Rename SceneRenderTask::RenderingPercentage to RenderScale

This commit is contained in:
2026-06-03 13:01:11 +02:00
parent e0f234c667
commit fd8ae9bc2b
4 changed files with 28 additions and 17 deletions
@@ -98,10 +98,10 @@ namespace FlaxEditor.Windows
[NoSerialize, DefaultValue(1.0f), Limit(0.05f, 5, 0)]
[EditorOrder(1400), EditorDisplay("Quality")]
[Tooltip("The scale of the rendering resolution relative to the output dimensions. If lower than 1 the scene and postprocessing will be rendered at a lower resolution and upscaled to the output backbuffer.")]
public float RenderingPercentage
public float RenderScale
{
get => MainRenderTask.Instance.RenderingPercentage;
set => MainRenderTask.Instance.RenderingPercentage = value;
get => MainRenderTask.Instance.RenderScale;
set => MainRenderTask.Instance.RenderScale = value;
}
[NoSerialize, DefaultValue(RenderingUpscaleLocation.AfterAntiAliasingPass), VisibleIf(nameof(UpscaleLocation_Visible))]
@@ -113,7 +113,7 @@ namespace FlaxEditor.Windows
set => MainRenderTask.Instance.UpscaleLocation = value;
}
private bool UpscaleLocation_Visible => MainRenderTask.Instance.RenderingPercentage < 1.0f;
private bool UpscaleLocation_Visible => MainRenderTask.Instance.RenderScale < 1.0f;
[NoSerialize, DefaultValue(1.0f), Limit(0, 1)]
[EditorOrder(1500), EditorDisplay("Quality"), Tooltip("The global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.")]