||||
};
|
||||
}
|
||||
if (_contextSensitiveSearchEnabled)
|
||||
group.EvaluateVisibilityWithBox(_selectedBox);
|
||||
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0)
|
||||
group.EvaluateVisibilityWithBox(_selectedBoxes[0]);
|
||||
group.SortChildren();
|
||||
if (ShowExpanded)
|
||||
group.Open(false);
|
||||
@@ -474,7 +476,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
|
||||
if (!isLayoutLocked)
|
||||
{
|
||||
if (_contextSensitiveSearchEnabled && _selectedBox != null)
|
||||
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count != 0 && _selectedBoxes[0] != null)
|
||||
UpdateFilters();
|
||||
else
|
||||
SortGroups();
|
||||
@@ -583,7 +585,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
|
||||
private void UpdateFilters()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBox == null)
|
||||
if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBoxes[0] == null)
|
||||
{
|
||||
ResetView();
|
||||
Profiler.EndEvent();
|
||||
@@ -592,7 +594,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
|
||||
// Update groups
|
||||
LockChildrenRecursive();
|
||||
var contextSensitiveSelectedBox = _contextSensitiveSearchEnabled ? _selectedBox : null;
|
||||
var contextSensitiveSelectedBox = _contextSensitiveSearchEnabled && _selectedBoxes.Count > 0 ? _selectedBoxes[0] : null;
|
||||
for (int i = 0; i < _groups.Count; i++)
|
||||
{
|
||||
_groups[i].UpdateFilter(_searchBox.Text, contextSensitiveSelectedBox);
|
||||
@@ -640,7 +642,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
public void OnClickItem(VisjectCMItem item)
|
||||
{
|
||||
Hide();
|
||||
ItemClicked?.Invoke(item, _selectedBox);
|
||||
ItemClicked?.Invoke(item, _selectedBoxes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -666,12 +668,12 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
for (int i = 0; i < _groups.Count; i++)
|
||||
{
|
||||
_groups[i].ResetView();
|
||||
if (_contextSensitiveSearchEnabled)
|
||||
_groups[i].EvaluateVisibilityWithBox(_selectedBox);
|
||||
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0)
|
||||
_groups[i].EvaluateVisibilityWithBox(_selectedBoxes[0]);
|
||||
}
|
||||
UnlockChildrenRecursive();
|
||||
|
||||
if (_contextSensitiveSearchEnabled && _selectedBox != null)
|
||||
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0 && _selectedBoxes[0] != null)
|
||||
UpdateFilters();
|
||||
else
|
||||
SortGroups();
|
||||
@@ -772,10 +774,10 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
/// </summary>
|
||||
/// <param name="parent">Parent control to attach to it.</param>
|
||||
/// <param name="location">Popup menu origin location in parent control coordinates.</param>
|
||||
/// <param name="startBox">The currently selected box that the new node will get connected to. Can be null</param>
|
||||
public void Show(Control parent, Float2 location, Elements.Box startBox)
|
||||
/// <param name="startBoxes">The currently selected boxes that the new node will get connected to. Can be empty/ null</param>
|
||||
public void Show(Control parent, Float2 location, List<Elements.Box> startBoxes)
|
||||
{
|
||||
_selectedBox = startBox;
|
||||
_selectedBoxes = startBoxes;
|
||||
base.Show(parent, location);
|
||||
}
|
||||
|
||||
|
||||
@@ -544,35 +544,39 @@ namespace FlaxEditor.Surface.Elements
|
||||
public override void OnMouseLeave()
|
||||
{
|
||||
if (_originalTooltipText != null)
|
||||
{
|
||||
TooltipText = _originalTooltipText;
|
||||
}
|
||||
if (_isMouseDown)
|
||||
{
|
||||
_isMouseDown = false;
|
||||
if (Surface.CanEdit)
|
||||
{
|
||||
if (!IsOutput && HasSingleConnection)
|
||||
if (IsOutput && Input.GetKey(KeyboardKeys.Control))
|
||||
{
|
||||
var connectedBox = Connections[0];
|
||||
List<Box> connectedBoxes = new List<Box>(Connections);
|
||||
|
||||
for (int i = 0; i < connectedBoxes.Count; i++)
|
||||
{
|
||||
BreakConnection(connectedBoxes[i]);
|
||||
Surface.ConnectingStart(connectedBoxes[i], true);
|
||||
}
|
||||
}
|
||||
else if (!IsOutput && HasSingleConnection)
|
||||
{
|
||||
var otherBox = Connections[0];
|
||||
if (Surface.Undo != null && Surface.Undo.Enabled)
|
||||
{
|
||||
var action = new ConnectBoxesAction((InputBox)this, (OutputBox)connectedBox, false);
|
||||
BreakConnection(connectedBox);
|
||||
var action = new ConnectBoxesAction((InputBox)this, (OutputBox)otherBox, false);
|
||||
BreakConnection(otherBox);
|
||||
action.End();
|
||||
Surface.AddBatchedUndoAction(action);
|
||||
Surface.MarkAsEdited();
|
||||
}
|
||||
else
|
||||
{
|
||||
BreakConnection(connectedBox);
|
||||
}
|
||||
Surface.ConnectingStart(connectedBox);
|
||||
BreakConnection(otherBox);
|
||||
Surface.ConnectingStart(otherBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
Surface.ConnectingStart(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
base.OnMouseLeave();
|
||||
|
||||
@@ -64,6 +64,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
{
|
||||
ParentNode = parentNode;
|
||||
Archetype = archetype;
|
||||
AutoFocus = true;
|
||||
|
||||
var back = Style.Current.TextBoxBackground;
|
||||
var grayOutFactor = 0.6f;
|
||||
|
||||
@@ -214,22 +214,25 @@ namespace FlaxEditor.Surface
|
||||
if (!_isRenaming)
|
||||
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
// Close button
|
||||
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
// Color button
|
||||
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
// Check if is resizing
|
||||
if (_isResizing)
|
||||
if (Surface.CanEdit)
|
||||
{
|
||||
// Draw overlay
|
||||
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
|
||||
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
|
||||
}
|
||||
// Close button
|
||||
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
// Resize button
|
||||
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
// Color button
|
||||
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
// Check if is resizing
|
||||
if (_isResizing)
|
||||
{
|
||||
// Draw overlay
|
||||
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
|
||||
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
|
||||
}
|
||||
|
||||
// Resize button
|
||||
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
}
|
||||
|
||||
// Selection outline
|
||||
if (_isSelected)
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace FlaxEditor.Surface
|
||||
protected SurfaceControl(VisjectSurfaceContext context, float width, float height)
|
||||
: base(0, 0, width, height)
|
||||
{
|
||||
AutoFocus = true;
|
||||
ClipChildren = false;
|
||||
|
||||
Surface = context.Surface;
|
||||
|
||||
@@ -151,6 +151,8 @@ namespace FlaxEditor.Surface
|
||||
/// </summary>
|
||||
protected virtual Color FooterColor => GroupArchetype.Color;
|
||||
|
||||
private Float2 mouseDownMousePosition;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the size of the node including header, footer, and margins.
|
||||
/// </summary>
|
||||
@@ -429,27 +431,6 @@ namespace FlaxEditor.Surface
|
||||
/// </summary>
|
||||
public bool HasIndependentBoxes => Archetype.IndependentBoxes != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this node has dependent boxes with assigned valid types. Otherwise any box has no dependent type assigned.
|
||||
/// </summary>
|
||||
public bool HasDependentBoxesSetup
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Archetype.DependentBoxes == null || Archetype.IndependentBoxes == null)
|
||||
return true;
|
||||
|
||||
for (int i = 0; i < Archetype.DependentBoxes.Length; i++)
|
||||
{
|
||||
var b = GetBox(Archetype.DependentBoxes[i]);
|
||||
if (b != null && b.CurrentType == b.DefaultType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<SurfaceNode> UpdateStack = new List<SurfaceNode>();
|
||||
|
||||
/// <summary>
|
||||
@@ -917,7 +898,7 @@ namespace FlaxEditor.Surface
|
||||
/// <inheritdoc />
|
||||
public override bool OnTestTooltipOverControl(ref Float2 location)
|
||||
{
|
||||
return _headerRect.Contains(ref location) && ShowTooltip && !Surface.IsConnecting && !Surface.IsBoxSelecting;
|
||||
return _headerRect.Contains(ref location) && ShowTooltip && !Surface.IsConnecting && !Surface.IsSelecting;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1075,7 +1056,7 @@ namespace FlaxEditor.Surface
|
||||
|
||||
// Header
|
||||
var headerColor = style.BackgroundHighlighted;
|
||||
if (_headerRect.Contains(ref _mousePosition) && !Surface.IsConnecting && !Surface.IsBoxSelecting)
|
||||
if (_headerRect.Contains(ref _mousePosition) && !Surface.IsConnecting && !Surface.IsSelecting)
|
||||
headerColor *= 1.07f;
|
||||
Render2D.FillRectangle(_headerRect, headerColor);
|
||||
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
@@ -1083,7 +1064,7 @@ namespace FlaxEditor.Surface
|
||||
// Close button
|
||||
if ((Archetype.Flags & NodeFlags.NoCloseButton) == 0 && Surface.CanEdit)
|
||||
{
|
||||
bool highlightClose = _closeButtonRect.Contains(_mousePosition) && !Surface.IsConnecting && !Surface.IsBoxSelecting;
|
||||
bool highlightClose = _closeButtonRect.Contains(_mousePosition) && !Surface.IsConnecting && !Surface.IsSelecting;
|
||||
Render2D.DrawSprite(style.Cross, _closeButtonRect, highlightClose ? style.Foreground : style.ForegroundGrey);
|
||||
}
|
||||
|
||||
@@ -1121,7 +1102,7 @@ namespace FlaxEditor.Surface
|
||||
if (button == MouseButton.Left && (Archetype.Flags & NodeFlags.NoCloseButton) == 0 && _closeButtonRect.Contains(ref location))
|
||||
return true;
|
||||
if (button == MouseButton.Right)
|
||||
return true;
|
||||
mouseDownMousePosition = Input.Mouse.Position;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1133,7 +1114,7 @@ namespace FlaxEditor.Surface
|
||||
return true;
|
||||
|
||||
// Close/ delete
|
||||
bool canDelete = !Surface.IsConnecting && !Surface.WasBoxSelecting && !Surface.WasMovingSelection;
|
||||
bool canDelete = !Surface.IsConnecting && !Surface.WasSelecting && !Surface.WasMovingSelection;
|
||||
if (button == MouseButton.Left && canDelete && (Archetype.Flags & NodeFlags.NoCloseButton) == 0 && _closeButtonRect.Contains(ref location))
|
||||
{
|
||||
Surface.Delete(this);
|
||||
@@ -1143,6 +1124,10 @@ namespace FlaxEditor.Surface
|
||||
// Secondary Context Menu
|
||||
if (button == MouseButton.Right)
|
||||
{
|
||||
float distance = Float2.Distance(mouseDownMousePosition, Input.Mouse.Position);
|
||||
if (distance > 2.5f)
|
||||
return true;
|
||||
|
||||
if (!IsSelected)
|
||||
Surface.Select(this);
|
||||
var tmp = PointToParent(ref location);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.Surface
|
||||
@@ -233,11 +235,15 @@ namespace FlaxEditor.Surface
|
||||
/// Begins connecting surface objects action.
