From f4cf822b3c684dc44e38ba59f751ae82c780f6c2 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 14 Apr 2026 09:09:42 +0200 Subject: [PATCH] Fix async rendering when Job System is disabled --- Source/Engine/Graphics/RenderTask.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Engine/Graphics/RenderTask.cpp b/Source/Engine/Graphics/RenderTask.cpp index 0786a2e7d..ad8bbbdc0 100644 --- a/Source/Engine/Graphics/RenderTask.cpp +++ b/Source/Engine/Graphics/RenderTask.cpp @@ -16,6 +16,7 @@ #include "Engine/Engine/Engine.h" #include "Engine/Profiler/Profiler.h" #include "Engine/Renderer/RenderList.h" +#include "Engine/Threading/JobSystem.h" #include "Engine/Threading/Threading.h" #if USE_EDITOR #include "Engine/Renderer/Lightmaps.h" @@ -496,6 +497,7 @@ RenderContextBatch::RenderContextBatch(SceneRenderTask* task) { Buffers = task->Buffers; Task = task; + EnableAsync = JobSystem::GetThreadsCount() > 1; } RenderContextBatch::RenderContextBatch(const RenderContext& context) @@ -503,4 +505,5 @@ RenderContextBatch::RenderContextBatch(const RenderContext& context) Buffers = context.Buffers; Task = context.Task; Contexts.Add(context); + EnableAsync = JobSystem::GetThreadsCount() > 1; }