diff --git a/Source/Engine/Graphics/Materials/MaterialShader.cpp b/Source/Engine/Graphics/Materials/MaterialShader.cpp index e0d3d610c..0d428c706 100644 --- a/Source/Engine/Graphics/Materials/MaterialShader.cpp +++ b/Source/Engine/Graphics/Materials/MaterialShader.cpp @@ -231,6 +231,7 @@ bool MaterialShader::Load(MemoryReadStream& shaderCacheStream, const MaterialInf _cb = nullptr; } _cbData.Resize(cbSize, false); + Platform::MemoryClear(_cbData.Get(), cbSize); } // Initialize the material based on type (create pipeline states and setup)