|
||||
/// </summary>
|
||||
/// <param name="instigator">The connection instigator (eg. start box).</param>
|
||||
public void ConnectingStart(IConnectionInstigator instigator)
|
||||
/// <param name="additive">If the instigator should be added to the list of instigators.</param>
|
||||
public void ConnectingStart(IConnectionInstigator instigator, bool additive = false)
|
||||
{
|
||||
if (instigator != null && instigator != _connectionInstigator)
|
||||
if (instigator != null && instigator != _connectionInstigators)
|
||||
{
|
||||
_connectionInstigator = instigator;
|
||||
if (!additive)
|
||||
_connectionInstigators.Clear();
|
||||
|
||||
_connectionInstigators.Add(instigator);
|
||||
StartMouseCapture();
|
||||
}
|
||||
}
|
||||
@@ -257,22 +263,30 @@ namespace FlaxEditor.Surface
|
||||
/// <param name="end">The end object (eg. end box).</param>
|
||||
public void ConnectingEnd(IConnectionInstigator end)
|
||||
{
|
||||
// Ensure that there was a proper start box
|
||||
if (_connectionInstigator == null)
|
||||
// Ensure that there is at least one connection instigator
|
||||
if (_connectionInstigators.Count == 0)
|
||||
return;
|
||||
|
||||
var start = _connectionInstigator;
|
||||
_connectionInstigator = null;
|
||||
|
||||
// Check if boxes are different and end box is specified
|
||||
if (start == end || end == null)
|
||||
return;
|
||||
|
||||
// Connect them
|
||||
if (start.CanConnectWith(end))
|
||||
List<IConnectionInstigator> instigators = new List<IConnectionInstigator>(_connectionInstigators);
|
||||
for (int i = 0; i < instigators.Count; i++)
|
||||
{
|
||||
start.Connect(end);
|
||||
var start = instigators[i];
|
||||
|
||||
// Check if boxes are different and end box is specified
|
||||
if (start == end || end == null)
|
||||
return;
|
||||
|
||||
// Properly handle connecting to a socket that already has a connection
|
||||
if (end is Box e && !e.IsOutput && start is Box s && e.AreConnected(s))
|
||||
e.BreakConnection(s);
|
||||
|
||||
// Connect them
|
||||
if (start.CanConnectWith(end))
|
||||
start.Connect(end);
|
||||
}
|
||||
|
||||
// Reset instigator list
|
||||
_connectionInstigators.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,10 +261,10 @@ namespace FlaxEditor.Surface
|
||||
/// </summary>
|
||||
/// <param name="activeCM">The active context menu to show.</param>
|
||||
/// <param name="location">The display location on the surface control.</param>
|
||||
/// <param name="startBox">The start box.</param>
|
||||
protected virtual void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
|
||||
/// <param name="startBoxes">The start boxes.</param>
|
||||
protected virtual void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
|
||||
{
|
||||
activeCM.Show(this, location, startBox);
|
||||
activeCM.Show(this, location, startBoxes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -298,8 +298,10 @@ namespace FlaxEditor.Surface
|
||||
|
||||
_cmStartPos = location;
|
||||
|
||||
// Offset added in case the user doesn't like the box and wants to quickly get rid of it by clicking
|
||||
OnShowPrimaryMenu(_activeVisjectCM, _cmStartPos + ContextMenuOffset, _connectionInstigator as Box);
|
||||
List<Box> startBoxes = new List<Box>(_connectionInstigators.Where(c => c is Box).Cast<Box>());
|
||||
|
||||
// Position offset added so the user can quickly close the menu by clicking
|
||||
OnShowPrimaryMenu(_activeVisjectCM, _cmStartPos + ContextMenuOffset, startBoxes);
|
||||
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
@@ -513,17 +515,15 @@ namespace FlaxEditor.Surface
|
||||
private void OnPrimaryMenuVisibleChanged(Control primaryMenu)
|
||||
{
|
||||
if (!primaryMenu.Visible)
|
||||
{
|
||||
_connectionInstigator = null;
|
||||
}
|
||||
_connectionInstigators.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles Visject CM item click event by spawning the selected item.
|
||||
/// </summary>
|
||||
/// <param name="visjectCmItem">The item.</param>
|
||||
/// <param name="selectedBox">The selected box.</param>
|
||||
protected virtual void OnPrimaryMenuButtonClick(VisjectCMItem visjectCmItem, Box selectedBox)
|
||||
/// <param name="selectedBoxes">The selected boxes.</param>
|
||||
protected virtual void OnPrimaryMenuButtonClick(VisjectCMItem visjectCmItem, List<Box> selectedBoxes)
|
||||
{
|
||||
if (!CanEdit)
|
||||
return;
|
||||
@@ -550,34 +550,36 @@ namespace FlaxEditor.Surface
|
||||
// Auto select new node
|
||||
Select(node);
|
||||
|
||||
if (selectedBox != null)
|
||||
for (int i = 0; i < selectedBoxes.Count; i++)
|
||||
{
|
||||
Box endBox = null;
|
||||
foreach (var box in node.GetBoxes().Where(box => box.IsOutput != selectedBox.IsOutput))
|
||||
Box currentBox = selectedBoxes[i];
|
||||
if (currentBox != null)
|
||||
{
|
||||
if (selectedBox.IsOutput)
|
||||
Box endBox = null;
|
||||
foreach (var box in node.GetBoxes().Where(box => box.IsOutput != currentBox.IsOutput))
|
||||
{
|
||||
if (box.CanUseType(selectedBox.CurrentType))
|
||||
if (currentBox.IsOutput)
|
||||
{
|
||||
endBox = box;
|
||||
break;
|
||||
if (box.CanUseType(currentBox.CurrentType))
|
||||
{
|
||||
endBox = box;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (selectedBox.CanUseType(box.CurrentType))
|
||||
else
|
||||
{
|
||||
endBox = box;
|
||||
break;
|
||||
if (currentBox.CanUseType(box.CurrentType))
|
||||
{
|
||||
endBox = box;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (endBox == null && selectedBox.CanUseType(box.CurrentType))
|
||||
{
|
||||
endBox = box;
|
||||
if (endBox == null && currentBox.CanUseType(box.CurrentType))
|
||||
endBox = box;
|
||||
}
|
||||
TryConnect(currentBox, endBox);
|
||||
}
|
||||
TryConnect(selectedBox, endBox);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,13 +595,8 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
// If the user is patiently waiting for his box to get connected to the newly created one fulfill his wish!
|
||||
|
||||
_connectionInstigator = startBox;
|
||||
|
||||
if (!IsConnecting)
|
||||
{
|
||||
ConnectingStart(startBox);
|
||||
}
|
||||
ConnectingEnd(endBox);
|
||||
|
||||
// Smart-Select next box
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.Surface.Elements;
|
||||
using FlaxEngine;
|
||||
|
||||
@@ -126,40 +127,45 @@ namespace FlaxEditor.Surface
|
||||
/// <remarks>Called only when user is connecting nodes.</remarks>
|
||||
protected virtual void DrawConnectingLine()
|
||||
{
|
||||
// Get start position
|
||||
var startPos = _connectionInstigator.ConnectionOrigin;
|
||||
|
||||
// Check if mouse is over any of box
|
||||
var cmVisible = _activeVisjectCM != null && _activeVisjectCM.Visible;
|
||||
var endPos = cmVisible ? _rootControl.PointFromParent(ref _cmStartPos) : _rootControl.PointFromParent(ref _mousePos);
|
||||
Color lineColor = Style.Colors.Connecting;
|
||||
if (_lastInstigatorUnderMouse != null && !cmVisible)
|
||||
{
|
||||
// Check if can connect objects
|
||||
bool canConnect = _connectionInstigator.CanConnectWith(_lastInstigatorUnderMouse);
|
||||
lineColor = canConnect ? Style.Colors.ConnectingValid : Style.Colors.ConnectingInvalid;
|
||||
endPos = _lastInstigatorUnderMouse.ConnectionOrigin;
|
||||
}
|
||||
|
||||
Float2 actualStartPos = startPos;
|
||||
Float2 actualEndPos = endPos;
|
||||
|
||||
if (_connectionInstigator is Archetypes.Tools.RerouteNode)
|
||||
List<IConnectionInstigator> instigators = new List<IConnectionInstigator>(_connectionInstigators);
|
||||
for (int i = 0; i < instigators.Count; i++)
|
||||
{
|
||||
if (endPos.X < startPos.X && _lastInstigatorUnderMouse is null or Box { IsOutput: true })
|
||||
IConnectionInstigator currentInstigator = instigators[i];
|
||||
Float2 currentStartPosition = currentInstigator.ConnectionOrigin;
|
||||
|
||||
// Check if mouse is over any box
|
||||
if (_lastInstigatorUnderMouse != null && !cmVisible)
|
||||
{
|
||||
// Check if can connect objects
|
||||
bool canConnect = currentInstigator.CanConnectWith(_lastInstigatorUnderMouse);
|
||||
lineColor = canConnect ? Style.Colors.ConnectingValid : Style.Colors.ConnectingInvalid;
|
||||
endPos = _lastInstigatorUnderMouse.ConnectionOrigin;
|
||||
}
|
||||
|
||||
Float2 actualStartPos = currentStartPosition;
|
||||
Float2 actualEndPos = endPos;
|
||||
|
||||
if (currentInstigator is Archetypes.Tools.RerouteNode)
|
||||
{
|
||||
if (endPos.X < currentStartPosition.X && _lastInstigatorUnderMouse is null or Box { IsOutput: true })
|
||||
{
|
||||
actualStartPos = endPos;
|
||||
actualEndPos = currentStartPosition;
|
||||
}
|
||||
}
|
||||
else if (currentInstigator is Box { IsOutput: false })
|
||||
{
|
||||
actualStartPos = endPos;
|
||||
actualEndPos = startPos;
|
||||
actualEndPos = currentStartPosition;
|
||||
}
|
||||
}
|
||||
else if (_connectionInstigator is Box { IsOutput: false })
|
||||
{
|
||||
actualStartPos = endPos;
|
||||
actualEndPos = startPos;
|
||||
}
|
||||
|
||||
// Draw connection
|
||||
_connectionInstigator.DrawConnectingLine(ref actualStartPos, ref actualEndPos, ref lineColor);
|
||||
// Draw connection
|
||||
currentInstigator.DrawConnectingLine(ref actualStartPos, ref actualEndPos, ref lineColor);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -226,10 +232,10 @@ namespace FlaxEditor.Surface
|
||||
_rootControl.DrawComments();
|
||||
|
||||
// Reset input flags here because this is the closest to Update we have
|
||||
WasBoxSelecting = IsBoxSelecting;
|
||||
WasSelecting = IsSelecting;
|
||||
WasMovingSelection = IsMovingSelection;
|
||||
|
||||
if (IsBoxSelecting)
|
||||
if (IsSelecting)
|
||||
{
|
||||
DrawSelection();
|
||||
}
|
||||
|
||||
@@ -176,10 +176,10 @@ namespace FlaxEditor.Surface
|
||||
if (connectedNodes.Count == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < connectedNodes.Count - 1; i++)
|
||||
for (int i = 0; i < connectedNodes.Count; i++)
|
||||
{
|
||||
SurfaceNode nodeA = connectedNodes[i];
|
||||
List<Box> connectedOutputBoxes = nodeA.GetBoxes().Where(b => b.IsOutput && b.HasAnyConnection).ToList();
|
||||
List<Box> connectedOutputBoxes = nodeA.GetBoxes().Where(b => b.HasAnyConnection).ToList();
|
||||
|
||||
for (int j = 0; j < connectedOutputBoxes.Count; j++)
|
||||
{
|
||||
|
||||
@@ -120,6 +120,8 @@ namespace FlaxEditor.Surface
|
||||
|
||||
private void UpdateSelectionRectangle()
|
||||
{
|
||||
if (Root == null)
|
||||
return;
|
||||
var p1 = _rootControl.PointFromParent(ref _leftMouseDownPos);
|
||||
var p2 = _rootControl.PointFromParent(ref _mousePos);
|
||||
var selectionRect = Rectangle.FromPoints(p1, p2);
|
||||
@@ -290,7 +292,7 @@ namespace FlaxEditor.Surface
|
||||
if (_leftMouseDown)
|
||||
{
|
||||
// Connecting
|
||||
if (_connectionInstigator != null)
|
||||
if (_connectionInstigators.Count > 0)
|
||||
{
|
||||
}
|
||||
// Moving
|
||||
@@ -460,14 +462,15 @@ namespace FlaxEditor.Surface
|
||||
public override bool OnMouseDown(Float2 location, MouseButton button)
|
||||
{
|
||||
// Check if user is connecting boxes
|
||||
if (_connectionInstigator != null)
|
||||
if (_connectionInstigators.Count > 0)
|
||||
return true;
|
||||
|
||||
// Base
|
||||
bool handled = base.OnMouseDown(location, button);
|
||||
if (!handled)
|
||||
CustomMouseDown?.Invoke(ref location, button, ref handled);
|
||||
if (handled)
|
||||
var root = Root;
|
||||
if (handled || root == null)
|
||||
{
|
||||
// Clear flags
|
||||
_isMovingSelection = false;
|
||||
@@ -521,11 +524,11 @@ namespace FlaxEditor.Surface
|
||||
if (_leftMouseDown && controlUnderMouse.CanSelect(ref cLocation))
|
||||
{
|
||||
// Check if user is pressing control
|
||||
if (Root.GetKey(KeyboardKeys.Control))
|
||||
if (root.GetKey(KeyboardKeys.Control))
|
||||
{
|
||||
AddToSelection(controlUnderMouse);
|
||||
}
|
||||
else if (Root.GetKey(KeyboardKeys.Shift))
|
||||
else if (root.GetKey(KeyboardKeys.Shift))
|
||||
{
|
||||
RemoveFromSelection(controlUnderMouse);
|
||||
}
|
||||
@@ -537,7 +540,7 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
// Start moving selected nodes
|
||||
if (!Root.GetKey(KeyboardKeys.Shift))
|
||||
if (!root.GetKey(KeyboardKeys.Shift))
|
||||
{
|
||||
StartMouseCapture();
|
||||
_movingSelectionViewPos = _rootControl.Location;
|
||||
@@ -557,7 +560,7 @@ namespace FlaxEditor.Surface
|
||||
// Start selecting or commenting
|
||||
StartMouseCapture();
|
||||
|
||||
if (!Root.GetKey(KeyboardKeys.Control) && !Root.GetKey(KeyboardKeys.Shift))
|
||||
if (!root.GetKey(KeyboardKeys.Control) && !root.GetKey(KeyboardKeys.Shift))
|
||||
{
|
||||
ClearSelection();
|
||||
}
|
||||
@@ -606,7 +609,7 @@ namespace FlaxEditor.Surface
|
||||
_movingNodesDelta = Float2.Zero;
|
||||
}
|
||||
// Connecting
|
||||
else if (_connectionInstigator != null)
|
||||
else if (_connectionInstigators.Count > 0)
|
||||
{
|
||||
}
|
||||
// Selecting
|
||||
@@ -678,7 +681,7 @@ namespace FlaxEditor.Surface
|
||||
ShowPrimaryMenu(_cmStartPos);
|
||||
}
|
||||
// Letting go of a connection or right clicking while creating a connection
|
||||
else if (!_isMovingSelection && _connectionInstigator != null && !IsPrimaryMenuOpened)
|
||||
else if (!_isMovingSelection && _connectionInstigators.Count > 0 && !IsPrimaryMenuOpened)
|
||||
{
|
||||
_cmStartPos = location;
|
||||
Cursor = CursorType.Default;
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace FlaxEditor.Surface
|
||||
Enabled = false;
|
||||
|
||||
// Clean data
|
||||
_connectionInstigator = null;
|
||||
_connectionInstigators.Clear();
|
||||
_lastInstigatorUnderMouse = null;
|
||||
|
||||
var failed = RootContext.Load();
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace FlaxEditor.Surface
|
||||
/// <summary>
|
||||
/// The connection start.
