From f939eec924f6383a61d5f4a4cffefbf3f6c58325 Mon Sep 17 00:00:00 2001 From: Jean-Baptiste Perrier Date: Sat, 27 Feb 2021 18:18:34 +0100 Subject: [PATCH] Tweak Render2D Tint. --- Source/Engine/Render2D/Render2D.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Engine/Render2D/Render2D.cpp b/Source/Engine/Render2D/Render2D.cpp index 55d2bcef4..f4174ad70 100644 --- a/Source/Engine/Render2D/Render2D.cpp +++ b/Source/Engine/Render2D/Render2D.cpp @@ -636,8 +636,7 @@ void Render2D::Begin(GPUContext* context, GPUTextureView* output, GPUTextureView ClipLayersStack.Add({ defaultMask, defaultBounds }); TintLayersStack.Clear(); - Color defaultColor(1, 1, 1, 1); - TintLayersStack.Add(defaultColor); + TintLayersStack.Add({1,1,1,1}); // Scissors can be enabled only for 2D orthographic projections IsScissorsRectEnabled = false;