mafiesto4
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
mafiesto4
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
mafiesto4
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
mafiesto4
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
92f4327fc2
Fix missing volumetric fog affecting transparent materials
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#3436
2025-09-20 00:13:52 +02:00
mafiesto4
c57e128ff1
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
mafiesto4
bcedb05a2c
Fix regression from 6a8553a277 on local lights
2025-08-26 17:55:32 +02:00
mafiesto4
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4
6a8553a277
Fix incorrect Lambert Diffuse shadowing to use just N dot L for accurate lighting
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#3615 #3616
2025-08-18 11:03:50 +02:00
mafiesto4
fc2112ec93
Fix SSAO artifacts with "flat normals" look
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#3617
2025-08-15 14:34:02 +02:00
mafiesto4
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
mafiesto4
5e19a9729b
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
2025-08-14 11:37:09 +02:00
mafiesto4
a18314c669
Add various minor improvements
2025-08-11 13:23:46 +02:00
mafiesto4
854f3acd4c
Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
2025-08-08 18:24:44 +02:00
mafiesto4
519a9c0a14
Add direct dispatch for Bitonic Sort when using small input buffer
2025-08-08 17:03:39 +02:00
mafiesto4
90d1e63b58
Add minor optimizations to particles drawing
2025-08-08 13:11:05 +02:00
mafiesto4
959371a995
Fix particles regression on DirectX
2025-08-06 23:39:46 +02:00
mafiesto4
cf9c203855
Various optimizations
2025-08-06 18:48:18 +02:00
mafiesto4
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
mafiesto4
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
mafiesto4
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
mafiesto4
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
mafiesto4
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
mafiesto4
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
mafiesto4
d30ff65800
Fix flipbook regression bug
2025-04-17 17:45:19 +02:00
mafiesto4
e267db7fac
Another fix for flipbook to work with all cases
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#3381
2025-04-16 10:01:55 +02:00
mafiesto4
9dba7caa88
Another fix for flipbook to work with all cases
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#3381
2025-04-16 10:01:23 +02:00
mafiesto4
c30e31bd65
Fix material flipbook X slice calculation
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#3381
2025-04-16 08:58:00 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Tryibion
9b6feb9367
Add Scaled Time to Material Time node.
2025-04-07 10:02:20 -05:00
mafiesto4
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
mafiesto4
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
mafiesto4
a93085d6d6
Redo 7d79dbac40
2025-03-09 09:15:49 +01:00
mafiesto4
4c9d51f0ef
Code style cleanup
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#3250
2025-03-08 20:18:38 +01:00
mafiesto4
f7c6d34f59
Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom
2025-03-08 19:47:22 +01:00
mafiesto4
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
mafiesto4
7d79dbac40
Fix shadows sampling error in shader due to incorrect sampler used
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#3000
2025-03-08 14:29:17 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Muzz
953cbb6e40
Advanced Bloom commit.
2025-02-25 14:02:15 +10:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
c146e156ec
Fix perlin and simplex noises to return normalized value to range 0-1
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#3154
2025-02-12 22:13:09 +01:00
mafiesto4
6efb015169
Merge code for Perlin Noise impl
2025-02-12 17:21:13 +01:00
mafiesto4
21f8dab5de
Tweak 58090aa6d6 to secure for incorrect includes and usage
2025-02-11 00:33:08 +01:00