Fix old api usage for #4185
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@@ -184,7 +184,7 @@ void SceneRendering::AddActor(Actor* a, int32& key)
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auto& e = list[key];
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e.Actor = a;
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e.LayerMask = a->GetLayerMask();
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e.Bounds = a->GetSphere();
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e.Bounds = a->GetBoundingSphere();
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e.NoCulling = a->_drawNoCulling;
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for (auto* listener : _listeners)
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listener->OnSceneRenderingAddActor(a);
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@@ -207,7 +207,7 @@ void SceneRendering::UpdateActor(Actor* a, int32& key, ISceneRenderingListener::
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if (flags & ISceneRenderingListener::Layer)
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e.LayerMask = a->GetLayerMask();
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if (flags & ISceneRenderingListener::Bounds)
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e.Bounds = a->GetSphere();
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e.Bounds = a->GetBoundingSphere();
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}
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}
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if (lock)
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