|
||||
/// </summary>
|
||||
protected IConnectionInstigator _connectionInstigator;
|
||||
protected List<IConnectionInstigator> _connectionInstigators = new List<IConnectionInstigator>();
|
||||
|
||||
/// <summary>
|
||||
/// The last connection instigator under mouse.
|
||||
@@ -232,19 +232,19 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user is box selecting nodes.
|
||||
/// Gets a value indicating whether user is selecting nodes.
|
||||
/// </summary>
|
||||
public bool IsBoxSelecting => _leftMouseDown && !_isMovingSelection && _connectionInstigator == null;
|
||||
public bool IsSelecting => _leftMouseDown && !_isMovingSelection && _connectionInstigators.Count == 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user was previously box selecting nodes.
|
||||
/// Gets a value indicating whether user was previously selecting nodes.
|
||||
/// </summary>
|
||||
public bool WasBoxSelecting { get; private set; }
|
||||
public bool WasSelecting { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user is moving selected nodes.
|
||||
/// </summary>
|
||||
public bool IsMovingSelection => _leftMouseDown && _isMovingSelection && _connectionInstigator == null;
|
||||
public bool IsMovingSelection => _leftMouseDown && _isMovingSelection && _connectionInstigators.Count == 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user was previously moving selected nodes.
|
||||
@@ -254,7 +254,7 @@ namespace FlaxEditor.Surface
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user is connecting nodes.
|
||||
/// </summary>
|
||||
public bool IsConnecting => _connectionInstigator != null;
|
||||
public bool IsConnecting => _connectionInstigators.Count > 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the left mouse button is down.
|
||||
|
||||
@@ -178,19 +178,31 @@ namespace FlaxEditor.Surface
|
||||
|
||||
// Update boxes types for nodes that dependant box types based on incoming connections
|
||||
{
|
||||
bool keepUpdating = false;
|
||||
int updateLimit = 100;
|
||||
bool keepUpdating = true;
|
||||
int updatesMin = 2, updatesMax = 100;
|
||||
do
|
||||
{
|
||||
keepUpdating = false;
|
||||
for (int i = 0; i < RootControl.Children.Count; i++)
|
||||
{
|
||||
if (RootControl.Children[i] is SurfaceNode node && !node.HasDependentBoxesSetup)
|
||||
if (RootControl.Children[i] is SurfaceNode node)
|
||||
{
|
||||
node.UpdateBoxesTypes();
|
||||
keepUpdating = true;
|
||||
var arch = node.Archetype;
|
||||
if (arch.DependentBoxes != null && arch.IndependentBoxes != null)
|
||||
{
|
||||
foreach (var boxId in arch.DependentBoxes)
|
||||
{
|
||||
var b = node.GetBox(boxId);
|
||||
if (b != null && b.CurrentType == b.DefaultType)
|
||||
{
|
||||
keepUpdating = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (keepUpdating && updateLimit-- > 0);
|
||||
} while ((keepUpdating && --updatesMax > 0) || --updatesMin > 0);
|
||||
}
|
||||
|
||||
Loaded?.Invoke(this);
|
||||
|
||||
@@ -212,7 +212,7 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
|
||||
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
|
||||
{
|
||||
// Update nodes for method overrides
|
||||
Profiler.BeginEvent("Overrides");
|
||||
@@ -268,7 +268,7 @@ namespace FlaxEditor.Surface
|
||||
// Update nodes for invoke methods (async)
|
||||
_nodesCache.Get(activeCM);
|
||||
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBox);
|
||||
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
|
||||
|
||||
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
|
||||
}
|
||||
|
||||
@@ -74,11 +74,6 @@ struct TextureDataResult
|
||||
PixelFormat Format;
|
||||
Int2 Mip0Size;
|
||||
BytesContainer* Mip0DataPtr;
|
||||
|
||||
TextureDataResult()
|
||||
: Lock(FlaxStorage::LockData::Invalid)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
bool GetTextureDataForSampling(Texture* texture, TextureDataResult& data, bool hdr = false)
|
||||
@@ -149,13 +144,13 @@ bool GetTextureDataForSampling(Texture* texture, TextureDataResult& data, bool h
|
||||
|
||||
bool TerrainTools::GenerateTerrain(Terrain* terrain, const Int2& numberOfPatches, Texture* heightmap, float heightmapScale, Texture* splatmap1, Texture* splatmap2)
|
||||
{
|
||||
PROFILE_CPU_NAMED("Terrain.GenerateTerrain");
|
||||
CHECK_RETURN(terrain && terrain->GetChunkSize() != 0, true);
|
||||
if (numberOfPatches.X < 1 || numberOfPatches.Y < 1)
|
||||
{
|
||||
LOG(Warning, "Cannot setup terain with no patches.");
|
||||
LOG(Warning, "Cannot setup terrain with no patches.");
|
||||
return false;
|
||||
}
|
||||
PROFILE_CPU_NAMED("Terrain.GenerateTerrain");
|
||||
|
||||
// Wait for assets to be loaded
|
||||
if (heightmap && heightmap->WaitForLoaded())
|
||||
@@ -178,7 +173,9 @@ bool TerrainTools::GenerateTerrain(Terrain* terrain, const Int2& numberOfPatches
|
||||
terrain->AddPatches(numberOfPatches);
|
||||
|
||||
// Prepare data
|
||||
const auto heightmapSize = terrain->GetChunkSize() * Terrain::ChunksCountEdge + 1;
|
||||
const int32 heightmapSize = terrain->GetChunkSize() * Terrain::ChunksCountEdge + 1;
|
||||
const float heightmapSizeInv = 1.0f / (float)(heightmapSize - 1);
|
||||
const Float2 uvPerPatch = Float2::One / Float2(numberOfPatches);
|
||||
Array<float> heightmapData;
|
||||
heightmapData.Resize(heightmapSize * heightmapSize);
|
||||
|
||||
@@ -192,19 +189,17 @@ bool TerrainTools::GenerateTerrain(Terrain* terrain, const Int2& numberOfPatches
|
||||
const auto sampler = PixelFormatSampler::Get(dataHeightmap.Format);
|
||||
|
||||
// Initialize with sub-range of the input heightmap
|
||||
const Vector2 uvPerPatch = Vector2::One / Vector2(numberOfPatches);
|
||||
const float heightmapSizeInv = 1.0f / (heightmapSize - 1);
|
||||
for (int32 patchIndex = 0; patchIndex < terrain->GetPatchesCount(); patchIndex++)
|
||||
{
|
||||
auto patch = terrain->GetPatch(patchIndex);
|
||||
const Vector2 uvStart = Vector2((float)patch->GetX(), (float)patch->GetZ()) * uvPerPatch;
|
||||
const Float2 uvStart = Float2((float)patch->GetX(), (float)patch->GetZ()) * uvPerPatch;
|
||||
|
||||
// Sample heightmap pixels with interpolation to get actual heightmap vertices locations
|
||||
for (int32 z = 0; z < heightmapSize; z++)
|
||||
{
|
||||
for (int32 x = 0; x < heightmapSize; x++)
|
||||
{
|
||||
const Vector2 uv = uvStart + Vector2(x * heightmapSizeInv, z * heightmapSizeInv) * uvPerPatch;
|
||||
const Float2 uv = uvStart + Float2(x * heightmapSizeInv, z * heightmapSizeInv) * uvPerPatch;
|
||||
const Color color = sampler->SampleLinear(dataHeightmap.Mip0DataPtr->Get(), uv, dataHeightmap.Mip0Size, dataHeightmap.RowPitch);
|
||||
heightmapData[z * heightmapSize + x] = color.R * heightmapScale;
|
||||
}
|
||||
@@ -230,37 +225,30 @@ bool TerrainTools::GenerateTerrain(Terrain* terrain, const Int2& numberOfPatches
|
||||
Texture* splatmaps[2] = { splatmap1, splatmap2 };
|
||||
Array<Color32> splatmapData;
|
||||
TextureDataResult data1;
|
||||
const Vector2 uvPerPatch = Vector2::One / Vector2(numberOfPatches);
|
||||
const float heightmapSizeInv = 1.0f / (heightmapSize - 1);
|
||||
for (int32 index = 0; index < ARRAY_COUNT(splatmaps); index++)
|
||||
{
|
||||
const auto splatmap = splatmaps[index];
|
||||
if (!splatmap)
|
||||
continue;
|
||||
|
||||
// Prepare data
|
||||
if (splatmapData.IsEmpty())
|
||||
splatmapData.Resize(heightmapSize * heightmapSize);
|
||||
|
||||
// Get splatmap data
|
||||
if (GetTextureDataForSampling(splatmap, data1))
|
||||
return true;
|
||||
const auto sampler = PixelFormatSampler::Get(data1.Format);
|
||||
|
||||
// Modify heightmap splatmaps with sub-range of the input splatmaps
|
||||
splatmapData.Resize(heightmapSize * heightmapSize);
|
||||
for (int32 patchIndex = 0; patchIndex < terrain->GetPatchesCount(); patchIndex++)
|
||||
{
|
||||
auto patch = terrain->GetPatch(patchIndex);
|
||||
|
||||
const Vector2 uvStart = Vector2((float)patch->GetX(), (float)patch->GetZ()) * uvPerPatch;
|
||||
const Float2 uvStart = Float2((float)patch->GetX(), (float)patch->GetZ()) * uvPerPatch;
|
||||
|
||||
// Sample splatmap pixels with interpolation to get actual splatmap values
|
||||
for (int32 z = 0; z < heightmapSize; z++)
|
||||
{
|
||||
for (int32 x = 0; x < heightmapSize; x++)
|
||||
{
|
||||
const Vector2 uv = uvStart + Vector2(x * heightmapSizeInv, z * heightmapSizeInv) * uvPerPatch;
|
||||
|
||||
const Float2 uv = uvStart + Float2(x * heightmapSizeInv, z * heightmapSizeInv) * uvPerPatch;
|
||||
const Color color = sampler->SampleLinear(data1.Mip0DataPtr->Get(), uv, data1.Mip0Size, data1.RowPitch);
|
||||
|
||||
Color32 layers;
|
||||
@@ -374,63 +362,38 @@ Color32* TerrainTools::GetSplatMapData(Terrain* terrain, const Int2& patchCoord,
|
||||
|
||||
bool TerrainTools::ExportTerrain(Terrain* terrain, String outputFolder)
|
||||
{
|
||||
PROFILE_CPU_NAMED("Terrain.ExportTerrain");
|
||||
CHECK_RETURN(terrain && terrain->GetPatchesCount() != 0, true);
|
||||
const auto firstPatch = terrain->GetPatch(0);
|
||||
|
||||
// Calculate texture size
|
||||
const int32 patchEdgeVertexCount = terrain->GetChunkSize() * Terrain::ChunksCountEdge + 1;
|
||||
const int32 patchVertexCount = patchEdgeVertexCount * patchEdgeVertexCount;
|
||||
|
||||
// Find size of heightmap in patches
