Fix old api usage for #4185

This commit is contained in:
2026-09-14 08:30:51 +02:00
parent b586c6a0fb
commit e669e9ca65
57 changed files with 89 additions and 90 deletions
+1 -1
View File
@@ -233,7 +233,7 @@ namespace FlaxEditor.SceneGraph
/// <returns>The points to use if the actor can be selected.</returns>
public virtual Vector3[] GetActorSelectionPoints()
{
return Actor.EditorBox.GetCorners();
return Actor.EditorBoundingBox.GetCorners();
}
/// <summary>
@@ -555,7 +555,7 @@ namespace FlaxEditor.SceneGraph.Actors
var options = Editor.Instance.Options.Options.General;
if (options.AutoRebuildNavMesh)
{
Navigation.BuildNavMesh(collider.Box, options.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(collider.BoundingBox, options.AutoRebuildNavMeshTimeoutMs);
}
}
}
@@ -572,7 +572,7 @@ namespace FlaxEditor.SceneGraph.Actors
var viewBounds = sceneContext.Viewport.ViewFrustum;
foreach (var s in splines)
{
var contains = viewBounds.Contains(s.EditorBox);
var contains = viewBounds.Contains(s.EditorBoundingBox);
if (contains == ContainmentType.Contains || contains == ContainmentType.Intersects)
result.Add(s);
}
@@ -319,7 +319,7 @@ namespace FlaxEditor.SceneGraph.Actors
private void CreateSphere(StaticModel actor, Spawner spawner, bool singleNode)
{
var bounds = actor.Sphere;
var bounds = actor.BoundingSphere;
var collider = new SphereCollider
{
Transform = actor.Transform,
@@ -336,10 +336,10 @@ namespace FlaxEditor.SceneGraph.Actors
var collider = new CapsuleCollider
{
Transform = actor.Transform,
Position = actor.Box.Center,
Position = actor.BoundingBox.Center,
// Size the capsule to best fit the actor
Radius = (float)actor.Sphere.Radius / Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f,
Radius = (float)actor.BoundingSphere.Radius / Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f,
Height = 100f,
};
spawner(collider);