From e644b652893f48be34e551bd189476c39dc73683 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sat, 18 Feb 2023 18:25:40 +0100 Subject: [PATCH] Fix potential rare issues with material shader constants containing invalid data --- Source/Engine/Graphics/Materials/MaterialShader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Graphics/Materials/MaterialShader.cpp b/Source/Engine/Graphics/Materials/MaterialShader.cpp index e0d3d610c..0d428c706 100644 --- a/Source/Engine/Graphics/Materials/MaterialShader.cpp +++ b/Source/Engine/Graphics/Materials/MaterialShader.cpp @@ -231,6 +231,7 @@ bool MaterialShader::Load(MemoryReadStream& shaderCacheStream, const MaterialInf _cb = nullptr; } _cbData.Resize(cbSize, false); + Platform::MemoryClear(_cbData.Get(), cbSize); } // Initialize the material based on type (create pipeline states and setup)