|
||||
const auto firstPatch = terrain->GetPatch(0);
|
||||
Int2 start(firstPatch->GetX(), firstPatch->GetZ());
|
||||
Int2 end(start);
|
||||
for (int32 i = 0; i < terrain->GetPatchesCount(); i++)
|
||||
for (int32 patchIndex = 0; patchIndex < terrain->GetPatchesCount(); patchIndex++)
|
||||
{
|
||||
const int32 x = terrain->GetPatch(i)->GetX();
|
||||
const int32 y = terrain->GetPatch(i)->GetZ();
|
||||
|
||||
if (x < start.X)
|
||||
start.X = x;
|
||||
if (y < start.Y)
|
||||
start.Y = y;
|
||||
if (x > end.X)
|
||||
end.X = x;
|
||||
if (y > end.Y)
|
||||
end.Y = y;
|
||||
const auto patch = terrain->GetPatch(patchIndex);
|
||||
const Int2 pos(patch->GetX(), patch->GetZ());
|
||||
start = Int2::Min(start, pos);
|
||||
end = Int2::Max(end, pos);
|
||||
}
|
||||
const Int2 size = (end + 1) - start;
|
||||
|
||||
// Allocate - with space for non-existent patches
|
||||
// Allocate heightmap for a whole terrain (NumberOfPatches * 4x4 * ChunkSize + 1)
|
||||
const Int2 heightmapSize = size * Terrain::ChunksCountEdge * terrain->GetChunkSize() + 1;
|
||||
Array<float> heightmap;
|
||||
heightmap.Resize(patchVertexCount * size.X * size.Y);
|
||||
|
||||
// Set to any element, where: min < elem < max
|
||||
heightmap.Resize(heightmapSize.X * heightmapSize.Y);
|
||||
heightmap.SetAll(firstPatch->GetHeightmapData()[0]);
|
||||
|
||||
const int32 heightmapWidth = patchEdgeVertexCount * size.X;
|
||||
|
||||
// Fill heightmap with data
|
||||
// Fill heightmap with data from all patches
|
||||
const int32 rowSize = terrain->GetChunkSize() * Terrain::ChunksCountEdge + 1;
|
||||
for (int32 patchIndex = 0; patchIndex < terrain->GetPatchesCount(); patchIndex++)
|
||||
{
|
||||
// Pick a patch
|
||||
const auto patch = terrain->GetPatch(patchIndex);
|
||||
const float* data = patch->GetHeightmapData();
|
||||
|
||||
// Beginning of patch
|
||||
int32 dstIndex = (patch->GetX() - start.X) * patchEdgeVertexCount +
|
||||
(patch->GetZ() - start.Y) * size.Y * patchVertexCount;
|
||||
|
||||
// Iterate over lines in patch
|
||||
for (int32 z = 0; z < patchEdgeVertexCount; z++)
|
||||
{
|
||||
// Iterate over vertices in line
|
||||
for (int32 x = 0; x < patchEdgeVertexCount; x++)
|
||||
{
|
||||
heightmap[dstIndex + x] = data[z * patchEdgeVertexCount + x];
|
||||
}
|
||||
|
||||
dstIndex += heightmapWidth;
|
||||
}
|
||||
const Int2 pos(patch->GetX() - start.X, patch->GetZ() - start.Y);
|
||||
const float* src = patch->GetHeightmapData();
|
||||
float* dst = heightmap.Get() + pos.X * (rowSize - 1) + pos.Y * heightmapSize.X * (rowSize - 1);
|
||||
for (int32 row = 0; row < rowSize; row++)
|
||||
Platform::MemoryCopy(dst + row * heightmapSize.X, src + row * rowSize, rowSize * sizeof(float));
|
||||
}
|
||||
|
||||
// Interpolate to 16-bit int
|
||||
@@ -438,44 +401,42 @@ bool TerrainTools::ExportTerrain(Terrain* terrain, String outputFolder)
|
||||
maxHeight = minHeight = heightmap[0];
|
||||
for (int32 i = 1; i < heightmap.Count(); i++)
|
||||
{
|
||||
float h = heightmap[i];
|
||||
float h = heightmap.Get()[i];
|
||||
if (maxHeight < h)
|
||||
maxHeight = h;
|
||||
else if (minHeight > h)
|
||||
minHeight = h;
|
||||
}
|
||||
|
||||
const float maxValue = 65535.0f;
|
||||
const float alpha = maxValue / (maxHeight - minHeight);
|
||||
const float alpha = MAX_uint16 / (maxHeight - minHeight);
|
||||
|
||||
// Storage for pixel data
|
||||
Array<uint16> byteHeightmap(heightmap.Capacity());
|
||||
|
||||
for (auto& elem : heightmap)
|
||||
Array<uint16> byteHeightmap;
|
||||
byteHeightmap.Resize(heightmap.Count());
|
||||
for (int32 i = 0; i < heightmap.Count(); i++)
|
||||
{
|
||||
byteHeightmap.Add(static_cast<uint16>(alpha * (elem - minHeight)));
|
||||
float height = heightmap.Get()[i];
|
||||
byteHeightmap.Get()[i] = static_cast<uint16>(alpha * (height - minHeight));
|
||||
}
|
||||
|
||||
// Create texture
|
||||
TextureData textureData;
|
||||
textureData.Height = textureData.Width = heightmapWidth;
|
||||
textureData.Width = heightmapSize.X;
|
||||
textureData.Height = heightmapSize.Y;
|
||||
textureData.Depth = 1;
|
||||
textureData.Format = PixelFormat::R16_UNorm;
|
||||
textureData.Items.Resize(1);
|
||||
textureData.Items[0].Mips.Resize(1);
|
||||
|
||||
// Fill mip data
|
||||
TextureMipData* srcMip = textureData.GetData(0, 0);
|
||||
srcMip->Data.Link(byteHeightmap.Get());
|
||||
srcMip->Lines = textureData.Height;
|
||||
srcMip->RowPitch = textureData.Width * 2; // 2 bytes per pixel for format R16
|
||||
srcMip->RowPitch = textureData.Width * sizeof(uint16);
|
||||
srcMip->DepthPitch = srcMip->Lines * srcMip->RowPitch;
|
||||
|
||||
// Find next non-existing file heightmap file
|
||||
FileSystem::NormalizePath(outputFolder);
|
||||
const String baseFileName(TEXT("heightmap"));
|
||||
String outputPath;
|
||||
for (int32 i = 0; i < MAX_int32; i++)
|
||||
for (int32 i = 0; i < 100; i++)
|
||||
{
|
||||
outputPath = outputFolder / baseFileName + StringUtils::ToString(i) + TEXT(".png");
|
||||
if (!FileSystem::FileExists(outputPath))
|
||||
|
||||
@@ -212,6 +212,10 @@ namespace FlaxEditor.Utilities
|
||||
if (value is FlaxEngine.Object)
|
||||
return value;
|
||||
|
||||
// For custom types use interface
|
||||
if (value is ICloneable clonable)
|
||||
return clonable.Clone();
|
||||
|
||||
// For objects (eg. arrays) we need to clone them to prevent editing default/reference value within editor
|
||||
if (value != null && (!value.GetType().IsValueType || !value.GetType().IsClass))
|
||||
{
|
||||
@@ -548,6 +552,26 @@ namespace FlaxEditor.Utilities
|
||||
return arr;
|
||||
}
|
||||
|
||||
internal static void StructureToByteArray(object value, int valueSize, IntPtr tempBuffer, byte[] dataBuffer)
|
||||
{
|
||||
var valueType = value.GetType();
|
||||
if (valueType.IsEnum)
|
||||
{
|
||||
var ptr = FlaxEngine.Interop.NativeInterop.ValueTypeUnboxer.GetPointer(value, valueType);
|
||||
FlaxEngine.Utils.MemoryCopy(tempBuffer, ptr, (ulong)valueSize);
|
||||
}
|
||||
else
|
||||
Marshal.StructureToPtr(value, tempBuffer, true);
|
||||
Marshal.Copy(tempBuffer, dataBuffer, 0, valueSize);
|
||||
}
|
||||
|
||||
internal static object ByteArrayToStructure(IntPtr valuePtr, Type valueType, int valueSize)
|
||||
{
|
||||
if (valueType.IsEnum)
|
||||
return FlaxEngine.Interop.NativeInterop.MarshalToManaged(valuePtr, valueType);
|
||||
return Marshal.PtrToStructure(valuePtr, valueType);
|
||||
}
|
||||
|
||||
internal static unsafe string ReadStr(this BinaryReader stream, int check)
|
||||
{
|
||||
int length = stream.ReadInt32();
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Engine/Content/Assets/Model.h"
|
||||
#include "Engine/Content/Assets/MaterialInstance.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Level/Level.h"
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Level/Actors/PointLight.h"
|
||||
@@ -65,13 +66,14 @@ public:
|
||||
|
||||
ViewportIconsRendererService ViewportIconsRendererServiceInstance;
|
||||
float ViewportIconsRenderer::Scale = 1.0f;
|
||||
Real ViewportIconsRenderer::MinSize = 7.0f;
|
||||
Real ViewportIconsRenderer::MaxSize = 30.0f;
|
||||
Real ViewportIconsRenderer::MaxSizeDistance = 1000.0f;
|
||||
|
||||
void ViewportIconsRenderer::GetBounds(const Vector3& position, const Vector3& viewPosition, BoundingSphere& bounds)
|
||||
{
|
||||
constexpr Real minSize = 7.0;
|
||||
constexpr Real maxSize = 30.0;
|
||||
Real scale = Math::Square(Vector3::Distance(position, viewPosition) / 1000.0f);
|
||||
Real radius = minSize + Math::Min<Real>(scale, 1.0f) * (maxSize - minSize);
|
||||
Real scale = Math::Square(Vector3::Distance(position, viewPosition) / MaxSizeDistance);
|
||||
Real radius = MinSize + Math::Min<Real>(scale, 1.0f) * (MaxSize - MinSize);
|
||||
bounds = BoundingSphere(position, radius * Scale);
|
||||
}
|
||||
|
||||
@@ -87,6 +89,7 @@ void ViewportIconsRenderer::DrawIcons(RenderContext& renderContext, Actor* actor
|
||||
draw.Flags = StaticFlags::Transform;
|
||||
draw.DrawModes = DrawPass::Forward;
|
||||
draw.PerInstanceRandom = 0;
|
||||
draw.StencilValue = 0;
|
||||
draw.LODBias = 0;
|
||||
draw.ForcedLOD = -1;
|
||||
draw.SortOrder = 0;
|
||||
@@ -263,6 +266,7 @@ void ViewportIconsRendererService::DrawIcons(RenderContext& renderContext, Actor
|
||||
|
||||
bool ViewportIconsRendererService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
QuadModel = Content::LoadAsyncInternal<Model>(TEXT("Engine/Models/Quad"));
|
||||
#define INIT(type, path) \
|
||||
InstanceBuffers[static_cast<int32>(IconTypes::type)].Setup(1); \
|
||||
|
||||
@@ -22,6 +22,21 @@ public:
|
||||
/// </summary>
|
||||
API_FIELD() static float Scale;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum size of the icons.
|
||||
/// </summary>
|
||||
API_FIELD() static Real MinSize;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum size of the icons.
|
||||
/// </summary>
|
||||
API_FIELD() static Real MaxSize;
|
||||
|
||||
/// <summary>
|
||||
/// The distance to the camera at which the icons will be drawn at their maximum size.
|
||||
/// </summary>
|
||||
API_FIELD() static Real MaxSizeDistance;
|
||||
|
||||
/// <summary>
|
||||
/// Draws the icons for the actors in the given scene (or actor tree).
