From e71f43ea793d4ddceeb6197655ee77d03ffafa2b Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 12 May 2026 18:19:10 +0200 Subject: [PATCH] Fix additional FOV to be included in Direction Gizmo #4016 --- Source/Editor/Gizmo/DirectionGizmo.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Source/Editor/Gizmo/DirectionGizmo.cs b/Source/Editor/Gizmo/DirectionGizmo.cs index b76cd0607..aedfe73d0 100644 --- a/Source/Editor/Gizmo/DirectionGizmo.cs +++ b/Source/Editor/Gizmo/DirectionGizmo.cs @@ -222,7 +222,10 @@ internal class DirectionGizmo : ContainerControl else { // This could be some actual math expression, not that hack - var fov = _owner.Viewport.FieldOfView / 60.0f; + float fov = _owner.Viewport.FieldOfView; + if (_owner.Viewport.ViewportCamera is Viewport.Cameras.FPSCamera fpsCam) + fov += fpsCam.AdditionalZoomFOV; + fov /= 60.0f; float scaleAt30 = 0.1f, scaleAt60 = 1.0f, scaleAt120 = 1.5f, scaleAt180 = 3.0f; heightNormalization /= Mathf.Lerp(scaleAt30, scaleAt60, fov); heightNormalization /= Mathf.Lerp(scaleAt60, scaleAt120, Mathf.Saturate(fov - 1));