Add Loaded event to Asset in scripting

Refactor `Asset` events naming to match engine scheme
This commit is contained in:
2026-07-28 22:32:36 +02:00
parent e043b18299
commit eb69dafb7c
44 changed files with 117 additions and 145 deletions
+1 -1
View File
@@ -680,7 +680,7 @@ void DebugDrawService::Update()
LOG(Fatal, "Cannot load DebugDraw shader");
}
#if COMPILE_WITH_DEV_ENV
DebugDrawShader->OnReloading.Bind(&OnShaderReloading);
DebugDrawShader->Reloading.Bind(&OnShaderReloading);
#endif
}
if (DebugDrawPsWireTrianglesDepthTest.Depth == nullptr && DebugDrawShader && DebugDrawShader->IsLoaded())