|
||||
/// </summary>
|
||||
|
||||
@@ -535,7 +535,7 @@ namespace FlaxEditor.Viewport
|
||||
|
||||
// Setup options
|
||||
{
|
||||
Editor.Instance.Options.OptionsChanged += OnEditorOptionsChanged;
|
||||
_editor.Options.OptionsChanged += OnEditorOptionsChanged;
|
||||
SetupViewportOptions();
|
||||
}
|
||||
|
||||
@@ -581,7 +581,7 @@ namespace FlaxEditor.Viewport
|
||||
|
||||
// Camera Settings Menu
|
||||
var cameraCM = new ContextMenu();
|
||||
_cameraButton = new ViewportWidgetButton(string.Format(MovementSpeedTextFormat, _movementSpeed), Editor.Instance.Icons.Camera64, cameraCM, false, cameraSpeedTextWidth)
|
||||
_cameraButton = new ViewportWidgetButton(string.Format(MovementSpeedTextFormat, _movementSpeed), _editor.Icons.Camera64, cameraCM, false, cameraSpeedTextWidth)
|
||||
{
|
||||
Tag = this,
|
||||
TooltipText = "Camera Settings.",
|
||||
@@ -590,7 +590,7 @@ namespace FlaxEditor.Viewport
|
||||
_cameraWidget.Parent = this;
|
||||
|
||||
// Orthographic/Perspective Mode Widget
|
||||
_orthographicModeButton = new ViewportWidgetButton(string.Empty, Editor.Instance.Icons.CamSpeed32, null, true)
|
||||
_orthographicModeButton = new ViewportWidgetButton(string.Empty, _editor.Icons.CamSpeed32, null, true)
|
||||
{
|
||||
Checked = !_isOrtho,
|
||||
TooltipText = "Toggle Orthographic/Perspective Mode.",
|
||||
@@ -1089,7 +1089,7 @@ namespace FlaxEditor.Viewport
|
||||
/// </summary>
|
||||
private void SetupViewportOptions()
|
||||
{
|
||||
var options = Editor.Instance.Options.Options;
|
||||
var options = _editor.Options.Options;
|
||||
_minMovementSpeed = options.Viewport.MinMovementSpeed;
|
||||
MovementSpeed = options.Viewport.MovementSpeed;
|
||||
_maxMovementSpeed = options.Viewport.MaxMovementSpeed;
|
||||
@@ -1296,6 +1296,11 @@ namespace FlaxEditor.Viewport
|
||||
_mouseSensitivity = options.Viewport.MouseSensitivity;
|
||||
_maxSpeedSteps = options.Viewport.TotalCameraSpeedSteps;
|
||||
_cameraEasingDegree = options.Viewport.CameraEasingDegree;
|
||||
|
||||
ViewportIconsRenderer.MinSize = options.Viewport.IconsMinimumSize;
|
||||
ViewportIconsRenderer.MaxSize = options.Viewport.IconsMaximumSize;
|
||||
ViewportIconsRenderer.MaxSizeDistance = options.Viewport.MaxSizeDistance;
|
||||
|
||||
OnCameraMovementProgressChanged();
|
||||
}
|
||||
|
||||
@@ -1700,7 +1705,7 @@ namespace FlaxEditor.Viewport
|
||||
|
||||
// Check if update mouse
|
||||
var size = Size;
|
||||
var options = Editor.Instance.Options.Options;
|
||||
var options = _editor.Options.Options;
|
||||
if (_isControllingMouse)
|
||||
{
|
||||
var rmbWheel = false;
|
||||
@@ -1925,7 +1930,7 @@ namespace FlaxEditor.Viewport
|
||||
return true;
|
||||
|
||||
// Custom input events
|
||||
return InputActions.Process(Editor.Instance, this, key);
|
||||
return InputActions.Process(_editor, this, key);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1942,7 +1947,7 @@ namespace FlaxEditor.Viewport
|
||||
base.Draw();
|
||||
|
||||
// Add overlay during debugger breakpoint hang
|
||||
if (Editor.Instance.Simulation.IsDuringBreakpointHang)
|
||||
if (_editor.Simulation.IsDuringBreakpointHang)
|
||||
{
|
||||
var bounds = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
|
||||
@@ -1966,7 +1971,7 @@ namespace FlaxEditor.Viewport
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
Editor.Instance.Options.OptionsChanged -= OnEditorOptionsChanged;
|
||||
_editor.Options.OptionsChanged -= OnEditorOptionsChanged;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@@ -358,6 +358,13 @@ namespace FlaxEditor.Viewport
|
||||
{
|
||||
_debugDrawData.Clear();
|
||||
|
||||
if (task is SceneRenderTask sceneRenderTask)
|
||||
{
|
||||
// Sync debug view to avoid lag on culling/LODing
|
||||
var view = sceneRenderTask.View;
|
||||
DebugDraw.SetView(ref view);
|
||||
}
|
||||
|
||||
// Collect selected objects debug shapes and visuals
|
||||
var selectedParents = TransformGizmo.SelectedParents;
|
||||
if (selectedParents.Count > 0)
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace FlaxEditor.Viewport
|
||||
private PrefabUIEditorRoot _uiRoot;
|
||||
private bool _showUI = false;
|
||||
|
||||
private int _defaultScaleActiveIndex = 0;
|
||||
private int _defaultScaleActiveIndex = -1;
|
||||
private int _customScaleActiveIndex = -1;
|
||||
private ContextMenuButton _uiModeButton;
|
||||
private ContextMenuChildMenu _uiViewOptions;
|
||||
@@ -257,16 +257,23 @@ namespace FlaxEditor.Viewport
|
||||
/// </summary>
|
||||
public void SaveActiveUIScalingOption()
|
||||
{
|
||||
var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
|
||||
if (!Prefab)
|
||||
return;
|
||||
var id = Prefab.ID;
|
||||
var defaultKey = $"{id}:DefaultViewportScalingIndex";
|
||||
Editor.Instance.ProjectCache.SetCustomData(defaultKey, _defaultScaleActiveIndex.ToString());
|
||||
var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
|
||||
var customKey = $"{id}:CustomViewportScalingIndex";
|
||||
Editor.Instance.ProjectCache.SetCustomData(customKey, _customScaleActiveIndex.ToString());
|
||||
}
|
||||
|
||||
private void LoadCustomUIScalingOption()
|
||||
{
|
||||
if (!Prefab)
|
||||
return;
|
||||
var id = Prefab.ID;
|
||||
Prefab.WaitForLoaded();
|
||||
var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
|
||||
|
||||
var defaultKey = $"{id}:DefaultViewportScalingIndex";
|
||||
if (Editor.Instance.ProjectCache.TryGetCustomData(defaultKey, out string defaultData))
|
||||
{
|
||||
if (int.TryParse(defaultData, out var index))
|
||||
@@ -286,7 +293,7 @@ namespace FlaxEditor.Viewport
|
||||
}
|
||||
}
|
||||
|
||||
var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
|
||||
var customKey = $"{id}:CustomViewportScalingIndex";
|
||||
if (Editor.Instance.ProjectCache.TryGetCustomData(customKey, out string data))
|
||||
{
|
||||
if (int.TryParse(data, out var index))
|
||||
@@ -329,7 +336,12 @@ namespace FlaxEditor.Viewport
|
||||
_tempDebugDrawContext = DebugDraw.AllocateContext();
|
||||
DebugDraw.SetContext(_tempDebugDrawContext);
|
||||
DebugDraw.UpdateContext(_tempDebugDrawContext, 1.0f);
|
||||
|
||||
if (task is SceneRenderTask sceneRenderTask)
|
||||
{
|
||||
// Sync debug view to avoid lag on culling/LODing
|
||||
var view = sceneRenderTask.View;
|
||||
DebugDraw.SetView(ref view);
|
||||
}
|
||||
for (int i = 0; i < selectedParents.Count; i++)
|
||||
{
|
||||
if (selectedParents[i].IsActiveInHierarchy)
|
||||
|
||||
@@ -264,6 +264,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
{
|
||||
DebugDraw.SetContext(_debugDrawContext);
|
||||
DebugDraw.UpdateContext(_debugDrawContext, 1.0f / Mathf.Max(Engine.FramesPerSecond, 1));
|
||||
DebugDraw.SetView(ref renderContext.View);
|
||||
CustomDebugDraw?.Invoke(context, ref renderContext);
|
||||
OnDebugDraw(context, ref renderContext);
|
||||
DebugDraw.Draw(ref renderContext, target.View(), targetDepth.View(), true);
|
||||
|
||||
@@ -97,6 +97,7 @@ namespace FlaxEditor.Windows
|
||||
"Jean-Baptiste Perrier",
|
||||
"Chandler Cox",
|
||||
"Ari Vuollet",
|
||||
"Vincent Saarmann",
|
||||
});
|
||||
authors.Sort();
|
||||
var authorsLabel = new Label(4, topParentControl.Bottom + 20, Width - 8, 70)
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
|
||||
private string _cacheFolder;
|
||||
private Guid _assetId;
|
||||
private AssetItem _item;
|
||||
private Surface _surface;
|
||||
private Label _loadingLabel;
|
||||
private CancellationTokenSource _token;
|
||||
@@ -163,13 +163,13 @@ namespace FlaxEditor.Windows
|
||||
public AssetReferencesGraphWindow(Editor editor, AssetItem assetItem)
|
||||
: base(editor, false, ScrollBars.None)
|
||||
{
|
||||
Title = assetItem.ShortName + " References";
|
||||
_item = assetItem;
|
||||
Title = _item.ShortName + " References";
|
||||
|
||||
_tempFolder = StringUtils.NormalizePath(Path.GetDirectoryName(Globals.TemporaryFolder));
|
||||
_cacheFolder = Path.Combine(Globals.ProjectCacheFolder, "References");
|
||||
if (!Directory.Exists(_cacheFolder))
|
||||
Directory.CreateDirectory(_cacheFolder);
|
||||
_assetId = assetItem.ID;
|
||||
_surface = new Surface(this)
|
||||
{
|
||||
AnchorPreset = AnchorPresets.StretchAll,
|
||||
@@ -194,6 +194,7 @@ namespace FlaxEditor.Windows
|
||||
_nodesAssets.Add(assetId);
|
||||
var node = new AssetNode((uint)_nodes.Count + 1, _surface.Context, GraphNodes[0], GraphGroups[0], assetId);
|
||||
_nodes.Add(node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
@@ -392,8 +393,7 @@ namespace FlaxEditor.Windows
|
||||
_nodesAssets = new HashSet<Guid>();
|
||||
var searchLevel = 4; // TODO: make it as an option (somewhere in window UI)
|
||||
// TODO: add option to filter assets by type (eg. show only textures as leaf nodes)
|
||||
var assetNode = SpawnNode(_assetId);
|
||||
// TODO: add some outline or tint color to the main node
|
||||
var assetNode = SpawnNode(_item.ID);
|
||||
BuildGraph(assetNode, searchLevel, false);
|
||||
ArrangeGraph(assetNode, false);
|
||||
BuildGraph(assetNode, searchLevel, true);
|
||||
@@ -402,6 +402,10 @@ namespace FlaxEditor.Windows
|
||||
return;
|
||||
_progress = 100.0f;
|
||||
|
||||
var commentRect = assetNode.EditorBounds;
|
||||
commentRect.Expand(80f);
|
||||
_surface.Context.CreateComment(ref commentRect, _item.ShortName, Color.Green);
|
||||
|
||||
// Update UI
|
||||
FlaxEngine.Scripting.InvokeOnUpdate(() =>
|
||||
{
|
||||
|
||||
@@ -181,15 +181,8 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
private class CollisionDataPreview : ModelBasePreview
|
||||
{
|
||||
public bool ShowCollisionData = false;
|
||||
private int _verticesCount = 0;
|
||||
private int _trianglesCount = 0;
|
||||
|
||||
public void SetVerticesAndTriangleCount(int verticesCount, int triangleCount)
|
||||
{
|
||||
_verticesCount = verticesCount;
|
||||
_trianglesCount = triangleCount;
|
||||
}
|
||||
public bool ShowInfo;
|
||||
public string Info;
|
||||
|
||||
/// <inheritdoc />
|
||||
public CollisionDataPreview(bool useWidgets)
|
||||
@@ -204,13 +197,12 @@ namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
if (ShowCollisionData)
|
||||
if (ShowInfo)
|
||||
{
|
||||
var text = string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}\nMemory Size: {2}", _trianglesCount, _verticesCount, Utilities.Utils.FormatBytesCount(Asset.MemoryUsage));
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Float2(10, 50);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
Render2D.DrawText(font, Info, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, Info, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -222,11 +214,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
// Toolstrip
|
||||
_toolstrip.AddSeparator();
|
||||
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole collision");
|
||||
var infoButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64).LinkTooltip("Show Collision Data");
|
||||
var infoButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64).LinkTooltip("Show Collision Data info");
|
||||
infoButton.Clicked += () =>
|
||||
{
|
||||
_preview.ShowCollisionData = !_preview.ShowCollisionData;
|
||||
infoButton.Checked = _preview.ShowCollisionData;
|
||||
_preview.ShowInfo = !_preview.ShowInfo;
|
||||
infoButton.Checked = _preview.ShowInfo;
|
||||
};
|
||||
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
|
||||
|
||||
@@ -293,7 +285,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
}
|
||||
_collisionWiresShowActor.Model = _collisionWiresModel;
|
||||
_collisionWiresShowActor.SetMaterial(0, FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.WiresDebugMaterial));
|
||||
_preview.SetVerticesAndTriangleCount(triangleCount, indicesCount / 3);
|
||||
_preview.Info = string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}\nMemory Size: {2}", triangleCount, indicesCount / 3, Utilities.Utils.FormatBytesCount(Asset.MemoryUsage));
|
||||
_preview.Asset = FlaxEngine.Content.LoadAsync<ModelBase>(_asset.Options.Model);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ using FlaxEditor.Surface;
|
||||
using FlaxEditor.Viewport.Previews;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Utilities;
