mafiesto4
053e52c91f
Fix compilation for bindings only without scripting internal host defined
2025-10-29 22:18:01 +01:00
Ari Vuollet
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
mafiesto4
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
mafiesto4
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
mafiesto4
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
mafiesto4
0ca60062d9
Fix crash on leftover physic contact collision processing
2025-10-28 16:17:48 +01:00
mafiesto4
22515c37b5
Fix crash regression in D3D12 UAV bindings code
2025-10-27 22:38:47 +01:00
mafiesto4
cd66d00219
Add checking hardware instruction set on Windows earlier on
...
#3732
2025-10-27 16:48:24 +01:00
mafiesto4
c944bd9bed
Fix missing Vulkan feature activation for host query reset
2025-10-27 00:32:29 +01:00
Ari Vuollet
32b4efc175
Add missing .NET installation architecture info to error messages
2025-10-24 23:27:17 +03:00
mafiesto4
6353514188
Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment
2025-10-20 22:03:32 +02:00
mafiesto4
8467315a1e
Fix motion vector stability on Large World origin changes
...
#3745
2025-10-20 18:08:54 +02:00
Ari Vuollet
6b9c727a6a
Fix compiler warning
2025-10-19 22:16:34 +03:00
Ari Vuollet
91c0ba1986
Enforce pointer alignment for InlinedAllocation
...
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
mafiesto4
d93c32db9c
Merge remote-tracking branch 'origin/1.11'
...
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
mafiesto4
ed26a4c182
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
mafiesto4
fdecad0d29
Fix Vulkan crash on missing handle owner during binding
2025-10-16 10:39:50 +02:00
mafiesto4
dab44f5ceb
Minor fixes
2025-10-16 10:20:51 +02:00
mafiesto4
09fa3ce4be
Minor changes
2025-10-14 15:07:40 +02:00
Tryibion
b62f331b08
Fix crash when deleting collision data.
2025-10-12 17:04:40 -05:00
mafiesto4
7dfc37f652
Adjustments for #3338
2025-10-12 23:24:34 +02:00
mafiesto4
12decc3320
Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
...
# Conflicts:
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
mafiesto4
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
mafiesto4
2bf62cc54f
Add GPUDevice.VideoOutputs with a list of attached monitors
2025-10-09 15:13:04 +02:00
mafiesto4
ef2c551cee
Fix build
2025-10-08 23:24:15 +02:00
mafiesto4
65cf59642c
Fix changing Rigid Body center of mass offset
...
#2325 #3247
2025-10-08 22:16:46 +02:00
mafiesto4
e2fc8a6283
Add drawing RigidBody center of mass and attached colliders
...
#2325 #3247
2025-10-08 22:16:16 +02:00
mafiesto4
73976f3ed9
Fix box collider to properly draw small bounds
2025-10-08 22:08:34 +02:00
mafiesto4
deb2ad7c8f
Fix font hit test on multi-line text past the line end character
...
#3503
2025-10-08 16:36:34 +02:00
mafiesto4
8cb67f017a
Fix PlayStation build regression
2025-10-07 18:23:53 +02:00
mafiesto4
7b643e9685
Fix volumetric fog particles drawing regression
2025-10-07 18:23:39 +02:00
mafiesto4
39803ce6b2
Add **render layer mask to decals**
...
#967 #3080
2025-10-07 18:23:03 +02:00
mafiesto4
2f1f380062
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
2025-10-07 18:10:14 +02:00
mafiesto4
f8dbf363b6
Fix crash on Android when loading mesh with SDF data
2025-10-07 18:09:18 +02:00
mafiesto4
fc1451254d
Fix missing terrain debug shapes drawing when only in a view
2025-10-07 18:08:51 +02:00
mafiesto4
d3c54e590a
Fix quad overdraw debug drawing regression
2025-10-07 18:08:32 +02:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
...
#3080 #967
2025-10-07 18:07:23 +02:00
ZaPx64
3682159da6
Fix Save() failing on virtual texture asset
2025-10-05 09:20:54 +02:00
mafiesto4
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4
8f3b80492e
Fix terrain physics error on end play when it's disabled
...
#3590 #3603
2025-10-03 22:30:44 +02:00
mafiesto4
6ae370f8fc
Fix camera cut flag in rendering to not trigger on origin change for smother visuals
2025-10-03 22:20:58 +02:00
mafiesto4
4f45b3c1d0
Fix missing root motion copy when using input skeleton pose (eg. IK node)
...
#3445
2025-10-03 11:33:01 +02:00
mafiesto4
4c640b915f
Fix CheckBox to display check state when created in game without editor icon atlas
...
#3705
2025-10-03 11:25:25 +02:00
mafiesto4
1f3f1ea67e
Fix Blend Poses nodes to smoothly blend back when transition goes back
...
#3595
2025-10-03 10:52:01 +02:00
mafiesto4
adcfc50218
Fix stack overflow exception in shader graph recursion to be detected
...
#3706
2025-10-02 20:49:50 +02:00
mafiesto4
9b812ec34a
Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment)
2025-10-02 18:48:32 +02:00
mafiesto4
7e1ac5e167
Fix sky rendering in ortho and oblique projection
...
#3448
2025-10-02 18:48:14 +02:00
mafiesto4
32f2ef3f06
Fix Android compilation
2025-09-30 18:26:10 +02:00
mafiesto4
086a49f45d
Fix deadlock when updating Text Render layout during scene rendering
2025-09-30 15:46:06 +02:00
mafiesto4
c46e1164d6
Add hot-reload support for material feature template sources on material generation
2025-09-30 15:45:45 +02:00