Add depth function to conditional compiling
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@@ -797,7 +797,7 @@ void GPUContextVulkan::Clear(GPUTextureView* rt, const Color& color)
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}
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}
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void GPUContextVulkan::ClearDepth(GPUTextureView* depthBuffer, float depthValue)
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void GPUContextVulkan::ClearDepthCustom(GPUTextureView* depthBuffer, float depthValue)
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{
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const auto rtVulkan = static_cast<GPUTextureViewVulkan*>(depthBuffer);
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