|
||||
|
||||
namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
@@ -430,7 +429,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var p = parameters[i];
|
||||
if (p.IsOverride)
|
||||
if (p.IsOverride && p.IsPublic)
|
||||
{
|
||||
p.IsOverride = false;
|
||||
actions.Add(new EditParamOverrideAction
|
||||
|
||||
@@ -90,25 +90,15 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
var gpu = group.Checkbox("Bake on GPU", "If checked, SDF generation will be calculated using GPU on Compute Shader, otherwise CPU will use Job System. GPU generation is fast but result in artifacts in various meshes (eg. foliage).");
|
||||
gpu.CheckBox.Checked = sdfOptions.GPU;
|
||||
gpu.CheckBox.StateChanged += c => { Window._sdfOptions.GPU = c.Checked; };
|
||||
|
||||
var backfacesThresholdProp = group.AddPropertyItem("Backfaces Threshold", "Custom threshold (in range 0-1) for adjusting mesh internals detection based on the percentage of test rays hit triangle backfaces. Use lower value for more dense mesh.");
|
||||
var backfacesThreshold = backfacesThresholdProp.FloatValue();
|
||||
var backfacesThresholdLabel = backfacesThresholdProp.Labels.Last();
|
||||
backfacesThreshold.ValueBox.MinValue = 0.001f;
|
||||
backfacesThreshold.ValueBox.MaxValue = 1.0f;
|
||||
backfacesThreshold.ValueBox.Value = sdfOptions.BackfacesThreshold;
|
||||
backfacesThreshold.ValueBox.BoxValueChanged += b => { Window._sdfOptions.BackfacesThreshold = b.Value; };
|
||||
|
||||
// Toggle Backfaces Threshold visibility (CPU-only option)
|
||||
gpu.CheckBox.StateChanged += c =>
|
||||
{
|
||||
Window._sdfOptions.GPU = c.Checked;
|
||||
backfacesThresholdLabel.Visible = !c.Checked;
|
||||
backfacesThreshold.ValueBox.Visible = !c.Checked;
|
||||
};
|
||||
backfacesThresholdLabel.Visible = !gpu.CheckBox.Checked;
|
||||
backfacesThreshold.ValueBox.Visible = !gpu.CheckBox.Checked;
|
||||
|
||||
var lodIndex = group.IntegerValue("LOD Index", "Index of the model Level of Detail to use for SDF data building. By default uses the lowest quality LOD for fast building.");
|
||||
lodIndex.IntValue.MinValue = 0;
|
||||
lodIndex.IntValue.MaxValue = Asset.LODsCount - 1;
|
||||
|
||||
@@ -142,6 +142,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Title = "Content";
|
||||
Icon = editor.Icons.Folder32;
|
||||
var style = Style.Current;
|
||||
|
||||
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
|
||||
|
||||
@@ -164,6 +165,8 @@ namespace FlaxEditor.Windows
|
||||
_navigationBar = new NavigationBar
|
||||
{
|
||||
Parent = _toolStrip,
|
||||
ScrollbarTrackColor = style.Background,
|
||||
ScrollbarThumbColor = style.ForegroundGrey,
|
||||
};
|
||||
|
||||
// Split panel
|
||||
@@ -179,7 +182,7 @@ namespace FlaxEditor.Windows
|
||||
var headerPanel = new ContainerControl
|
||||
{
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
||||
BackgroundColor = Style.Current.Background,
|
||||
BackgroundColor = style.Background,
|
||||
IsScrollable = false,
|
||||
Offsets = new Margin(0, 0, 0, 18 + 6),
|
||||
};
|
||||
|
||||
@@ -116,6 +116,11 @@ namespace FlaxEditor.Windows
|
||||
if (InputOptions.WindowShortcutsAvaliable)
|
||||
Editor.Windows.VisualScriptDebuggerWin.FocusOrShow();
|
||||
});
|
||||
InputActions.Add(options => options.EditorOptionsWindow, () =>
|
||||
{
|
||||
if (InputOptions.WindowShortcutsAvaliable)
|
||||
Editor.Windows.EditorOptionsWin.FocusOrShow();
|
||||
});
|
||||
|
||||
// Register
|
||||
Editor.Windows.OnWindowAdd(this);
|
||||
|
||||
@@ -59,17 +59,11 @@ namespace FlaxEditor.Windows
|
||||
GameCookerWin = win;
|
||||
Selector = platformSelector;
|
||||
|
||||
PerPlatformOptions[PlatformType.Windows].Init("Output/Windows", "Windows");
|
||||
PerPlatformOptions[PlatformType.XboxOne].Init("Output/XboxOne", "XboxOne");
|
||||
PerPlatformOptions[PlatformType.UWP].Init("Output/UWP", "UWP");
|
||||
PerPlatformOptions[PlatformType.Linux].Init("Output/Linux", "Linux");
|
||||
PerPlatformOptions[PlatformType.PS4].Init("Output/PS4", "PS4");
|
||||
PerPlatformOptions[PlatformType.XboxScarlett].Init("Output/XboxScarlett", "XboxScarlett");
|
||||
PerPlatformOptions[PlatformType.Android].Init("Output/Android", "Android");
|
||||
PerPlatformOptions[PlatformType.Switch].Init("Output/Switch", "Switch");
|
||||
PerPlatformOptions[PlatformType.PS5].Init("Output/PS5", "PS5");
|
||||
PerPlatformOptions[PlatformType.Mac].Init("Output/Mac", "Mac");
|
||||
PerPlatformOptions[PlatformType.iOS].Init("Output/iOS", "iOS");
|
||||
foreach (var e in PerPlatformOptions)
|
||||
{
|
||||
var str = e.Key.ToString();
|
||||
e.Value.Init("Output/" + str, str);
|
||||
}
|
||||
}
|
||||
|
||||
[HideInEditor]
|
||||
@@ -196,12 +190,14 @@ namespace FlaxEditor.Windows
|
||||
var label = layout.Label(text, TextAlignment.Center);
|
||||
label.Label.AutoHeight = true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Used to add platform specific tools if available.
|
||||
/// </summary>
|
||||
/// <param name="layout">The layout to start the tools at.</param>
|
||||
public virtual void OnCustomToolsLayout(LayoutElementsContainer layout) { }
|
||||
public virtual void OnCustomToolsLayout(LayoutElementsContainer layout)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Build()
|
||||
{
|
||||
@@ -256,7 +252,7 @@ namespace FlaxEditor.Windows
|
||||
if (string.IsNullOrEmpty(sdkPath))
|
||||
sdkPath = Environment.GetEnvironmentVariable("ANDROID_SDK");
|
||||
emulatorGroup.Label($"SDK path: {sdkPath}");
|
||||
|
||||
|
||||
// AVD and starting emulator
|
||||
var avdGroup = emulatorGroup.Group("AVD Emulator");
|
||||
avdGroup.Label("Note: Create AVDs using Android Studio.");
|
||||
@@ -273,7 +269,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
if (avdListTree.Children.Count > 0)
|
||||
avdListTree.DisposeChildren();
|
||||
|
||||
|
||||
var processStartInfo = new System.Diagnostics.ProcessStartInfo
|
||||
{
|
||||
FileName = Path.Combine(sdkPath, "emulator", "emulator.exe"),
|
||||
@@ -299,7 +295,7 @@ namespace FlaxEditor.Windows
|
||||
};
|
||||
//processSettings.ShellExecute = true;
|
||||
FlaxEngine.Platform.CreateProcess(ref processSettings);
|
||||
|
||||
|
||||
var output = new string(processSettings.Output);*/
|
||||
if (output.Length == 0)
|
||||
{
|
||||
@@ -345,9 +341,9 @@ namespace FlaxEditor.Windows
|
||||
processSettings.ShellExecute = true;
|
||||
FlaxEngine.Platform.CreateProcess(ref processSettings);
|
||||
};
|
||||
|
||||
|
||||
emulatorGroup.Space(2);
|
||||
|
||||
|
||||
// Device
|
||||
var installGroup = emulatorGroup.Group("Install");
|
||||
installGroup.Panel.IsClosed = false;
|
||||
@@ -391,10 +387,10 @@ namespace FlaxEditor.Windows
|
||||
processSettings.SaveOutput = true;
|
||||
processSettings.ShellExecute = false;
|
||||
FlaxEngine.Platform.CreateProcess(ref processSettings);
|
||||
|
||||
|
||||
var output = new string(processSettings.Output);
|
||||
*/
|
||||
|
||||
|
||||
if (output.Length > 0 && !output.Equals("List of devices attached", StringComparison.Ordinal))
|
||||
{
|
||||
noDevicesLabel.Visible = false;
|
||||
@@ -403,7 +399,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
if (line.Trim().Equals("List of devices attached", StringComparison.Ordinal) || string.IsNullOrEmpty(line.Trim()))
|
||||
continue;
|
||||
|
||||
|
||||
var tab = line.Split("device ");
|
||||
if (tab.Length < 2)
|
||||
continue;
|
||||
@@ -430,7 +426,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
if (deviceListTree.Selection.Count == 0)
|
||||
return;
|
||||
|
||||
|
||||
// Get built APK at output path
|
||||
string output = StringUtils.ConvertRelativePathToAbsolute(Globals.ProjectFolder, StringUtils.NormalizePath(Output));
|
||||
if (!Directory.Exists(output))
|
||||
@@ -438,7 +434,7 @@ namespace FlaxEditor.Windows
|
||||
FlaxEditor.Editor.LogWarning("Can not copy APK because output folder does not exist.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var apkFiles = Directory.GetFiles(output, "*.apk");
|
||||
if (apkFiles.Length == 0)
|
||||
{
|
||||
@@ -457,7 +453,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
apkFilesString += $" \"{file}\"";
|
||||
}
|
||||
|
||||
|
||||
CreateProcessSettings processSettings = new CreateProcessSettings
|
||||
{
|
||||
FileName = Path.Combine(sdkPath, "platform-tools", "adb.exe"),
|
||||
|
||||
@@ -10,17 +10,117 @@ using FlaxEditor.Modules;
|
||||
using FlaxEditor.Options;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
|
||||
namespace FlaxEditor.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Render output control with content scaling support.
|
||||
/// </summary>
|
||||
public class ScaledRenderOutputControl : RenderOutputControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom scale.
|
||||
/// </summary>
|
||||
public float ContentScale = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Actual bounds size for content (incl. scale).
|
||||
/// </summary>
|
||||
public Float2 ContentSize => Size / ContentScale;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScaledRenderOutputControl(SceneRenderTask task)
|
||||
: base(task)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
DrawSelf();
|
||||
|
||||
// Draw children with scale
|
||||
var scaling = new Float3(ContentScale, ContentScale, 1);
|
||||
Matrix3x3.Scaling(ref scaling, out Matrix3x3 scale);
|
||||
Render2D.PushTransform(scale);
|
||||
if (ClipChildren)
|
||||
{
|
||||
GetDesireClientArea(out var clientArea);
|
||||
Render2D.PushClip(ref clientArea);
|
||||
DrawChildren();
|
||||
Render2D.PopClip();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawChildren();
|
||||
}
|
||||
|
||||
Render2D.PopTransform();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void GetDesireClientArea(out Rectangle rect)
|
||||
{
|
||||
// Scale the area for the client controls
|
||||
rect = new Rectangle(Float2.Zero, Size / ContentScale);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IntersectsContent(ref Float2 locationParent, out Float2 location)
|
||||
{
|
||||
// Skip local PointFromParent but use base code
|
||||
location = base.PointFromParent(ref locationParent);
|
||||
return ContainsPoint(ref location);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IntersectsChildContent(Control child, Float2 location, out Float2 childSpaceLocation)
|
||||
{
|
||||
location /= ContentScale;
|
||||
return base.IntersectsChildContent(child, location, out childSpaceLocation);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool ContainsPoint(ref Float2 location, bool precise = false)
|
||||
{
|
||||
if (precise) // Ignore as utility-only element
|
||||
return false;
|
||||
return base.ContainsPoint(ref location, precise);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool RayCast(ref Float2 location, out Control hit)
|
||||
{
|
||||
var p = location / ContentScale;
|
||||
if (RayCastChildren(ref p, out hit))
|
||||
return true;
|
||||
return base.RayCast(ref location, out hit);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Float2 PointToParent(ref Float2 location)
|
||||
{
|
||||
var result = base.PointToParent(ref location);
|
||||
result *= ContentScale;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Float2 PointFromParent(ref Float2 location)
|
||||
{
|
||||
var result = base.PointFromParent(ref location);
|
||||
result /= ContentScale;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides in-editor play mode simulation.
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
|
||||
public class GameWindow : EditorWindow
|
||||
{
|
||||
private readonly RenderOutputControl _viewport;
|
||||
private readonly ScaledRenderOutputControl _viewport;
|
||||
private readonly GameRoot _guiRoot;
|
||||
private bool _showGUI = true, _editGUI = true;
|
||||
private bool _showDebugDraw = false;
|
||||
@@ -77,7 +177,7 @@ namespace FlaxEditor.Windows
|
||||
/// <summary>
|
||||
/// Gets the viewport.
|
||||
/// </summary>
|
||||
public RenderOutputControl Viewport => _viewport;
|
||||
public ScaledRenderOutputControl Viewport => _viewport;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether show game GUI in the view or keep it hidden.
