6311 Commits

Author SHA1 Message Date
mafiesto4 053e52c91f Fix compilation for bindings only without scripting internal host defined 2025-10-29 22:18:01 +01:00
Ari Vuollet 2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
mafiesto4 05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
mafiesto4 70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
mafiesto4 802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
mafiesto4 0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
mafiesto4 22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
mafiesto4 cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
mafiesto4 c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
Ari Vuollet 32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
mafiesto4 6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
mafiesto4 8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Ari Vuollet 6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
Ari Vuollet 91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
mafiesto4 d93c32db9c Merge remote-tracking branch 'origin/1.11'
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
mafiesto4 ed26a4c182 Fix moving character controller when displacement is zero 2025-10-16 11:34:43 +02:00
mafiesto4 fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
mafiesto4 dab44f5ceb Minor fixes 2025-10-16 10:20:51 +02:00
mafiesto4 09fa3ce4be Minor changes 2025-10-14 15:07:40 +02:00
Tryibion b62f331b08 Fix crash when deleting collision data. 2025-10-12 17:04:40 -05:00
mafiesto4 7dfc37f652 Adjustments for #3338 2025-10-12 23:24:34 +02:00
mafiesto4 12decc3320 Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
mafiesto4 d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
mafiesto4 2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
mafiesto4 ef2c551cee Fix build 2025-10-08 23:24:15 +02:00
mafiesto4 65cf59642c Fix changing Rigid Body center of mass offset
#2325 #3247
2025-10-08 22:16:46 +02:00
mafiesto4 e2fc8a6283 Add drawing RigidBody center of mass and attached colliders
#2325 #3247
2025-10-08 22:16:16 +02:00
mafiesto4 73976f3ed9 Fix box collider to properly draw small bounds 2025-10-08 22:08:34 +02:00
mafiesto4 deb2ad7c8f Fix font hit test on multi-line text past the line end character
#3503
2025-10-08 16:36:34 +02:00
mafiesto4 8cb67f017a Fix PlayStation build regression 2025-10-07 18:23:53 +02:00
mafiesto4 7b643e9685 Fix volumetric fog particles drawing regression 2025-10-07 18:23:39 +02:00
mafiesto4 39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
mafiesto4 2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
mafiesto4 f8dbf363b6 Fix crash on Android when loading mesh with SDF data 2025-10-07 18:09:18 +02:00
mafiesto4 fc1451254d Fix missing terrain debug shapes drawing when only in a view 2025-10-07 18:08:51 +02:00
mafiesto4 d3c54e590a Fix quad overdraw debug drawing regression 2025-10-07 18:08:32 +02:00
mafiesto4 361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
ZaPx64 3682159da6 Fix Save() failing on virtual texture asset 2025-10-05 09:20:54 +02:00
mafiesto4 823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4 8f3b80492e Fix terrain physics error on end play when it's disabled
#3590 #3603
2025-10-03 22:30:44 +02:00
mafiesto4 6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
mafiesto4 4f45b3c1d0 Fix missing root motion copy when using input skeleton pose (eg. IK node)
#3445
2025-10-03 11:33:01 +02:00
mafiesto4 4c640b915f Fix CheckBox to display check state when created in game without editor icon atlas
#3705
2025-10-03 11:25:25 +02:00
mafiesto4 1f3f1ea67e Fix Blend Poses nodes to smoothly blend back when transition goes back
#3595
2025-10-03 10:52:01 +02:00
mafiesto4 adcfc50218 Fix stack overflow exception in shader graph recursion to be detected
#3706
2025-10-02 20:49:50 +02:00
mafiesto4 9b812ec34a Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment) 2025-10-02 18:48:32 +02:00
mafiesto4 7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
mafiesto4 32f2ef3f06 Fix Android compilation 2025-09-30 18:26:10 +02:00
mafiesto4 086a49f45d Fix deadlock when updating Text Render layout during scene rendering 2025-09-30 15:46:06 +02:00
mafiesto4 c46e1164d6 Add hot-reload support for material feature template sources on material generation 2025-09-30 15:45:45 +02:00