Add short delay before auto-selecting editor tab on drag over header
#1934
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@@ -13,6 +13,7 @@ namespace FlaxEditor.GUI.Docking
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public class DockPanelProxy : ContainerControl
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{
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private DockPanel _panel;
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private double _dragEnterTime = -1;
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/// <summary>
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/// The is mouse down flag (left button).
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@@ -256,8 +257,8 @@ namespace FlaxEditor.GUI.Docking
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else
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{
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tabColor = style.BackgroundHighlighted;
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Render2D.DrawLine(tabRect.BottomLeft - new Float2(0 , 1), tabRect.UpperLeft, tabColor);
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Render2D.DrawLine(tabRect.BottomRight - new Float2(0 , 1), tabRect.UpperRight, tabColor);
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Render2D.DrawLine(tabRect.BottomLeft - new Float2(0, 1), tabRect.UpperLeft, tabColor);
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Render2D.DrawLine(tabRect.BottomRight - new Float2(0, 1), tabRect.UpperRight, tabColor);
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}
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if (tab.Icon.IsValid)
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@@ -477,11 +478,7 @@ namespace FlaxEditor.GUI.Docking
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var result = base.OnDragEnter(ref location, data);
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if (result != DragDropEffect.None)
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return result;
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if (TrySelectTabUnderLocation(ref location))
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return DragDropEffect.Move;
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return DragDropEffect.None;
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return TrySelectTabUnderLocation(ref location);
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}
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/// <inheritdoc />
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@@ -490,11 +487,15 @@ namespace FlaxEditor.GUI.Docking
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var result = base.OnDragMove(ref location, data);
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if (result != DragDropEffect.None)
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return result;
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return TrySelectTabUnderLocation(ref location);
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}
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if (TrySelectTabUnderLocation(ref location))
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return DragDropEffect.Move;
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/// <inheritdoc />
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public override void OnDragLeave()
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{
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_dragEnterTime = -1;
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return DragDropEffect.None;
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base.OnDragLeave();
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}
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/// <inheritdoc />
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@@ -503,17 +504,25 @@ namespace FlaxEditor.GUI.Docking
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rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
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}
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private bool TrySelectTabUnderLocation(ref Float2 location)
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private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)
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{
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var tab = GetTabAtPos(location, out _);
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if (tab != null)
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{
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// Auto-select tab only if drag takes some time
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var time = Platform.TimeSeconds;
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if (_dragEnterTime < 0)
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_dragEnterTime = time;
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if (time - _dragEnterTime < 0.3f)
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return DragDropEffect.Link;
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_dragEnterTime = -1;
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_panel.SelectTab(tab);
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Update(0); // Fake update
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return true;
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return DragDropEffect.Move;
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}
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return false;
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_dragEnterTime = -1;
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return DragDropEffect.None;
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}
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private void ShowContextMenu(DockWindow tab, ref Float2 location)
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