|
||||
@@ -295,7 +395,7 @@ namespace FlaxEditor.Windows
|
||||
var task = MainRenderTask.Instance;
|
||||
|
||||
// Setup viewport
|
||||
_viewport = new RenderOutputControl(task)
|
||||
_viewport = new ScaledRenderOutputControl(task)
|
||||
{
|
||||
AnchorPreset = AnchorPresets.StretchAll,
|
||||
Offsets = Margin.Zero,
|
||||
@@ -396,11 +496,8 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
if (v == null)
|
||||
return;
|
||||
|
||||
if (v.Size.Y <= 0 || v.Size.X <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.Equals(v.Label, "Free Aspect", StringComparison.Ordinal) && v.Size == new Int2(1, 1))
|
||||
{
|
||||
@@ -448,15 +545,7 @@ namespace FlaxEditor.Windows
|
||||
|
||||
private void ResizeViewport()
|
||||
{
|
||||
if (!_freeAspect)
|
||||
{
|
||||
_windowAspectRatio = Width / Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
_windowAspectRatio = 1;
|
||||
}
|
||||
|
||||
_windowAspectRatio = _freeAspect ? 1 : Width / Height;
|
||||
var scaleWidth = _viewportAspectRatio / _windowAspectRatio;
|
||||
var scaleHeight = _windowAspectRatio / _viewportAspectRatio;
|
||||
|
||||
@@ -468,6 +557,24 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
|
||||
}
|
||||
|
||||
if (_viewport.KeepAspectRatio)
|
||||
{
|
||||
var resolution = _viewport.CustomResolution.HasValue ? (Float2)_viewport.CustomResolution.Value : Size;
|
||||
if (scaleHeight < 1)
|
||||
{
|
||||
_viewport.ContentScale = _viewport.Width / resolution.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
_viewport.ContentScale = _viewport.Height / resolution.Y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_viewport.ContentScale = 1;
|
||||
}
|
||||
|
||||
_viewport.SyncBackbufferSize();
|
||||
PerformLayout();
|
||||
}
|
||||
@@ -885,6 +992,12 @@ namespace FlaxEditor.Windows
|
||||
// Restore cursor visibility (could be hidden by the game)
|
||||
if (!_cursorVisible)
|
||||
Screen.CursorVisible = true;
|
||||
|
||||
if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null)
|
||||
{
|
||||
// Game UI cleared focus so regain it to maintain UI navigation just like game window does
|
||||
FlaxEngine.Scripting.InvokeOnUpdate(Focus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -901,6 +1014,7 @@ namespace FlaxEditor.Windows
|
||||
return child.OnNavigate(direction, Float2.Zero, this, visited);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -951,7 +1065,7 @@ namespace FlaxEditor.Windows
|
||||
else
|
||||
_defaultScaleActiveIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
if (_customScaleActiveIndex != -1)
|
||||
{
|
||||
var options = Editor.UI.CustomViewportScaleOptions;
|
||||
|
||||
@@ -235,6 +235,8 @@ namespace FlaxEditor.Windows
|
||||
|
||||
// Add items
|
||||
ItemsListContextMenu.Item lastItem = null;
|
||||
var itemFont = Style.Current.FontSmall;
|
||||
var maxWidth = 0.0f;
|
||||
foreach (var command in commands)
|
||||
{
|
||||
cm.AddItem(lastItem = new Item
|
||||
@@ -244,7 +246,7 @@ namespace FlaxEditor.Windows
|
||||
});
|
||||
var flags = DebugCommands.GetCommandFlags(command);
|
||||
if (flags.HasFlag(DebugCommands.CommandFlags.Exec))
|
||||
lastItem.TintColor = new Color(0.85f, 0.85f, 1.0f, 1.0f);
|
||||
lastItem.TintColor = new Color(0.75f, 0.75f, 1.0f, 1.0f);
|
||||
else if (flags.HasFlag(DebugCommands.CommandFlags.Read) && !flags.HasFlag(DebugCommands.CommandFlags.Write))
|
||||
lastItem.TintColor = new Color(0.85f, 0.85f, 0.85f, 1.0f);
|
||||
lastItem.Focused += item =>
|
||||
@@ -252,6 +254,7 @@ namespace FlaxEditor.Windows
|
||||
// Set command
|
||||
Set(item.Name);
|
||||
};
|
||||
maxWidth = Mathf.Max(maxWidth, itemFont.MeasureText(command).X);
|
||||
}
|
||||
cm.ItemClicked += item =>
|
||||
{
|
||||
@@ -265,6 +268,9 @@ namespace FlaxEditor.Windows
|
||||
cm.Height = 220;
|
||||
if (cm.Height > totalHeight)
|
||||
cm.Height = totalHeight; // Limit popup height if list is small
|
||||
maxWidth += 8.0f + ScrollBar.DefaultSize; // Margin
|
||||
if (cm.Width < maxWidth)
|
||||
cm.Width = maxWidth;
|
||||
if (searchText != null)
|
||||
{
|
||||
cm.SortItems();
|
||||
@@ -314,12 +320,25 @@ namespace FlaxEditor.Windows
|
||||
|
||||
// Show commands search popup based on current text input
|
||||
var text = Text.Trim();
|
||||
if (text.Length != 0)
|
||||
bool isWhitespaceOnly = string.IsNullOrWhiteSpace(Text) && !string.IsNullOrEmpty(Text);
|
||||
if (text.Length != 0 || isWhitespaceOnly)
|
||||
{
|
||||
DebugCommands.Search(text, out var matches);
|
||||
if (matches.Length != 0)
|
||||
if (matches.Length != 0 || isWhitespaceOnly)
|
||||
{
|
||||
ShowPopup(ref _searchPopup, matches, text);
|
||||
string[] commands = [];
|
||||
if (isWhitespaceOnly)
|
||||
DebugCommands.GetAllCommands(out commands);
|
||||
|
||||
ShowPopup(ref _searchPopup, isWhitespaceOnly ? commands : matches, text);
|
||||
|
||||
if (isWhitespaceOnly)
|
||||
{
|
||||
// Scroll to and select first item for consistent behaviour
|
||||
var firstItem = _searchPopup.ItemsPanel.Children[0] as Item;
|
||||
_searchPopup.ScrollToAndHighlightItemByName(firstItem.Name);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -344,8 +363,8 @@ namespace FlaxEditor.Windows
|
||||
// Update history buffer
|
||||
if (_window._commandHistory == null)
|
||||
_window._commandHistory = new List<string>();
|
||||
else if (_window._commandHistory.Count != 0 && _window._commandHistory.Last() == command)
|
||||
_window._commandHistory.RemoveAt(_window._commandHistory.Count - 1);
|
||||
else if (_window._commandHistory.Count != 0 && _window._commandHistory.Contains(command))
|
||||
_window._commandHistory.Remove(command);
|
||||
_window._commandHistory.Add(command);
|
||||
if (_window._commandHistory.Count > CommandHistoryLimit)
|
||||
_window._commandHistory.RemoveAt(0);
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
private List<ClickableRow> _tableRowsCache;
|
||||
private Dictionary<Guid, Resource> _resourceCache;
|
||||
private StringBuilder _stringBuilder;
|
||||
private Asset[] _assetsCache;
|
||||
|
||||
public Assets()
|
||||
: base("Assets")
|
||||
@@ -138,12 +139,12 @@ namespace FlaxEditor.Windows.Profiler
|
||||
_stringBuilder = new StringBuilder();
|
||||
|
||||
// Capture current assets usage info
|
||||
var assets = FlaxEngine.Content.Assets;
|
||||
var resources = new Resource[assets.Length];
|
||||
FlaxEngine.Content.GetAssets(ref _assetsCache, out var count);
|
||||
var resources = new Resource[count];
|
||||
ulong totalMemoryUsage = 0;
|
||||
for (int i = 0; i < resources.Length; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var asset = assets[i];
|
||||
var asset = _assetsCache[i];
|
||||
ref var resource = ref resources[i];
|
||||
if (!asset)
|
||||
continue;
|
||||
@@ -179,6 +180,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
if (_resources == null)
|
||||
_resources = new SamplesBuffer<Resource[]>();
|
||||
_resources.Add(resources);
|
||||
Array.Clear(_assetsCache);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -200,6 +202,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
_resourceCache?.Clear();
|
||||
_tableRowsCache?.Clear();
|
||||
_stringBuilder?.Clear();
|
||||
_assetsCache = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#if USE_PROFILER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.GUI;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
@@ -13,9 +15,22 @@ namespace FlaxEditor.Windows.Profiler
|
||||
/// <seealso cref="FlaxEditor.Windows.Profiler.ProfilerMode" />
|
||||
internal sealed class Memory : ProfilerMode
|
||||
{
|
||||
private struct FrameData
|
||||
{
|
||||
public ProfilerMemory.GroupsArray Usage;
|
||||
public ProfilerMemory.GroupsArray Peek;
|
||||
public ProfilerMemory.GroupsArray Count;
|
||||
}
|
||||
|
||||
private readonly SingleChart _nativeAllocationsChart;
|
||||
private readonly SingleChart _managedAllocationsChart;
|
||||
|
||||
private readonly Table _table;
|
||||
private SamplesBuffer<FrameData> _frames;
|
||||
private List<Row> _tableRowsCache;
|
||||
private string[] _groupNames;
|
||||
private int[] _groupOrder;
|
||||
private Label _warningText;
|
||||
|
||||
public Memory()
|
||||
: base("Memory")
|
||||
{
|
||||
@@ -50,6 +65,70 @@ namespace FlaxEditor.Windows.Profiler
|
||||
Parent = layout,
|
||||
};
|
||||
_managedAllocationsChart.SelectedSampleChanged += OnSelectedSampleChanged;
|
||||
|
||||
// Warning text
|
||||
if (!ProfilerMemory.Enabled)
|
||||
{
|
||||
_warningText = new Label
|
||||
{
|
||||
Text = "Detailed memory profiling is disabled. Run with command line '-mem'",
|
||||
TextColor = Color.Red,
|
||||
Visible = false,
|
||||
Parent = layout,
|
||||
};
|
||||
}
|
||||
|
||||
// Table
|
||||
var style = Style.Current;
|
||||
var headerColor = style.LightBackground;
|
||||
var textColor = style.Foreground;
|
||||
_table = new Table
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new ColumnDefinition
|
||||
{
|
||||
UseExpandCollapseMode = true,
|
||||
CellAlignment = TextAlignment.Near,
|
||||
Title = "Group",
|
||||
TitleBackgroundColor = headerColor,
|
||||
TitleColor = textColor,
|
||||
},
|
||||
new ColumnDefinition
|
||||
{
|
||||
Title = "Usage",
|
||||
TitleBackgroundColor = headerColor,
|
||||
FormatValue = FormatCellBytes,
|
||||
TitleColor = textColor,
|
||||
},
|
||||
new ColumnDefinition
|
||||
{
|
||||
Title = "Peek",
|
||||
TitleBackgroundColor = headerColor,
|
||||
FormatValue = FormatCellBytes,
|
||||
TitleColor = textColor,
|
||||
},
|
||||
new ColumnDefinition
|
||||
{
|
||||
Title = "Count",
|
||||
TitleBackgroundColor = headerColor,
|
||||
TitleColor = textColor,
|
||||
},
|
||||
},
|
||||
Parent = layout,
|
||||
};
|
||||
_table.Splits = new[]
|
||||
{
|
||||
0.5f,
|
||||
0.2f,
|
||||
0.2f,
|
||||
0.1f,
|
||||
};
|
||||
}
|
||||
|
||||
private string FormatCellBytes(object x)
|
||||
{
|
||||
return Utilities.Utils.FormatBytesCount(Convert.ToUInt64(x));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -57,6 +136,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
{
|
||||
_nativeAllocationsChart.Clear();
|
||||
_managedAllocationsChart.Clear();
|
||||
_frames?.Clear();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -84,6 +164,19 @@ namespace FlaxEditor.Windows.Profiler
|
||||
|
||||
_nativeAllocationsChart.AddSample(nativeMemoryAllocation);
|
||||
_managedAllocationsChart.AddSample(managedMemoryAllocation);
|
||||
|
||||
// Gather memory profiler stats for groups
|
||||
var frame = new FrameData
|
||||
{
|
||||
Usage = ProfilerMemory.GetGroups(0),
|
||||
Peek = ProfilerMemory.GetGroups(1),
|
||||
Count = ProfilerMemory.GetGroups(2),
|
||||
};
|
||||
if (_frames == null)
|
||||
_frames = new SamplesBuffer<FrameData>();
|
||||
if (_groupNames == null)
|
||||
_groupNames = ProfilerMemory.GetGroupNames();
|
||||
_frames.Add(frame);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -91,6 +184,112 @@ namespace FlaxEditor.Windows.Profiler
|
||||
{
|
||||
_nativeAllocationsChart.SelectedSampleIndex = selectedFrame;
|
||||
_managedAllocationsChart.SelectedSampleIndex = selectedFrame;
|
||||
|
||||
UpdateTable(selectedFrame);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
_tableRowsCache?.Clear();
|
||||
_groupNames = null;
|
||||
_groupOrder = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
private void UpdateTable(int selectedFrame)
|
||||
{
|
||||
if (_frames == null)
|
||||
return;
|
||||
if (_tableRowsCache == null)
|
||||
_tableRowsCache = new List<Row>();
|
||||
_table.IsLayoutLocked = true;
|
||||
|
||||
RecycleTableRows(_table, _tableRowsCache);
|
||||
UpdateTableInner(selectedFrame);
|
||||
|
||||
_table.UnlockChildrenRecursive();
|
||||
_table.PerformLayout();
|
||||
}
|
||||
|
||||
private unsafe void UpdateTableInner(int selectedFrame)
|
||||
{
|
||||
if (_frames.Count == 0)
|
||||
return;
|
||||
if (_warningText != null)
|
||||
_warningText.Visible = true;
|
||||
var frame = _frames.Get(selectedFrame);
|
||||
var totalUage = frame.Usage.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||
var totalPeek = frame.Peek.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||
var totalCount = frame.Count.Values0[(int)ProfilerMemory.Groups.TotalTracked];
|
||||
|
||||
// Sort by memory size
|
||||
if (_groupOrder == null)
|
||||
_groupOrder = new int[(int)ProfilerMemory.Groups.MAX];
|
||||
for (int i = 0; i < (int)ProfilerMemory.Groups.MAX; i++)
|
||||
_groupOrder[i] = i;
|
||||
Array.Sort(_groupOrder, (x, y) =>
|
||||
{
|
||||
var tmp = _frames.Get(selectedFrame);
|
||||
return tmp.Usage.Values0[y].CompareTo(tmp.Usage.Values0[x]);
|
||||
});
|
||||
|
||||
// Add rows
|
||||
var rowColor2 = Style.Current.Background * 1.4f;
|
||||
for (int i = 0; i < (int)ProfilerMemory.Groups.MAX; i++)
|
||||
{
|
||||
var group = _groupOrder[i];
|
||||
var groupUsage = frame.Usage.Values0[group];
|
||||
if (groupUsage <= 0)
|
||||
continue;
|
||||
var groupPeek = frame.Peek.Values0[group];
|
||||
var groupCount = frame.Count.Values0[group];
|
||||
|
||||
Row row;
|
||||
if (_tableRowsCache.Count != 0)
|
||||
{
|
||||
var last = _tableRowsCache.Count - 1;
|
||||
row = _tableRowsCache[last];
|
||||
_tableRowsCache.RemoveAt(last);
|
||||
}
|
||||
else
|
||||
{
|
||||
row = new Row
|
||||
{
|
||||
Values = new object[4],
|
||||
BackgroundColors = new Color[4],
|
||||
};
|
||||
}
|
||||
{
|
||||
// Group
|
||||
row.Values[0] = _groupNames[group];
|
||||
|
||||
// Usage
|
||||
row.Values[1] = groupUsage;
|
||||
row.BackgroundColors[1] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupUsage / totalUage) * 0.5f);
|
||||
|
||||
// Peek
|
||||
row.Values[2] = groupPeek;
|
||||
row.BackgroundColors[2] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupPeek / totalPeek) * 0.5f);
|
||||
|
||||
// Count
|
||||
row.Values[3] = groupCount;
|
||||
row.BackgroundColors[3] = Color.Red.AlphaMultiplied(Mathf.Min(1, (float)groupCount / totalCount) * 0.5f);
|
||||
}
|
||||
row.Width = _table.Width;
|
||||
row.BackgroundColor = i % 2 == 1 ? rowColor2 : Color.Transparent;
|
||||
row.Parent = _table;
|
||||
|
||||
var useBackground = group != (int)ProfilerMemory.Groups.Total &&
|
||||
group != (int)ProfilerMemory.Groups.TotalTracked &&
|
||||
group != (int)ProfilerMemory.Groups.Malloc;
|
||||
if (!useBackground)
|
||||
{
|
||||
for (int k = 1; k < row.BackgroundColors.Length; k++)
|
||||
row.BackgroundColors[k] = Color.Transparent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
private Dictionary<string, Guid> _assetPathToId;
|
||||
private Dictionary<Guid, Resource> _resourceCache;
|
||||
private StringBuilder _stringBuilder;
|
||||
private GPUResource[] _gpuResourcesCached;
|
||||
|
||||
public MemoryGPU()
|
||||
: base("GPU Memory")
|
||||
@@ -138,13 +139,15 @@ namespace FlaxEditor.Windows.Profiler
|
||||
|
||||
// Capture current GPU resources usage info
|
||||
var contentDatabase = Editor.Instance.ContentDatabase;
|
||||
var gpuResources = GPUDevice.Instance.Resources;
|
||||
var resources = new Resource[gpuResources.Length];
|
||||
GPUDevice.Instance.GetResources(ref _gpuResourcesCached, out var count);
|
||||
var resources = new Resource[count];
|
||||
var sb = _stringBuilder;
|
||||
for (int i = 0; i < resources.Length; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var gpuResource = gpuResources[i];
|
||||
var gpuResource = _gpuResourcesCached[i];
|
||||
ref var resource = ref resources[i];
|
||||
if (!gpuResource)
|
||||
continue;
|
||||
|
||||
// Try to reuse cached resource info
|
||||
var gpuResourceId = gpuResource.ID;
|
||||
@@ -219,6 +222,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
if (_resources == null)
|
||||
_resources = new SamplesBuffer<Resource[]>();
|
||||
_resources.Add(resources);
|
||||
Array.Clear(_gpuResourcesCached);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -255,6 +259,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
_assetPathToId?.Clear();
|
||||
_tableRowsCache?.Clear();
|
||||
_stringBuilder?.Clear();
|
||||
_gpuResourcesCached = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
@@ -291,13 +296,15 @@ namespace FlaxEditor.Windows.Profiler
|
||||
var resources = _resources.Get(_memoryUsageChart.SelectedSampleIndex);
|
||||
if (resources == null || resources.Length == 0)
|
||||
return;
|
||||
var resourcesOrdered = resources.OrderByDescending(x => x.MemoryUsage);
|
||||
var resourcesOrdered = resources.OrderByDescending(x => x?.MemoryUsage ?? 0);
|
||||
|
||||
// Add rows
|
||||
var rowColor2 = Style.Current.Background * 1.4f;
|
||||
int rowIndex = 0;
|
||||
foreach (var e in resourcesOrdered)
|
||||
{
|
||||
if (e == null)
|
||||
continue;
|
||||
ClickableRow row;
|
||||
if (_tableRowsCache.Count != 0)
|
||||
{
|
||||
|
||||
@@ -319,22 +319,22 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
if (assetItem.IsOfType<SceneAsset>())
|
||||
return true;
|
||||
return assetItem.OnEditorDrag(this);
|
||||
return assetItem.OnEditorDrag(this) && Level.IsAnySceneLoaded;
|
||||
}
|
||||
|
||||
private static bool ValidateDragActorType(ScriptType actorType)
|
||||
{
|
||||
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
|
||||
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType) && Level.IsAnySceneLoaded;
|
||||
}
|
||||
|
||||
private static bool ValidateDragControlType(ScriptType controlType)
|
||||
{
|
||||
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
|
||||
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType) && Level.IsAnySceneLoaded;
|
||||
}
|
||||
|
||||
private static bool ValidateDragScriptItem(ScriptItem script)
|
||||
{
|
||||
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
|
||||
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null && Level.IsAnySceneLoaded;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -490,6 +490,7 @@ namespace FlaxEditor.Windows
|
||||
if (result == DragDropEffect.None)
|
||||
{
|
||||
_isDropping = true;
|
||||
|
||||
// Drag assets
|
||||
if (_dragAssets != null && _dragAssets.HasValidDrag)
|
||||
{
|
||||
@@ -504,7 +505,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
var actor = item.OnEditorDrop(this);
|
||||
actor.Name = item.ShortName;
|
||||
Level.SpawnActor(actor);
|
||||
Editor.SceneEditing.Spawn(actor);
|
||||
var graphNode = Editor.Scene.GetActorNode(actor.ID);
|
||||
if (graphNode != null)
|
||||
graphNodes.Add(graphNode);
|
||||
@@ -527,7 +528,7 @@ namespace FlaxEditor.Windows
|
||||
continue;
|
||||
}
|
||||
actor.Name = item.Name;
|
||||
Level.SpawnActor(actor);
|
||||
Editor.SceneEditing.Spawn(actor);
|
||||
Editor.Scene.MarkSceneEdited(actor.Scene);
|
||||
}
|
||||
result = DragDropEffect.Move;
|
||||
@@ -549,7 +550,7 @@ namespace FlaxEditor.Windows
|
||||
Control = control,
|
||||
Name = item.Name,
|
||||
};
|
||||
Level.SpawnActor(uiControl);
|
||||
Editor.SceneEditing.Spawn(uiControl);
|
||||
Editor.Scene.MarkSceneEdited(uiControl.Scene);
|
||||
}
|
||||
result = DragDropEffect.Move;
|
||||
@@ -571,7 +572,7 @@ namespace FlaxEditor.Windows
|
||||
continue;
|
||||
}
|
||||
actor.Name = actorType.Name;
|
||||
Level.SpawnActor(actor);
|
||||
Editor.SceneEditing.Spawn(actor);
|
||||
var graphNode = Editor.Scene.GetActorNode(actor.ID);
|
||||
if (graphNode != null)
|
||||
graphNodes.Add(graphNode);
|
||||
|
||||
@@ -137,6 +137,7 @@ const Char* SplashScreenQuotes[] =
|
||||
TEXT("Good Luck Have Fun"),
|
||||
TEXT("GG Well Played"),
|
||||
TEXT("Now with documentation."),
|
||||
TEXT("We do this not because it is easy,\nbut because we thought it would be easy"),
|
||||
};
|
||||
|
||||
SplashScreen::~SplashScreen()
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/Engine/Time.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Threading/TaskGraph.h"
|
||||
|
||||
class BehaviorSystem : public TaskGraphSystem
|
||||
@@ -38,6 +39,7 @@ TaskGraphSystem* Behavior::System = nullptr;
|
||||
void BehaviorSystem::Job(int32 index)
|
||||
{
|
||||
PROFILE_CPU_NAMED("Behavior.Job");
|
||||
PROFILE_MEM(AI);
|
||||
Behaviors[index]->UpdateAsync();
|
||||
}
|
||||
|
||||
@@ -57,6 +59,7 @@ void BehaviorSystem::Execute(TaskGraph* graph)
|
||||
|
||||
bool BehaviorService::Init()
|
||||
{
|
||||
PROFILE_MEM(AI);
|
||||
Behavior::System = New<BehaviorSystem>();
|
||||
Engine::UpdateGraph->AddSystem(Behavior::System);
|
||||
return false;
|
||||
@@ -70,9 +73,9 @@ void BehaviorService::Dispose()
|
||||
|
||||
Behavior::Behavior(const SpawnParams& params)
|
||||
: Script(params)
|
||||
, Tree(this)
|
||||
{
|
||||
_knowledge.Behavior = this;
|
||||
Tree.Changed.Bind<Behavior, &Behavior::ResetLogic>(this);
|
||||
}
|
||||
|
||||
void Behavior::UpdateAsync()
|
||||
@@ -172,6 +175,19 @@ void Behavior::OnDisable()
|
||||
BehaviorServiceInstance.UpdateList.Remove(this);
|
||||
}
|
||||
|
||||
void Behavior::OnAssetChanged(Asset* asset, void* caller)
|
||||
{
|
||||
ResetLogic();
|
||||
}
|
||||
|
||||
void Behavior::OnAssetLoaded(Asset* asset, void* caller)
|
||||
{
|
||||
}
|
||||
|
||||
void Behavior::OnAssetUnloaded(Asset* asset, void* caller)
|
||||
{
|
||||
}
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
bool Behavior::GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/// <summary>
|
||||
/// Behavior instance script that runs Behavior Tree execution.
|
||||
/// </summary>
|
||||
API_CLASS(Attributes="Category(\"Flax Engine\")") class FLAXENGINE_API Behavior : public Script
|
||||
API_CLASS(Attributes="Category(\"Flax Engine\")") class FLAXENGINE_API Behavior : public Script, private IAssetReference
|
||||
{
|
||||
API_AUTO_SERIALIZATION();
|
||||
DECLARE_SCRIPTING_TYPE(Behavior);
|
||||
@@ -92,6 +92,11 @@ public:
|
||||
void OnDisable() override;
|
||||
|
||||
private:
|
||||
// [IAssetReference]
|
||||
void OnAssetChanged(Asset* asset, void* caller) override;
|
||||
void OnAssetLoaded(Asset* asset, void* caller) override;
|
||||
void OnAssetUnloaded(Asset* asset, void* caller) override;
|
||||
|
||||
#if USE_EDITOR
|
||||
// Editor-only utilities to debug nodes state.
|
||||
API_FUNCTION(Internal) static bool GetNodeDebugRelevancy(const BehaviorTreeNode* node, const Behavior* behavior);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "BehaviorTree.h"
|
||||
#include "BehaviorTreeNodes.h"
|
||||
#include "BehaviorKnowledgeSelector.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Scripting/Scripting.h"
|
||||
#include "Engine/Scripting/BinaryModule.h"
|
||||
#include "Engine/Scripting/ManagedCLR/MProperty.h"
|
||||
@@ -144,6 +145,7 @@ BehaviorKnowledge::~BehaviorKnowledge()
|
||||
|
||||
void BehaviorKnowledge::InitMemory(BehaviorTree* tree)
|
||||
{
|
||||
PROFILE_MEM(AI);
|
||||
if (Tree)
|
||||
FreeMemory();
|
||||
if (!tree)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Engine/Serialization/JsonSerializer.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "FlaxEngine.Gen.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Level/Level.h"
|
||||
@@ -275,6 +276,7 @@ Asset::LoadResult BehaviorTree::load()
|
||||
if (surfaceChunk == nullptr)
|
||||
return LoadResult::MissingDataChunk;
|
||||
MemoryReadStream surfaceStream(surfaceChunk->Get(), surfaceChunk->Size());
|
||||
PROFILE_MEM(AI);
|
||||
if (Graph.Load(&surfaceStream, true))
|
||||
{
|
||||
LOG(Warning, "Failed to load graph \'{0}\'", ToString());
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user